Anti TCC 2009 Release 6 is officially out.

Changes since release 5:
  • Fixed a bug where the in-game chat menu did not update when new chat lines arrived.
  • Fixed mouse sensitivity changes via the settings menu not having any effect while playing on an Anti TCC server.
  • Improved interaction between bMidGameCheck, bMultipleMidGameChecks and bEndGameCheck settings. bMultipleMidGameChecks=False now ensures there is at most a single mid-game check between map changes. End-game checks between Onslaught/Assault rounds no longer count as mid-game check for bMultipleMidGameChecks=False.
  • Improved kick behavior during initial checks. Package, class and skin checks are skipped if a kick-worthy insecurity was detected in an earlier stage.
  • Added mandatory FullMD5 checks for Core, Engine, UnrealGame, XGame and XInterface packages with allowed MD5s being those from UT2004 v3369 and Logitech G15 patch v3372.
  • Older versions than v3369 are no longer supported.
  • Fixed bSpawnFakePlayers=False not working.
  • Added Anti TCC version to server details. (configurable)
  • Added log messages about duplicate prefetch/disallow/MD5 checks.
  • Added admin login monitoring.
  • Added log timestamp placeholders for fractional seconds and game time. (not used by default)
  • Potentially fixed players being invisible during demo playback in some cases.