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Thread: The WIP Thread

  1. #2241
    MSgt. Shooter Person
    Join Date
    Mar 2012
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    140

    Default

    Thank you so much. Your kind feedback was much needed internet stranger.

  2. #2242
    The Sacrifice
    Join Date
    Dec 2009
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    ArcadeKomodo.com
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    347

    Default

    Quote Originally Posted by Cuplacakes View Post
    Thank you so much. Your kind feedback was much needed internet stranger.
    Your artwork has rejuvenated my faith that exotic level design using UDK Stock is achievable. In fact, strictly using UDK Stock Meshes to build levels is the design methodology behind Treasure Hunter VR. Make use of those high quality assets in new and intriguing ways. It is illogical to me to let them go to waste.

    Unfortunately, I'm not successful in conveying this artistic vision, nor retaining an Artist with such skill to design such a level (with royalty payments). So, although, Programming is my strong suit, I've tasked myself to study and learn Level Design/Modelling/Animation to build Levels for THVR and other games.

    It takes a special type of Level Design Artist to be able to transform UDK Stock into a completely new work-of-art. It is obvious that you are one of the gifted. Perhaps a Subject Matter Expert in a Niche area in Level Design. I'm new to this. I would definitely be the first to purchase your eBook 'Gorgeous Level Design with UDK Stock' and I'm certain few hundred other UDK users would be too.
    UMECHS Compendium
    Catalog of Modular 3D Entities

  3. #2243
    Redeemer
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    1,473
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Quote Originally Posted by Cuplacakes View Post
    Feedback Please? This is a scene I am working on comprised entirely of stock UDK assets. I am planning on altering the existing materials for all the meshes though.

    http://gyazo.com/467f3de72b1a8a327f23da63b3c5275d.png
    http://gyazo.com/047c6fe99e2e0c9567f3bb6cc1da7d4c.png
    Beautiful and unrecognizable as udk assets
    SanctityLost Test and art
    Last edited by Kelt'ar; 12-15-2013 at 04:15 PM.

  4. #2244

  5. #2245

    Default

    Untitled dwelling..






  6. #2246

    Default

    added props to a cave this evening.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  7. #2247
    Redeemer
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    Apr 2009
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    Jacinto
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    Gamertag: Keltar3007

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    Very noice max power. Top down shooter test:


  8. #2248
    MSgt. Shooter Person
    Join Date
    Mar 2013
    Posts
    87

    Default

    Great work,would you be willing to share the material for this or at least a screen grab of the ode tree?

    Quote Originally Posted by DJorKID View Post
    just testing some stuff, kinda early wip

  9. #2249
    The Sacrifice
    Join Date
    May 2012
    Location
    Poland
    Posts
    259

    Default

    Here is forest scene i'm working on for our game 'Gladiators of the arena' . So far runs decent on my cheap PC with 815 trees , more to come .

  10. #2250

    Default

    Kelt'ar, thanks.

    much more to come
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  11. #2251
    Redeemer
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    Jacinto
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    Gamertag: Keltar3007

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    UDK Machinima:


  12. #2252
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    116

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    Showing off some of the gameplay features for our project using some test levels. ( A few of the real levels are also shown)
    Last edited by tuxmask75; 03-15-2014 at 01:02 PM.
    My project since 2006! Sonic Xtreme
    http://www.youtube.com/watch?v=kAEg94TrAJc

  13. #2253
    The Sacrifice
    Join Date
    May 2012
    Location
    Poland
    Posts
    259

    Default

    Forest assets (trees,rocks) i am working on for the project i am starting , still very early stage , textures and colours are not final .


 
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