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  1. #1

    Default Enabling/creating a mouse cursor?

    Does anyone have any tips on how to get started in implementing a mouse cursor? I have mouse input disabled on my playercontroller implementation, but I can't seem to find anything that would have to do with creating a visible mouse cursor. I dug around in UI objects, but I need to be able to access it from the player controller so it'll probably need to be an actor.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Uk, south England
    Posts
    75

    Default

    Not to be rude, but did you try the search function in the forum?

    A quick search for "Mouse", gives alot of results, and I know that I already have answered this question already.

    Anyway, heres the search result:
    http://gearsforums.epicgames.com/sea...rchid=11764538

  3. #3

    Default

    lol no matches found

  4. #4
    Iron Guard
    Join Date
    Dec 2009
    Location
    Russia
    Posts
    546

    Default

    Scooter in any way you will can be able to access cursor from playercontroller.

    look at x9 tutorial. there is all you need.
    http://x9productions.com/blog/?p=558


 

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