Ok, I am a complete noob. I am trying to figure out how to work with custom characters in udk and 3ds max. I have downloaded the UT3_Female.max file for use of the skeleton. I am able to skin and animate a single mesh to the biped/skeleton in 3ds max. i can import the psk into udk alright, but the skeleton tree has names with the prefix Bip. when i try to import the psa, udk says that it cannot find the b_Root. so, i cannot use any of the stock animations. on the UDN page it says
"NOTE: A Biped rig is included with some of the skeletons. The Biped rig is just an additional skeleton that's easier to animate. When an animation is done, we bake the animation onto the original skeleton, delete the biped, and export the animation."
I'm guessing that this is my problem, but for the life of me, i cannot find any info on how to do this...
i've lost count on how many tutorials i have watched and read trying to figure this out. nothing says how to prepare the naming convention of the biped in 3ds max to work with udk.
please, any help is appreciated. extra points for step by step instructions!