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  1. #1
    The Sacrifice
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    Default Starter Guide (New to Unreal and the UDK?)

    Being new to the Unreal engine and the UDK, One may be temped to ask the question "Can I make [insert name of game/game types or genre here]", when it should be more along the lines of "How can I...".

    But then all the new comers would just switch the question and it wont be much of a difference.

    The Idea is when someone ask a question like this...they can be sent here to get started in exploring the Unreal universe with no previous knowledge of the sort, actually make progress, and answer their own basic questions while learning the tools.



    What you may need to do.


    1. Check out the Master Guide.

    2. Get familiar with the tools. Searching for info, Tutorials, Just using/playing around with them.

    3. Do specific tutorials. Do Basic Mapping,or Getting Started with the Unreal Development Kit (by Raven) or Creating Levels (UDN). Hourences.com for Lighting, materials, etc.
    Then try An entire (very basic) UDK game (Hourences) (If its too hard do some more reading and try at a later time)

    4. Do More "Advanced" tutorials. For these check the UDK documentation sticky, Hourences.com, Unreal Engine 3 Video Tutorials, Use the forum search and use www.google.com.

    5. Learn the elements of the Unreal engine, the UDK, 3D modeling/designing and what they do and how they are used. (Using steps 1 to 4 you should be able to make test maps and actors, import media and resources that you can edit, learn from and mess around with in the UDK)

    6. Now you may be able the create a theory on how these elements can be used to bring your vision to life. Knowing what your tools are, what "raw materials" you can use and how they can be used together then can you only know what is possible.


    notes
    Mods and Admins, delete if posted already somewhere, or unnecessary, feel free to modify. If it is useful I will try to clean it up and try to keep it updated. (will do a better detailed one soon...if its a good idea >__>..is it?)
    Last edited by Dn2; 08-02-2010 at 03:43 PM.

  2. #2
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Dn2 View Post
    ... Use the forum search and use www.google.com...
    Especially when your search term is below four characters e.g. AI, UI, RTS, RPG, etc

    Code:
    site:forums.epicgames.com RPG

  3. #3
    The Sacrifice
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    Default

    Quote Originally Posted by guineapig View Post
    Especially when your search term is below four characters e.g. AI, UI, RTS, RPG, etc

    Code:
    site:forums.epicgames.com RPG
    good point!

  4. #4
    MSgt. Shooter Person
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    Default

    Hi all I am very new to UDK and this community. Maybe my first impression on the matter is of some value. (sorry if I'm not in the appropriated place)

    I see a great struggle from the community to find/provide quality information. With such a complex tool this is a comprehensive issue.

    I think what could really work things out is a "Getting started - first game tutorial" kind of thing. Something that would rush the reader/viewer through all steps of making a simple *game* (not a map) without worrying too much with the details. The ones I saw were really nice, but they only show how to use an editor, (click here to add a cool monster! and click here to shoot him like in a real game!) while the most important information for starters is "what role does this editor has in the making of my game?" and we can learn the details later.

    I understand all information IS available, but it is hard to find.

    Anyway, I'm sure all these things will be improved with time. It is all very new

    (BTW, apparently most of this quality information requires licensee log in )
    Last edited by diegofloor; 01-27-2010 at 02:18 PM. Reason: "BTW"

  5. #5

    Default

    We'd also like to thank everyone for their continued feedback on the guide. We're taking notes on what you liked and what you thought was missing for use in future updates and possibly a version for advanced users
    ccsp and cissp guide and more about mcsa

  6. #6
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Stuart View Post
    We'd also like to thank everyone for their continued feedback on the guide. We're taking notes on what you liked and what you thought was missing for use in future updates and possibly a version for advanced users
    How would this "version for advanced users" differ from the normal one?
    "Much like life, its funny when you're alive, sad when you're dead".
    Portfolio
    [Tutorial] Laying the groundwork for a call of duty style health feedback system

  7. #7
    MSgt. Shooter Person
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    Default

    what i found curious is the lack of specific and precise info on how to make a totally different game with one's own classes and assets and such...
    a way to say.. ok, you have to create your own game folder on Development\Src\ with the name of your game and then a \Classes folder and there will be your source code...

    in different tutorials they guide you to using scripts in different folders, setting .ini files in different ways... with no one being a Definitive and explaining exactly wich is the *correct* and proper way to actually go ahead with a serious development...

    anyway, my random thoughts

    kind regards

    pd: english isnt my native languagee, pardon any mistakes

  8. #8
    Veteran
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    No, they ALL have the same things for creating your new code package. What differs is what code you're writing for them. And that will always be different depending on what you are designing/building. And the correct way for doing what you want to do, depends entirely on what YOU want to do not what someone else wants to do.
    http://www.ericbla.de http://www.dungeondefenders.com http://en.wikipedia.org/wiki/Warm_Gun http://www.rekoil.com http://www.groundbranch.com

    - Please don't send me private messages asking programming questions, those would be better asked on the Programming forum here. Thanks

  9. #9
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Dn2 View Post
    link broken

  10. #10
    The Sacrifice
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    Default

    they changed up the site a bit...try this link http://www.apophis3d.net/index.php?o...d=1&Itemid=235

  11. #11

    Default

    Just started looking at UDK, and getting pretty excited about the possibilities of what it can do!
    I've been searching for info on how to import a vehicle to use as my 'character' using searches such as vehicle import, car, driveable vehicle.
    Any suggestions on where I should be looking?!
    Thanks heaps and this is an excellent forum!

    Later.

  12. #12
    MSgt. Shooter Person
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    Default

    Geodav has some useful video tutorials regarding custom "characters", which includes a vehicle tutorial.

    I would also advice you to go through the official UDK video tutorials from 3d Buzz, as they give you a very thorough walkthrough of the UDK interface and what it's capable of.

    When you're ready to get into scripting, that's a different matter however. I have yet to find some really decent scripting lessons that explain the code syntax in detail, and unless you're familiar with object-oriented programming this will be a tough step to get through.
    Last edited by mikesdk; 08-08-2010 at 08:26 AM.

  13. #13

    Default

    Hi Guys,

    So I have just found out about UDK, and I must say it looks fantastic! I just have two question, is it compatible with Blender? I have a few models and such that I would like to use in a small game (For myslef) but I don't want to go through the pains of making them again. So is it possible to import my models from Blender into UDK?
    And can it do everything I could do with 3DS Max? You see I live in South Africa so to buy 3DS Max for $3,500 is just to expensive (Its equal to one whole month's salary, and thats a decent job as well)
    So I have to find use a lot of open source tools. I want to be able to create a level and some bots and make animations and such... can I do that in UDK alone?

    Thanks
    Last edited by Duke Dude; 08-22-2010 at 08:23 AM.

  14. #14
    Iron Guard
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    Default

    Tutorial on importing into UDK from Blender:
    http://forums.epicgames.com/showthread.php?t=710585

  15. #15

    Exclamation

    Hi there!

    Just in time for novembers release of the UDK 2010, and i must say,
    i am impressed by the video i just saw! Releasing this tool is
    generosity beyond words.
    Last edited by Hoppertje; 11-26-2010 at 12:20 PM.

  16. #16
    Iron Guard
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    Default

    Quote Originally Posted by BoJanglez View Post
    Just started looking at UDK, and getting pretty excited about the possibilities of what it can do!
    I've been searching for info on how to import a vehicle to use as my 'character' using searches such as vehicle import, car, driveable vehicle.
    Any suggestions on where I should be looking?!
    Thanks heaps and this is an excellent forum!

    Later.
    http://udkc.info/index.php?title=Tut...ding_a_vehicle

  17. #17
    MSgt. Shooter Person
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    Default

    I think Mougli's tutorial are very good "filling gaps" (in a summary form), gaps that a lot of other tutorials have (even the official docus)
    http://www.moug-portfolio.info/index.php?page=tutorials
    do you want to learn UDK and you are a newbie?
    - first learn some basics about level edition
    - then do make Hourences Basic Game Tut. to work (dont go further till you make it work)
    - and only then learn the Mougli's lessons
    - official UDK info

  18. #18

    Default

    Lots of good info and links in this thread. Looks like I have got a lot of reading to do.

  19. #19

    Default

    ok i'm new to unreal development kit and i've been reading everywhere that u can import characters and meshes from maya and 3ds max well i don't have the money to buy said programs to make characters and meshes for udk is those the only two programs to get characters and meshes from or is their anyway to make them in the udk can someone help me out

  20. #20
    MSgt. Shooter Person
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    Dn2; thanks for the link.
    What have we become!...

  21. #21
    Skaarj
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    Default

    Are there any more recent UDK Interface/Basics tutorials?

    Reason I'm asking :
    All the ones I checked out that were mentioned in the stickies are from 2009/2010 (even the ones at 3DBuzz).
    Also, I'm more of a coder, too much Game Editor clicking in boxes gives me claustrophobia. So I'm not looking to spend extra time on a hunt down chase in the latest interface, what's done/said in an old video.

    Unless I'm wrong of course because nothing has changed since 2009/2010 in the UDK Interface.

  22. #22
    God King
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    the 3dbuzz tutorials are a little outdated in places, but they are still very usefull, usually the difference is where something appears in a menu or something, so its simple to work out.
    mougli has a good set of unreal script tutorials to get you started, he covers most of the basics you might need, there is also a good book written by Angel_Mapper (rachel something)
    Code:
    We.spazmodicaly.simulate.new.sound.with.technical.equipment.that.is.specificaly.manufactured.for.humans.to.communicate.in.outer.space.Tegleg.manipulates.time.and.space.to.create.new.experiences.to.generate.a.hardcore.database.generation.
    LOOK>> Please ask questions in the forum, NOT a private message <<LOOK
    tegleg.co.uk
    My Tutorials n Stuff
    Games: NEW! Tegs Playground Multiplayer Edition
    Unwheel2 - VCTF Game - Sponic Mesh 3D
    Shh.. dont tell anyone about my android apps.
    will code for money

  23. #23
    Skaarj
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    Default

    Thanks for responding. (During the Holidays too.)
    Found the tuts by mougli, and I'll check out Angel_Mapper's book at the book shop (when they have it on the shelf).
    That would have scripting covered.

    But I'm going to find a fresher UDK interface and workflow tut than the others.

    Happy New Year to you and all others.

  24. #24

    Default

    hi, im new in this so the first thing than i need to do is learn how to make 3d models with 3ds max, sculpture with mudbox, export this to udk; when i finish this level then i learn about UDK, im right?


 

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