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  1. #1

    Default exporting weapon

    sorry I have animated weapons following a tutorial but does not tell me how to export in UDK me how do you say?


    Excuse me for English use a translator

  2. #2
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,634

    Default

    which tutorials are you using, if you are unsure ask the tutorial author
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UE4 Tutorials
    UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  3. #3
    Iron Guard
    Join Date
    Dec 2009
    Location
    South of cheese
    Posts
    782

    Default

    Which app are you using? Max or Maya? You need to use actorX and export a .PSK file for the skeletalmesh (Which needs at least one bone named root_weapon) and a .PSA for the animations, which needs at least 6 animations associated with it for the 1p view to work properly. You will also need two sockets named MF and MuzzleFlashSocket. Go to the content browser and check the animset for any of the included weapons to see the naming convention of the animations and names of the sockets as it must be exact to avoid having to alter the code.

  4. #4
    Redeemer
    Join Date
    Mar 2009
    Posts
    1,051

    Default

    Geodav is being too polite, watch his tuts to see the export and import process. It doesn't matter if you're using a different application, ActorX works similarly between apps and the basic method is the same. He walks you through it.


 

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