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  1. #1

    Question Christmas time Mutes

    Currently have an Onslaught server setup with 4 Christmas mutes running, and its laggy. Not that bad though, I've tried a few other servers with these mutes and they lagged worst even when I had a lower ping. Presents,Candy Canes,Santa hats, and ONS Christmas.

    ScriptLog: **** OnsChristmas.AddClientReplicationInfo: Spawning OnsCClient
    This line is occurring in both the ucc log and gs log.

    The best description of this lag " screen freeze" is as follows.
    I'm the only one in game, all is fine, when a test partner joins
    the server freezes once as he sees the loading screen, and then again as the map appears on his screen, then it plays well. As more players join the lag is the same, except it lasts longer. After say 5 or more players have joined it will also lag when a player disconnects. All players experience this at the same time, some a little longer than others. I chalk that up to connection speed?

    I have taken the following steps, with the server
    Mutator cofig line is Christmas mutes first, game mutes next, custom mutes last. All precaching is on. Sounds are enabled,tried it disabled also. no difference. Swapping the Ons Christmas mute out helped and appears to be the culprit.

    Client side I tried it with precaching of sounds and textures on and off. no real difference, with respect to the server freezes.

    So I'm wondering as it is player replication,
    1) if I limit the available skins, "bots " on the server would this help.
    2) is there some thing I can suppress= that will eliminate this
    3) Does a fix for this exist, I've read Catchers' forums and this one, and find nothing .

    Any help is appreaciated and a merry Christmas to all.

    below is a copy of typical logging



    ScriptLog: New Player [IGS]Big_Duke_6 id=
    ScriptLog: **** OnsChristmas.AddClientReplicationInfo: Spawning OnsCClient
    ScriptLog: START MATCH
    NetComeGo: Close TcpipConnection 69.205.147.35:2413 Sat Dec 19 07:27:01 2009
    ScriptLog: ProcessServerTravel: ONS-Dawn-?Game=IGS_Onslaught.ONSOnslaughtGame?Mutator=Prese ntsUT2004V22.Presents,MutSantaBagsV11.MutSantaBags ,MutCandyCanesV11.MutCandyCanes,OnsChristmasV21.On sChristmas,UnrealGame.MutMovementModifier,UnrealGa me.MutGameSpeed,XGame.MutFastWeapSwitch,XGame.MutQ uadJump,UnrealGame.MutLowGrav,ScreenSenderFinal.Mu tScreenSender,IGSClanSniperXtreme.MutSwapTool,IGSC lanSniperXtreme.MutWheeledVehicleStunts,IGSClanSni perXtreme.ShieldGun,HyperLinkV3.MutHyperLinkV3,IGS ClanSniperXtreme.MutIGSClanSniperXtreme,IGSClanSni perXtreme.Xtreme
    ScriptLog: PreClientTravel
    Log: Server switch level: ONS-Dawn-?Game=IGS_Onslaught.ONSOnslaughtGame?Mutator=Prese ntsUT2004V22.Presents,MutSantaBagsV11.MutSantaBags ,MutCandyCanesV11.MutCandyCanes,OnsChristmasV21.On sChristmas,UnrealGame.MutMovementModifier,UnrealGa me.MutGameSpeed,XGame.MutFastWeapSwitch,XGame.MutQ uadJump,UnrealGame.MutLowGrav,ScreenSenderFinal.Mu tScreenSender,IGSClanSniperXtreme.MutSwapTool,IGSC lanSniperXtreme.MutWheeledVehicleStunts,IGSClanSni perXtreme.ShieldGun,HyperLinkV3.MutHyperLinkV3,IGS ClanSniperXtreme.MutIGSClanSniperXtreme,IGSClanSni perXtreme.Xtreme
    Log: Browse: ONS-Dawn-?Name=Player?Class=Engine.Pawn?Character=Jakob?tea m=255?Game=IGS_Onslaught.ONSOnslaughtGame?MaxPlaye rs=14?Mutator=PresentsUT2004V22.Presents,MutSantaB agsV11.MutSantaBags,MutCandyCanesV11.MutCandyCanes ,OnsChristmasV21.OnsChristmas,UnrealGame.MutMoveme ntModifier,UnrealGame.MutGameSpeed,XGame.MutFastWe apSwitch,XGame.MutQuadJump,UnrealGame.MutLowGrav,S creenSenderFinal.MutScreenSender,IGSClanSniperXtre me.MutSwapTool,IGSClanSniperXtreme.MutWheeledVehic leStunts,IGSClanSniperXtreme.ShieldGun,HyperLinkV3 .MutHyperLinkV3,IGSClanSniperXtreme.MutIGSClanSnip erXtreme,IGSClanSniperXtreme.Xtreme
    NetComeGo: Close TcpipConnection 69.205.147.35:2534 Sat Dec 19 07:29:27 2009
    Exit: Socket shut down
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 61050->45533; refs: 586704
    Log: Game class is 'ONSOnslaughtGame'
    Log: Bringing Level ONS-Dawn-.myLevel up for play (20) appSeconds: 861.090320...
    ScriptLog: Loading Admins & Groups
    ScriptLog: Kick and Ban Privileges Loaded
    ScriptLog: Maps & Game Privileges Loaded
    ScriptLog: Admins & Groups Management Loaded
    ScriptLog: Extra Privileges Loaded
    ScriptLog: Mutators PresentsUT2004V22.Presents,MutSantaBagsV11.MutSant aBags,MutCandyCanesV11.MutCandyCanes,OnsChristmasV 21.OnsChristmas,UnrealGame.MutMovementModifier,Unr ealGame.MutGameSpeed,XGame.MutFastWeapSwitch,XGame .MutQuadJump,UnrealGame.MutLowGrav,ScreenSenderFin al.MutScreenSender,IGSClanSniperXtreme.MutSwapTool ,IGSClanSniperXtreme.MutWheeledVehicleStunts,IGSCl anSniperXtreme.ShieldGun,HyperLinkV3.MutHyperLinkV 3,IGSClanSniperXtreme.MutIGSClanSniperXtreme,IGSCl anSniperXtreme.Xtreme
    ScriptLog: ###############################
    ScriptLog: # Presents #
    ScriptLog: # UT2004 V2.2 #
    ScriptLog: # By TheCatcher #
    ScriptLog: ###############################
    ScriptLog: # Config: UT2004.ini
    ScriptLog: # [PresentsUT2004V22.Presents]
    ScriptLog: # NumPresents=6
    ScriptLog: # LingerSecs=30
    ScriptLog: # UpdateIntervalSecs=2
    ScriptLog: # PercentShield=10 out of 100
    ScriptLog: # PercentAdrenaline=10 out of 100
    ScriptLog: # PercentHealth=10 out of 100
    ScriptLog: # PercentDamage=10 out of 100
    ScriptLog: # PercentAmmo=10 out of 100
    ScriptLog: # PercentSpeed=10 out of 100
    ScriptLog: # PercentBerserk=10 out of 100
    ScriptLog: # PercentBooster=10 out of 100
    ScriptLog: # PercentInvisibility=10 out of 100
    ScriptLog: # PercentUnlimitedJumping=10 out of 100
    ScriptLog: ###############################
    ScriptLog: ##############################
    ScriptLog: # Santa Bags Mutator #
    ScriptLog: # For UT2004 #
    ScriptLog: # By TheCatcher #
    ScriptLog: # Adds Santa Bags to all #
    ScriptLog: # players #
    ScriptLog: ##############################
    ScriptLog: # Version = 1.10
    ScriptLog: # iMaxHeads = 0
    ScriptLog: # iPreLoadHeads = 0
    ScriptLog: # bTeamColoredBags = True
    ScriptLog: # EmptyBagDepthPercent = 0.33
    ScriptLog: # EmptyBagWidthPercent = 0.50
    ScriptLog: ##############################
    ScriptLog: ###############################
    ScriptLog: # Candy Canes #
    ScriptLog: # UT2004 V1.1 #
    ScriptLog: # By TheCatcher #
    ScriptLog: # Replaces Weapon Lockers #
    ScriptLog: # with Candy Canes #
    ScriptLog: ###############################
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ****CC: PostBeginPlay -> Replacing Weapon Locker
    ScriptLog: ###############################
    ScriptLog: # ONS Christmas #
    ScriptLog: # UT2004 V2.1 #
    ScriptLog: # By TheCatcher #
    ScriptLog: # Christmas Caps by Dr.SiN #
    ScriptLog: # Inspired by Dr.SiN's #
    ScriptLog: # CaptureTheTree for UT #
    ScriptLog: ###############################
    ScriptLog: # Config: UT2004.ini
    ScriptLog: # [OnsChristmasV21.OnsChristmas]
    ScriptLog: # AlwaysUseCaps=False
    ScreenSender:
    ScreenSender: ~~~~~~~~~~ Screenshot Sender Normal Final ~~~~~~~~~~
    ScreenSender: ~ Copyright (C) 2007 Gugi
    ScreenSender: ~
    ScreenSender: ~ Loading main configuration...
    ScreenSender: ~ ScreenshotWidth: 600
    ScreenSender: ~ ScreenshotHeight: 400
    ScreenSender: ~ ScreenshotTemplate: MS__%Name_%GUID___%D:%Mon:%Y_%H:%Min:%S___%C
    ScreenSender: ~
    ScreenSender: ~ [Info] ScreenSender [QuickMD5 / GUID]: [50559a3732be32eb8414529164c95ec1 / 3F171408464EE4577B73788697B28897] (Package-Name: ScreenSenderFinal)
    ScreenSender: ~
    ScreenSender: ~ Automatic screenshots are disabled
    ScreenSender: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ScreenSender:
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    ScriptLog: Using Official Link Setup: Default
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: ****CC: CheckReplacement -> Replacing Weapon Locker
    ScriptLog: UdpServerQuery(crt): Port 7787 successfully bound.
    Log: Resolving master0.gamespy.com...
    ScriptLog: MasterServerUplink: MasterServerGameStats not found - stats uploading disabled.
    Log: Defaulting to false
    Log: Defaulting to false
    Log: Resolving ut2004master1.epicgames.com...
    WebAdmin: Loading Available Maps
    WebAdmin: Loading Game Types
    WebAdmin: XWebAdmin.UTServerAdmin Initialized on port 8888
    NetComeGo: Open myLevel Sat Dec 19 07:29:33 2009 69.205.147.35:2627
    Log: MasterServerUplink: Resolved ut2004master1.epicgames.com as 24.199.192.15.
    Log: Resolved master0.gamespy.com (207.38.11.174)
    ScriptLog: UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
    ScriptLog: UdpGameSpyUplink: Port 7788 successfully bound.
    Log: MasterServerUplink: Connection to ut2004master1.epicgames.com established.
    Log: Client netspeed is 10000
    Log: Approval APPROVED
    Log: Master server requests heartbeat 0 with code 2700
    Log: Master server requests heartbeat 1 with code 2700
    Log: Master server requests heartbeat 2 with code 2700
    Log: Master server assigned our MatchID: 0
    NetComeGo: Open myLevel Sat Dec 19 07:29:37 2009 69.205.147.35:2534
    ScriptLog: New Player [IGS]Big_Duke_6 id=
    ScriptLog: **** OnsChristmas.AddClientReplicationInfo: Spawning OnsCClient
    ScriptLog: START MATCH
    Last edited by [IGS]Big Duke 6; 12-19-2009 at 10:22 AM.

  2. #2

    Default

    I have another problem or request. Epic guys, could you temporary whitelist the Xmas mutators as you should do? At least the Holiday Fun makes the server still non-standard.

    http://wiki.unrealadmin.org/WhiteListed_Mutators

    Thank you.

    Foibos, TechCom ONS-32

  3. #3
    Banned
    Join Date
    Jun 2009
    Posts
    39

    Default

    Quote Originally Posted by foibos View Post
    I have another problem or request. Epic guys, could you temporary whitelist the Xmas mutators as you should do? At least the Holiday Fun makes the server still non-standard.

    http://wiki.unrealadmin.org/WhiteListed_Mutators

    Thank you.

    Foibos, TechCom ONS-32
    Rofl a guy with cracked server asking favor from Epic. How ironic

  4. #4

    Default

    Rofl. Ok, any reasonable answer? Last year it worked.


 

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