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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    45

    Default Lighting Problem

    I'm having a bit of a problem with some modular meshes I've put together, I've textured them using the same textures and have them lined up perfectly in Max and everything is OK. I've then imported into UDK which again, everything looks fine, that is until I introduce lighting. As you can see from the pictures, the lighting acts differently with the two meshes creating seams between them. Is there anyway I can fix this?

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2010
    Posts
    89

    Default solution.


  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    45

    Default

    Thanks for the reply and link, it turns out that it was smoothing groups and the hard edges on my roads. I've deleted the sides and re-done the smoothing groups and all is well.


 

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