View Poll Results: Would you play a music influenced FPS game?

Voters
10. You may not vote on this poll
  • Cerrtainly

    9 90.00%
  • Never

    1 10.00%
Results 1 to 12 of 12
  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default Music influenced FPS?

    Hello every1!
    I'm back again.
    I have a weird idea but I don't know if it can be done with the free UDK.
    I have this idea since I was 9 yo.

    My game idea is an FPS game influenced by music.
    It's like Audiosurf or BeatHazard + Painkiller.
    I would make a Painkiller like game,I could do that part alone,but my question is:
    Is there a way to make the engine scan or even analyze a music and then,spawn monsters according to it's volume,beats etc.
    Or at least,for the first stage of development,no need to analyze,but is there a way to use a certain music on a map,and if it's volume is 10,then the monster spawns are 10x.

    If this is possible and maybe even some1 is interested,PM me,email me or just simply reply,thank you.

  2. #2

    Default

    It'd be better to sync scripted events to the audio rather than just having it do it automatically. The only reason I can see that as being useful is if you want it so players can set it to use their own music.

    Scripting it would allow you to have more control

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default

    Well,yes,it would use the music,what the players add into the game.
    I know what you mean,and I understand the difference between scripted events syncing and analyzing every single music.

    If you have any idea how this could be possible,could you help me?
    I'm very experienced in UDK overall,except Uscript.Too bad

  4. #4

    Default

    I know nothing about coding, and honestly, I don't think it's a very good idea to let people add their own music files. You would have limits to what format could be used which could make things confusing for players.

    And personally, I would be more interested in a game that designed really well with built-in tracks rather than a gimmick that allows you to use your own that just kind of works.

  5. #5
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default

    It would have built in tracks also,but I would add the option for the players to add their own mp3.
    I guess I have to figure out how to make that syncing happen.
    Thanks anyway

  6. #6
    Iron Guard
    Join Date
    Nov 2009
    Posts
    635

    Default

    well Guitar hero analyzed there own songs at first and then added them to the game so you could do it your self and add songs as time goes on and the demand goes up or whatever but you could instead of having the engine completely select everything you time everything using by watching the beat and the songs notes

  7. #7
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default

    Probably you are right :-S
    I would actually add about 15-20 songs in the game and that is enough XD
    I also would add a coop mode to play with friends :P
    I can do the whole game alone,but I need programmers for this to be realized

  8. #8
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,986

    Default

    you could write something in DLLbind that watched the windows audio output and sent you relevant information..
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  9. #9
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default

    I don't know how to do that.As I said,I know nothing about Uscript,I'm familiar only with Kismet and with UDK overall..

    If some1 could help me with ideas in this,that would be perfect.
    Or if some1 could give me a tutorial or at least give me a hint how to do it,I will do it by myself.

    Thanks again

  10. #10
    Veteran
    Join Date
    May 2007
    Location
    Above KillZ, Below StallZ
    Posts
    9,986

    Default

    well, first, you need to be able to do what you want to do in C++
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  11. #11

  12. #12
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Posts
    56

    Default

    The game won't be like that.
    There won't be any notes to hit like in Guitar Hero and you will be free to move.
    I just need some help in the coding part,then I can put the game together from scratch.


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.