Page 1 of 2 12 LastLast
Results 1 to 40 of 52
  1. #1
    Player Experience Specialist
    Join Date
    May 2002
    Location
    Location Location
    Posts
    18,613
    Gamer IDs

    Gamertag: Fl4k

    Default Using Scaleform in UDK Five Part Tutorial

    A comprehensive 5-part video series produced by Scaleform that will explain how to create Flash menus, HUDS, and interactive in-game 3D content using Scaleform GFx in UDK.
    http://www.youtube.com/user/scalefor...17/oSbr7uc-JyM

    You can see the rest of the videos on Scaleform's YouTube channel:

    http://www.youtube.com/user/scaleformpress
    Last edited by Flak; 11-15-2010 at 08:35 AM.
    Player Experience Specialist
    Stacey Conley
    Epic Games, Inc.

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    105

    Default

    COOL, ill watch them tomorow

  3. #3
    Redeemer
    Join Date
    Mar 2009
    Posts
    1,051

    Default

    Not that I'm ungrateful, I <3 me some Scaleform and Epic, but this is virtually identical to the Unreal Engine tutorial available to UE licensees. It just got a new voice over to say UDK instead of UE and a new texture I was kind of hoping for more after this time, is there a plan for any more of these that are a little more indepth or is this it? Not complaining, free is free, just hopeful!

  4. #4

    Default

    Hi! Greg from Scaleform here.

    danimal' you are are correct in their likeness to previous videos available to Unreal licensees. Our goal with these videos was to update them for the UDK package and make them public for UDK users who wouldn't have had access to UE licensee videos.

    At present, we are working on several new videos to demonstrate more advanced Scaleform usage.

    Please check back at our Youtube channel over the coming weeks for these videos and feel free to leave suggestions there for any specific topics you'd like to see us cover:

    http://www.youtube.com/user/scaleformpress

    Thanks,
    Greg

  5. #5
    Redeemer
    Join Date
    Mar 2009
    Posts
    1,051

    Default

    Awesome Greg, thanks for the reply, it's appreciated! You guys really seem on top of things, I'll just sit back and not grumble with all the free awesomeness provided

    My vote for a tutorial topic is a proper settings menu. Several people have already done basic menu and HUD, but no one wants to tackle a proper settings menu. Again, just my wish, and it need not be anything extensive, just a simple menu with a checkbox option, a slider, a dropdown and maybe a button that allows a key to be rebound. That should cover the basics of everything someone needs in an options menu. Just my 2 cents, thanks for all the free goodness.
    Last edited by danimal'; 06-30-2010 at 04:02 PM.

  6. #6
    Boomshot
    Join Date
    Oct 2007
    Location
    UK
    Posts
    2,211

    Default

    Personally I would like to see some more information on the UScript side of things (it sometimes feels like everyone has forgotten that you can't write an entire game in Kismet). Use of list widgets in particular (I hope they aren't as horrible as the old UILists were).

  7. #7

    Default

    Thanks for the suggestions guys, keep'em coming.
    We're listening!

  8. #8
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    117

    Default

    Thanks, great videos for beginners. Can you use scale form on characters, that would be great.
    Can't wait for more advanced tutorials, so that I can learn how to make an advanced menu system.

    Lost in my own never ending passion.

  9. #9
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    105

    Default

    Quote Originally Posted by danimal' View Post
    Awesome Greg, thanks for the reply, it's appreciated! You guys really seem on top of things, I'll just sit back and not grumble with all the free awesomeness provided

    My vote for a tutorial topic is a proper settings menu. Several people have already done basic menu and HUD, but no one wants to tackle a proper settings menu. Again, just my wish, and it need not be anything extensive, just a simple menu with a checkbox option, a slider, a dropdown and maybe a button that allows a key to be rebound. That should cover the basics of everything someone needs in an options menu. Just my 2 cents, thanks for all the free goodness.
    Yeh the (3d) menu would be cool in a tutorial

  10. #10

    Default

    Hi Cheer,
    3d tutorial is in the works as well.

  11. #11
    Iron Guard
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    517

    Default

    I think most important are Scaleform CLIK specifics, like how to bind complex CLIK widgets, like Mr Evil said.

  12. #12
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    may i be cheeky and as for one on character selection.

    Thanks
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  13. #13
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    115

    Default

    Thanks!

    Very nice tutorials. I'm looking forward to the one about HUDs.

    I would also love to see how you accomplish some of these same things using Unrealscript rather than Kismet.

    Thanks again.

  14. #14
    MSgt. Shooter Person
    Join Date
    Apr 2009
    Location
    Serbia
    Posts
    331

    Default

    Not sure whether this should be covered under Scaleform tutorials or it's just separate scripting part, but I would love to see few HUD effects, maybe zoom out/it, or one that's popular these days is FPS, HUD shake/distortion when player gets hit (or is near death).

    But even whiteout that part, some sweet 3d menus and you've bought me.
    Last edited by Count_de_Money; 07-01-2010 at 06:41 PM.

  15. #15
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Location
    Germany, Bavaria
    Posts
    182

    Default

    an inventorysystem(like the one in diablo/where you have a arround 40 fields where you can put items in but the items need around 1-8 fields if they're bigger) or another tutorial for a very complex hud would be nice =)

  16. #16
    Prisoner 849
    Join Date
    Feb 2010
    Posts
    957

    Default

    I'm not sure if there is a tutorial already but I'm having a difficulty trying to get custom rotating map on the HUD to work. A tutorial on this would be nice.

  17. #17

    Default

    Hi Greg, with the push for HTML5 and browsers (slowly)moving away from Adobe Flash for video playback, are you guys afraid at all of the general public losing interest in Flash? Obviously you guys are very smart and forward-thinking, is there any other platforms that you guys are looking to develop with?

  18. #18
    Iron Guard
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    517

    Default

    But game engines ain't no web browsers..

  19. #19
    MSgt. Shooter Person
    Join Date
    Jul 2008
    Posts
    196
    Gamer IDs

    Gamertag: PC:Akilles_King

    Default

    where can we get scaleform
    H3Dsteem We Are UT3!!
    -Custom everything

  20. #20
    Iron Guard
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    517

    Default

    It's part of UDK...

  21. #21
    MSgt. Shooter Person
    Join Date
    Jul 2010
    Posts
    74

    Default

    Quote Originally Posted by eAlex79 View Post
    It's part of UDK...
    ok so where do you find the scaleform executable?

  22. #22

  23. #23

    Default

    Quote Originally Posted by TheFallen1 View Post
    ok so where do you find the scaleform executable?
    It's built into the UDK binary. You still need something to compile SWF files with something like Adobe Flash, but the link above will give you links to alternatives.

  24. #24
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Posts
    44

    Default

    do you know how to make a cover system in udk

  25. #25

    Default

    Sorry I bad English.

    Tutorial problem:


  26. #26

    Default

    Hi Guys,
    As you requested, new 3Di tutorial now available.
    http://www.youtube.com/watch?v=cHOoWn5pvJU
    -Greg

  27. #27
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    391

    Default

    Greg says the video from the above link was removed by user

  28. #28

  29. #29

    Default Tutorial Requests

    Hey guys! I'm working on more tutorials. I have your requests from the forum here, and will evaluate them all to see which ones we can do for you. Here's the requests I have so far:

    • Functional options menu (this was already on the plate)
    • List CLIK widgets via UnrealScript
    • Character select tutorial
    • HUD (also already on the list of to-do tuts)
    • Diablo-esque inventory system
    • Mini-map tutorial (this one is on the list as well)

    Bear with me, as I'm just one man, but I will try to get some great new tuts out to you guys as soon as I can.

    Please, keep the requests coming and let us know what you think of the integration. Ways to improve it, what you like, what you don't like, etc.

  30. #30

    Default

    • Diablo-esque inventory system
    • Mini-map tutorial (this one is on the list as well)

    oh god yes!!!!

  31. #31
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    here's hoping

    thanks in advance
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  32. #32

    Default

    Indeed. Thanks for the tutorials!

  33. #33
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Location
    Salt Lake City, Utah
    Posts
    140
    Gamer IDs

    Gamertag: Ninjabuntu

    Default

    AWESOME! I bought myself Adobe Flash Pro CS5 to make use of Scale form and to broaden my Skill set. these will be very helpful in the future when I make more and more advanced UDK projects.

    Thank you...
    When all else fails... Keep Shooting at it...

  34. #34
    MSgt. Shooter Person
    Join Date
    Jan 2010
    Posts
    36
    Gamer IDs

    Gamertag: Rhequiem

    Default

    Loving your enthusiasm Mr. Doyle, thanks for all your hard work.
    http://www.infernal.co.nz/

    Liberate your Mind.

  35. #35
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Location
    Lisbon, Portugal
    Posts
    156

    Default

    I don't know if it's you (Matt Doyle) who can do this, but somebody should update the link to the video here too: http://udn.epicgames.com/Three/Scaleform.html

  36. #36
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    155

    Default

    Quote Originally Posted by Matt Doyle View Post
    • Functional options menu (this was already on the plate)
    • List CLIK widgets via UnrealScript
    These would be great, there's very little documentation (that I can find) regarding the unrealscript-side of CLIK interaction. For example, how to I get/set the value of dropdown menus or checkboxes in unrealscript?

  37. #37

    Default

    The following UnrealScript would work to get the value of a checkbox, assuming your checkbox has an instance name in Flash of 'aCheckBox' and assuming you're using a CLIK widget for that checkbox:

    Getting a Checkbox's Value

    Code:
    var GFxClikWidget MyCheckBox;
    var bool MyOption;
    
    event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
    {    
        switch(WidgetName)
        {                 
            case ('aCheckBox'):
                MyCheckBox = GFxClikWidget(Widget);
                MyCheckBox.AddEventListener('CLIK_select', OnMyCheckBoxChange);
            default:
                break;
        }
        return true;
    }
    
    function OnMyCheckBoxChange(GFxClikWidget.EventData ev) {
        MyOption = bool(MyCheckBox.GetString("_selected"));
        `log(MyOption);
    }
    
    defaultproperties
    {    
        WidgetBindings.Add((WidgetName="aCheckBox",WidgetClass=class'GFxClikWidget'))
    }
    This will return true or false, though it will return undefined at first unless you specify the checkbox's value in UnrealScript and/or ActionScript first as true or false.

    NOTE: While you could use CLIK_press as the event to listen for, this would yield the previous state of the checkbox and not the current state. CLIK_select ensures you get the current state of the checkbox AFTER the user pressed the checkbox button.

    Setting a Checkbox's Value

    To set a checkbox from UnrealScript:

    Code:
    SetMyCheckBox(true); // or false
    
    function SetMyCheckBox(bool b) {
        ActionScriptVoid("SetMyCheckBox");
    }
    In ActionScript, you should have the following code:

    Code:
    function SetMyCheckBox(checked:Boolean) {
        aCheckBox.selected = checked;
    }
    Last edited by Matt Doyle; 09-17-2010 at 02:56 PM.

  38. #38
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    155

    Default

    Cool, thanks! I will give that a try.

    Edit[1] can I use GetBool instead of GetString?
    Code:
        MyCheckBox.GetBool("_selected");
    Edit[2] nevermind, I tested it myself and it works

    Edit[3] also, as an FYI, I can set the checkbox purely through unrealscript if I use:
    Code:
        MyCheckBox.SetBool("selected", MyBooleanVlaue);
    Last edited by JamieG; 09-17-2010 at 03:02 PM.

  39. #39

    Default

    I don't see why not. Give it a try. By the way, I made some adjustments to the code. So you should refresh the post and read the code again.

  40. #40

    Default

    Ok. So after tons of researchI cant seem to find the 3Di functionality for UDK. I have the august build but is scaleform 3.2+ not available to UDK Users? The reason i ask is because I want to use it to build my main menu for the game me and my Class mates are building for our project for school. I have tried to register at scaleform and am not able to due to my email being a public address.

    Please if anyone can help me figure this out i would GREATLY APPRECIATE IT!

    Thanks

    Pete


 
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.