Results 1 to 15 of 15
  1. #1
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    474

    Default 3DBuzz UDK video training HD Stream

    User_Interface

    GeneralOverview
    TypesAndNavigation
    ViewportOptions
    RealTime
    ViewModes
    GameView_LockViewport
    LockSelectedToCamera
    LevelStreamingVolumePrevis
    PostProcessPrevis_thru_Maximize
    Alternative_WASD_Nav
    Maya-Style_Nav
    FileMenu
    EditMenu
    ViewMenu
    BrushMenu
    BuildMenu
    ToolsMenu
    HelpMenu
    NewMap_thru_Redo
    TranformationWidgetButtons
    FindActors
    ContentBrowser_thru_ClippingSlider
    TranslucentSel_thru_ParticleLOD
    BuildOptions_thru_PIE
    OverviewAndModes
    Primitives
    CSGOperations
    Volume
    VisiblityButtons
    ConsoleBar
    ContentBrowser_Overview
    SourcePanel
    FilterPanel
    TagsPanel


    Simple_Level

    BSP_Primer
    BasicFloorSlab
    ModifyingTheFloor
    NorthAndSouthWalls
    EastWestAndCentralWalls
    ModifyingTheEastWall
    Ceiling
    SelectingMaterials
    SurfaceProperties
    IntroAndSupports
    CenterRailAndSupports
    DoorAndWallPanels
    CreatingShelves
    GroupingMeshes
    RemainingMeshes
    LightmassImportanceVolume
    PointLightProperties
    EmissiveLighting
    FinalLevelLights_Emissive_1
    FinalLevelLights_Emissive_2
    FinalLevelLights_LightActors
    BSP_DoorPocket
    InitialDoorMotion
    ClosingAndCollision
    DoorSounds
    PostProcessVolume
    PlayerStart_Weapon_Vehicle


    Lighting

    Properties
    Lightmass_Properties
    LightTypes
    Toggleable_Movable
    DominantLights


    GeometryMode

    GeoMode_Intro_UI_EditMode
    GeoMode_Extrude
    GeoMode_BrushClip
    GeoMode_Pen
    GeoMode_Lathe
    GeoMode_ActiveModifiers


    Kismet

    Introduction
    KismetUI_and_SlidingDoor
    MatineeUI
    ToggleableLight
    TogglingMaterial
    Comments
    Announcements
    SwitchingAnnouncements
    PlayingAlarm
    LockingTheDoor_Boolean
    NamedVariables
    RemoteEvents
    DelayedCountdown
    BlowingUpThePlayer
    SubSequences
    Movers


    Materials

    MaterialEditor_UI
    Properties_Channels
    ImportingTextures_BasicMaterial
    DiffuseNetwork
    SpecularityNetwork
    DetailTexture
    BumpOffset
    Tiling_MatInstance


    Terrain

    IntroToTerrain


    FracturedStaticMeshes

    BasicFracture
    FractureToolSettings
    AddingAFractureCore
    FractureProperties


    Sounds

    Introduction
    SoundWaves_SoundCues
    SoundCueEditor
    AmbientSoundActors
    mbientSoundSimple
    AmbientZones


    Particles

    CascadeUI
    ParticleAssets
    EstablishingFlameEmitter
    Distributions
    FlameEmitterInitialSettings
    FlameEmitterCompleted
    GlowAndShimmerEmitters
    AddingSmoke
    PlacingInLevel


    FluidSurfaces

    CreatingActors
    FluidMaterial
    FluidInfluenceActor


    Physics

    KActors_and_Constraints
    Setting_up_a_physics_asset
    Setting_up_a_ClothObject
    Setting_up_a_Softbody


    Crowds

    CrowdIntro
    Archetype_and_Navigation
    NavMesh_Pylons
    Spawner


    Cinematics

    Introduction
    RobotSkelMesh
    AnimatingTheCamera
    DirectorGroup_CinematicMode
    AnimatingLightMaterial
    LightActor_LightSound
    RobotSetup
    SpawningBot
    SteeringTheBot
    InitialConditions
    HealthSystem



    UIScenes


    IntroAndOverview
    CreatingAUIScene


    TopDownGame

    GameIntroduction
    PackageIntroduction
    CameraSetup
    LivesCounter
    EndGameSequence
    GameOverScreen
    TimerCountdown
    SpinningKeys
    KeyTouchEvents
    KeyPickupComplete
    Goal
    MovingBlock_IntialSetup
    CameraAndUISetup
    MovingBlock_InitialConditions
    MovingBlock_InitialConditions
    MovingBlock_MovingEvents
    MovingBlock_SetMoveStatus
    MovingBlock_ResetCamera
    PillarTraps
    AddingBots_MovingBehavior
    AddingBots_SpawningBehavior
    AddingBots_OrginAndDestinationActors
    AddingBots_SpawnBots
    AddingBots_FiringBehavior
    AddingBots_PatrolBehavior
    CrushingBlocks

  2. #2
    MSgt. Shooter Person
    Join Date
    Dec 2008
    Posts
    405

    Default

    nice job! but some organization would be nice. its hard to find which tutorial i am looking for. some simple grouping of them with just some headers would help

  3. #3
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    474

    Default

    I've been up for two days, a mod is free to edit as they see fit.

    But when I wake up I will fix it up a bit

  4. #4
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    474

    Default

    Quote Originally Posted by cdiddy View Post
    nice job! but some organization would be nice. its hard to find which tutorial i am looking for. some simple grouping of them with just some headers would help
    Okay I cleaned it up a bit

  5. #5

    Default

    A great effort and much appreciated!

  6. #6

  7. #7

  8. #8
    Skaarj
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    12

    Default

    Real Time video is missing

  9. #9
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Posts
    474

    Default

    thanks, fixed.. I forgot to type an --->"<--- lol

  10. #10
    Skaarj
    Join Date
    Nov 2009
    Location
    Australia
    Posts
    12

    Default

    Cheers Repent
    Last edited by LuckySeven; 12-08-2009 at 11:57 PM.

  11. #11
    Skaarj
    Join Date
    Apr 2011
    Location
    Mexico
    Posts
    1
    Gamer IDs

    Gamertag: DurkeD8

    Default

    Very nice, I downloaded this tutorial from the starting page in the udk, but I seem to be missing some of the videos. Thanks a lot.

  12. #12
    Iron Guard
    Join Date
    Sep 2011
    Posts
    526

    Default

    Quote Originally Posted by cesar_D8 View Post
    Very nice, I downloaded this tutorial from the starting page in the udk, but I seem to be missing some of the videos. Thanks a lot.
    They may be *a little* out of date in some areas though. This thread is from 2009...

  13. #13
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    35

    Default

    Does 3DBuzz have any tutorials that use unrealscript? The Topdown game uses kismet if I'm remembering correctly.

  14. #14
    The Sacrifice
    Join Date
    Oct 2013
    Location
    USA
    Posts
    88

    Default link not working\ dead web site

    Quote Originally Posted by Repent_ View Post
    User_Interface

    GeneralOverview
    TypesAndNavigation
    ViewportOptions
    RealTime
    ViewModes
    GameView_LockViewport
    LockSelectedToCamera
    LevelStreamingVolumePrevis
    PostProcessPrevis_thru_Maximize
    Alternative_WASD_Nav
    Maya-Style_Nav
    FileMenu
    EditMenu
    ViewMenu
    BrushMenu
    BuildMenu
    ToolsMenu
    HelpMenu
    NewMap_thru_Redo
    TranformationWidgetButtons
    FindActors
    ContentBrowser_thru_ClippingSlider
    TranslucentSel_thru_ParticleLOD
    BuildOptions_thru_PIE
    OverviewAndModes
    Primitives
    CSGOperations
    Volume
    VisiblityButtons
    ConsoleBar
    ContentBrowser_Overview
    SourcePanel
    FilterPanel
    TagsPanel


    Simple_Level

    BSP_Primer
    BasicFloorSlab
    ModifyingTheFloor
    NorthAndSouthWalls
    EastWestAndCentralWalls
    ModifyingTheEastWall
    Ceiling
    SelectingMaterials
    SurfaceProperties
    IntroAndSupports
    CenterRailAndSupports
    DoorAndWallPanels
    CreatingShelves
    GroupingMeshes
    RemainingMeshes
    LightmassImportanceVolume
    PointLightProperties
    EmissiveLighting
    FinalLevelLights_Emissive_1
    FinalLevelLights_Emissive_2
    FinalLevelLights_LightActors
    BSP_DoorPocket
    InitialDoorMotion
    ClosingAndCollision
    DoorSounds
    PostProcessVolume
    PlayerStart_Weapon_Vehicle


    Lighting

    Properties
    Lightmass_Properties
    LightTypes
    Toggleable_Movable
    DominantLights


    GeometryMode

    GeoMode_Intro_UI_EditMode
    GeoMode_Extrude
    GeoMode_BrushClip
    GeoMode_Pen
    GeoMode_Lathe
    GeoMode_ActiveModifiers


    Kismet

    Introduction
    KismetUI_and_SlidingDoor
    MatineeUI
    ToggleableLight
    TogglingMaterial
    Comments
    Announcements
    SwitchingAnnouncements
    PlayingAlarm
    LockingTheDoor_Boolean
    NamedVariables
    RemoteEvents
    DelayedCountdown
    BlowingUpThePlayer
    SubSequences
    Movers


    Materials

    MaterialEditor_UI
    Properties_Channels
    ImportingTextures_BasicMaterial
    DiffuseNetwork
    SpecularityNetwork
    DetailTexture
    BumpOffset
    Tiling_MatInstance


    Terrain

    IntroToTerrain


    FracturedStaticMeshes

    BasicFracture
    FractureToolSettings
    AddingAFractureCore
    FractureProperties


    Sounds

    Introduction
    SoundWaves_SoundCues
    SoundCueEditor
    AmbientSoundActors
    mbientSoundSimple
    AmbientZones


    Particles

    CascadeUI
    ParticleAssets
    EstablishingFlameEmitter
    Distributions
    FlameEmitterInitialSettings
    FlameEmitterCompleted
    GlowAndShimmerEmitters
    AddingSmoke
    PlacingInLevel


    FluidSurfaces

    CreatingActors
    FluidMaterial
    FluidInfluenceActor


    Physics

    KActors_and_Constraints
    Setting_up_a_physics_asset
    Setting_up_a_ClothObject
    Setting_up_a_Softbody


    Crowds

    CrowdIntro
    Archetype_and_Navigation
    NavMesh_Pylons
    Spawner


    Cinematics

    Introduction
    RobotSkelMesh
    AnimatingTheCamera
    DirectorGroup_CinematicMode
    AnimatingLightMaterial
    LightActor_LightSound
    RobotSetup
    SpawningBot
    SteeringTheBot
    InitialConditions
    HealthSystem



    UIScenes


    IntroAndOverview
    CreatingAUIScene


    TopDownGame

    GameIntroduction
    PackageIntroduction
    CameraSetup
    LivesCounter
    EndGameSequence
    GameOverScreen
    TimerCountdown
    SpinningKeys
    KeyTouchEvents
    KeyPickupComplete
    Goal
    MovingBlock_IntialSetup
    CameraAndUISetup
    MovingBlock_InitialConditions
    MovingBlock_InitialConditions
    MovingBlock_MovingEvents
    MovingBlock_SetMoveStatus
    MovingBlock_ResetCamera
    PillarTraps
    AddingBots_MovingBehavior
    AddingBots_SpawningBehavior
    AddingBots_OrginAndDestinationActors
    AddingBots_SpawnBots
    AddingBots_FiringBehavior
    AddingBots_PatrolBehavior
    CrushingBlocks
    the link to these videos is a dead website not functioning is there anouther link or site to get the videos

  15. #15


 

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