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  1. #1
    Iron Guard
    Join Date
    Nov 2009
    Location
    Belgium, Namur
    Posts
    813

    Default [Solved] Heightfog problem : don't work fine inGame

    Hi people, juste a little problem.
    I work with a heightfog, and I don't understand why the black void of the map is hidden inEditor and not inGame. I missing something ?

    inEditor


    inGame
    Last edited by Froyok; 04-14-2010 at 10:46 AM.
    Sorry for my bad English, it's not my native language.
    ---
    Twitter- LinkedIn - !Portfolio! - !Personnal project : EXIL!

  2. #2
    Redeemer
    Join Date
    Nov 2009
    Location
    Crete
    Posts
    1,044

    Default

    It looks as if the fog actor is turned off in game.

  3. #3
    Iron Guard
    Join Date
    Nov 2009
    Location
    Belgium, Namur
    Posts
    813

    Default

    Quote Originally Posted by ThePriest909 View Post
    It looks as if the fog actor is turned off in game.
    I search inside the heightfog properties, but I find anything about ingame/ineditor value for enable/disable.

    I check/uncheck the value "hidden" and test i,game, no change.
    Sorry for my bad English, it's not my native language.
    ---
    Twitter- LinkedIn - !Portfolio! - !Personnal project : EXIL!

  4. #4

    Default

    I've noticed that this seems to happen when there's nothing between the fog and the void. Try putting something out there past the fog. For instance, you could clone your skydome, flip it upside down, and scale it to be bigger than the one you have on top. Then just move it as needed down there so that the player can't see through to the void. The fog should reappear in game, covering up the new bottom skydome and making it look like it does in the editor.

  5. #5
    Iron Guard
    Join Date
    Nov 2009
    Location
    Belgium, Namur
    Posts
    813

    Default

    Quote Originally Posted by BigBadSoup View Post
    I've noticed that this seems to happen when there's nothing between the fog and the void. Try putting something out there past the fog. For instance, you could clone your skydome, flip it upside down, and scale it to be bigger than the one you have on top. Then just move it as needed down there so that the player can't see through to the void. The fog should reappear in game, covering up the new bottom skydome and making it look like it does in the editor.
    Yeah, thanks you, work very fine !
    Sorry for my bad English, it's not my native language.
    ---
    Twitter- LinkedIn - !Portfolio! - !Personnal project : EXIL!


 

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