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  1. #1

    Mutator (PC) Permanent corpses

    Name: Corposiki
    Version: 1.0
    Compatibility: UT3
    Description: Permanent corpses. My first mutator.
    Comments:
    Screenshot:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Credits:
    Homepage:
    Download:
    http://www.box.net/shared/6zu2rpyqb4

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Posts
    205

    Default

    I like the football map in the background! Nice Mutator. The maps must just be littered at the end of a battle.

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2009
    Posts
    98

    Default

    Does it work for carnage parts?

  4. #4
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    Sweet finally someone made this mutator.
    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  5. #5
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    Nice one but one big thing FPS! it takes a toll.

    This map Lime I average 130 fps but this was 37 by the time I had taken this screen.

    Must have had a 100 or more dead bodies on this map.

    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  6. #6
    MSgt. Shooter Person
    Join Date
    Apr 2009
    Posts
    41

    Default

    Seeing multiple corpses of the same player model next to each other reminds me of "The Prestige" - imagine the psychological impact of happening upon your own rotting corpse on the battlefield...

    oh, and fun mutator - though at first I thought it would just make corpses hang around for just a while longer (like in classic UT), not actually permanently - say good bye to framerates.

  7. #7
    MSgt. Shooter Person
    Join Date
    Jul 2009
    Location
    Earth
    Posts
    275

    Default

    Could you add an option so they disappear if there are too many on the map to keep the framerate steady?
    If you are reading this quote, you have no life. Put this in your signature if you did not read this.
    Stinger Minigun+Flak Cannon=MASSACRE

    My Mods: UT2003 Menu Music for UT2004

  8. #8
    Iron Guard
    Join Date
    Mar 2009
    Location
    U.S.A. (West)
    Posts
    708

    Default

    Quote Originally Posted by chrisl121212 View Post
    Could you add an option so they disappear if there are too many on the map to keep the framerate steady?
    +1

    Need some kind of a cap on the amount of corpses, 5K dead dudes on CTF-AndAction! would be a little bit too 2 tHE eXTrEmE.

    and allow an option to set a duration before they disappear to be determined by user preference.

  9. #9

    Default

    To Zerglings

    What game type is that you're playing?

  10. #10
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    It's Greed or are you talking about the mods I'm running?
    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  11. #11

    Default

    Oh! its greed, but, what map and characters are these?

    To tomkranios : this mutator rocks, just if the gibs stay, would be even more bloody

  12. #12
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    You want to know what custom characters and mods I'm running?

    I pm you the links and stuff.
    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  13. #13

    Default

    Thanks a lot, we shouldn't get out of subject on this thread.

  14. #14
    Prisoner 849
    Join Date
    Aug 2009
    Location
    Hobart, Tasmania, Australia
    Posts
    932

    Default

    Sure thing I'll PM.

    (Sorry peoples for going off topic.)
    Intel Quad Core i7 860 2.80-3.20Ghz, Gigabyte GA-P55-UD3, 8GB 1333 DDR3 Zeppelin Ram, Navida GTX 460 1GB, Windows 7 64.

    Deinonychus the Raptor

  15. #15
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Posts
    191

    Default

    It would be good if one could adjust the number of corpses displayed and the time they stay in view as in the UT2004 mod.

  16. #16
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,473

    Thumbs up Really fun.

    Sweet mutator! I'm really get tasty about the dead bodies; they cannot disappear and remains continuously.

  17. #17
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    80

    Default

    i have a question about your mutator; i can't get it to work with Titan.

    when i run Titan with your mutator, one of two things happens; either it doesn't activate, or it does but prevents Titan from activating (ie; press R does nothing).

    it's a great mutator and i'd like to use it more. thx!

  18. #18
    The Sacrifice
    Join Date
    May 2011
    Posts
    353

    Default

    The mutator Titan blocks many of the other mutators, we can make nothing to it


  19. #19
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    80

    Default

    well in that case i wont use it. thx!
    Last edited by i_am_binky; 02-20-2012 at 08:17 PM.

  20. #20
    MSgt. Shooter Person
    Join Date
    Sep 2012
    Location
    Pittsburgh, PA
    Posts
    73
    Gamer IDs

    Gamertag: Starship Ghost

    Default

    the Gibalicious Mutator does this with a configurable amount of time for the dead bodies, and many other config options regarding blood and gore... however, a low percentage of custom characters wont have gibs with Gibalicious (COG characters, Homer Simpson) but still worth checking out if you don't want the bodies to stay the whole match you can set the time.

  21. #21
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,473
    Last edited by Private Tux; 10-20-2012 at 05:39 PM.

  22. #22

    Default

    hello! This mod is really cool.
    is possbile the permanent blood?
    would be even more cool to have a map full of bodies and blood haha

  23. #23

    Default

    Quote Originally Posted by i_am_binky View Post
    i have a question about your mutator; i can't get it to work with Titan.
    That's a problem due to the custom UTPawn class. Both mutators, Titan and this one, are using a custom UTPawn. But you can only have 1 at a time.

    Regarding blood and more:
    Starship Ghost mentioned the Gibalicious mutator. That one will add more blood and more gibs, etc.. However, i tried it, but can't get the blood decals stay all the time (same as the gibs.)

    I created a basic mutator for this effect. If will adjust everything Gore related so it stay permanently. In addition, it will check for performance reduction and remove some corpses, bloods and gibs. There is no compatiblity problem with my mutator (same as Gibalicious).
    Check some screenshots of the alpha version.
    http://www.mediafire.com/view/?o2t9lo5rnhkxj

    The next 3 screenshots will show my mutator which is running along the Gibalicious mutator. 7 bots after 8 minutes.






  24. #24
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    80

    Default

    omg that is unbelievably disgusting... so where can i download your alpha to keep gore permanent?

  25. #25

    Default

    The question is when. . Need to fix/improve some functions.

  26. #26
    MSgt. Shooter Person
    Join Date
    Sep 2012
    Location
    Pittsburgh, PA
    Posts
    73
    Gamer IDs

    Gamertag: Starship Ghost

    Default

    lol, that is pretty funny screenshots bro. cool too.... but I can't see this not causing an FPS drop?

  27. #27

    Default

    Since UT3 is using occlusion it runs very good. But i want to add something that the amount of gibs and blood decals are dynamically reduced if your computer has frame drops.
    I need fix some bugs as not every blood decal stays (same for link'd skeletons, or goo'd bodies).

  28. #28
    Skaarj
    Join Date
    Mar 2009
    Location
    japan
    Posts
    21

    Default

    This is wonderful Mutator.
    This Mutator teaches me the place where people die frequently.

    I have a new idea.
    This Mutator stops disappearance of dead bodies.
    Next, please use the technology of this Mutator and make the mutator which stops disappearance of the scrap of a vehicle.

    If a game advances, a map will become full of scraps and will be interesting.
    If the passage of a vehicle is closed by the scraps, a foot soldier will play an active part.

  29. #29

    Default

    "and will be interesting"


    ^^ more like -- will be full of scrap; awkward + clumsy and disruptive to gameplay flow

  30. #30
    MSgt. Shooter Person
    Join Date
    Dec 2009
    Location
    Argentina
    Posts
    91

    Default

    Haha, thanks for the mod !
    LoRD. - Site Owner
    www.MasterPlayer.com.ar
    UT3 Community


 

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