I'm back again.
I have a weird idea but I don't know if it can be done with the free UDK.
I have this idea since I was 9 yo.
My game idea is an FPS game influenced by music.
It's like Audiosurf or BeatHazard + Painkiller.
I would make a Painkiller like game,I could do that part alone,but my question is:
Is there a way to make the engine scan or even analyze a music and then,spawn monsters according to it's volume,beats etc.
Or at least,for the first stage of development,no need to analyze,but is there a way to use a certain music on a map,and if it's volume is 10,then the monster spawns are 10x.
If this is possible and maybe even some1 is interested,PM me,email me or just simply reply,thank you.