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Thread: Master Guide

  1. #41
    Skaarj
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    Hi all,
    this is My first post here so I would like to welcome everybody.
    Secondly i must say that the UDK is grate initiative for people interested in making there own unique title or just looking to experiment. Thank you EPIC.
    Third, the lack of proper documentation is getting very quickly filled with you guys knowledge. For this thread and every other like it I would like to thank you.
    As far as You're concerned... they're MEAT!!

    http://miniprofile.xfire.com/bg/sh/t...rhinox84pl.png

  2. #42

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    [edit] not sure if what I had here was correct. I'll edit again when I'm sure [/edit]



    Also: That is an awesome amount of info all in one place, but I think it needs a bit of formatting help. The [CODE] tags help, but I think there is enough for a table of contents. Or as one person said a wiki would be nice.
    Last edited by NightRyder; 11-11-2009 at 07:39 PM.

  3. #43
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    Hello everyone I have taken the video tut down because some people were unable to play the video as well has had choppy audio. Iím trying to make the process of learning the UDK as easy as possible so I will be re shooting the video as well has adding a bit to it may be a bit more in-depth on what were actually doing. Iím going to ask that no one mirror the old video as it is rushed and not to my liking. Thank you for your understanding.
    Programming is a way of life.

  4. #44
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    Quote Originally Posted by NightRyder View Post
    Or as one person said a wiki would be nice.
    Oh really?? http://wiki.beyondunreal.com
    Visit us at BeyondUnreal!
    And for a cultured and mature Unreal Engine community, try our forums!

  5. #45

    Default

    Hi all,

    wildicv I followed your initial tutorial with success until it came time to Package the Game, I am receiving the following errors after 15mins or so

    Warning, [FinishCompiling] took [94.7094] s
    Warning, [FinishCompiling] took [160.3538] s
    Warning, [FinishCompiling] took [80.3527] s
    Warning, [FinishCompiling] took [145.8821] s
    Warning, [FinishCompiling] took [92.6309] s
    Warning, [FinishCompiling] took [168.6726] s
    Warning, [FinishCompiling] took [104.7781] s
    Warning, [FinishCompiling] took [240.3308] s
    Warning, [FinishCompiling] took [152.2182] s
    Warning, [FinishCompiling] took [167.1789] s
    etc etc

    I was wondering if anyone had any ideas?
    *EDIT* after a loooong wait came back with this

    [COMMANDLET 'UnSetup.exe /GameSetup' FAILED] November 12, 9:53 PM

    System.ComponentModel.Win32Exception: The directory name is invalid
    at System.Diagnostics.Process.StartWithCreateProcess( ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at UnrealFrontend.Commandlet.Start(CommandletCategory Category, CommandletAction Action, String CmdLine, String CWD, Boolean bCreateNoWindow)
    at UnrealFrontend.UnrealFrontendWindow.StartCommandle t(CommandletCategory Category, CommandletAction Action, String ExecutablePath, Object UserData)


    Can't wait for your second tutorial to be done your doing awsome work!

    Thanks.
    Wek
    Last edited by wektis; 11-12-2009 at 06:54 AM.

  6. #46

    Default

    Quote Originally Posted by Sir_Brizz View Post
    Quote Originally Posted by NightRyder View Post
    Or as one person said a wiki would be nice.
    Oh really?? http://wiki.beyondunreal.com
    Yea, pretty much. I suggest to use that in another thread.

  7. #47
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    Ok i reuploaded a much better video imo. I will be working on the next tutorial today.
    Programming is a way of life.

  8. #48

    Default

    Thanks for putting this together wildicv!

  9. #49

    Default

    I'm also getting the same result as wetkis downloading the second video now to see if I have missed something.

  10. #50
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    Quote Originally Posted by NightRyder View Post
    Yea, pretty much. I suggest to use that in another thread.
    High five!
    Visit us at BeyondUnreal!
    And for a cultured and mature Unreal Engine community, try our forums!

  11. #51

    Default

    So were there going to be other videos, or did I miss the link?

    BTW, good video. It sounded like you were standing 10 feet away from your mic though. I didn't know if that was the video or something on my end.

  12. #52
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    Yes there are going to be more videos I will be working on some this weekend. I was going to do them during these past few days but things came up. But Since I now know that itís legal to use the ut scripts inside a commercial game. It makes things a whole lot easier. I am going to make a video version of hources tutorial along with another tutorial not sure what yet.
    Programming is a way of life.

  13. #53
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    That's s good idea, it seams a few have problems redoing the tutorial.

  14. #54
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    Impressive contribution. Thank you very much?

  15. #55

    Default

    Does anyone know how to 'attach' a light to a softbody? The 'attachment' works with staticmeshes/rigidbodys, but i cant get it working with softbodys. Iv tried trough materials, i managed to get a glow effect but i want to that it illuminates surfaces..

  16. #56
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    Nice video wildicv about setting up UDK, thankyou.

    PS, awesome coloured desktop

  17. #57
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    Update:

    Ok so here are the new video tutorials:

    BareProject:
    http://dl.deathtouchstudios.com/vide...ojectTutorial/

    Hourences Tutorial:
    http://dl.deathtouchstudios.com/vide...encesTutorial/

    UnrealScript Series:
    http://dl.deathtouchstudios.com/vide...encesTutorial/

    Please keep all UnrealScript Series questions in the UnrealScript Series Thread:
    http://forums.epicgames.com/showthread.php?t=708162
    Programming is a way of life.

  18. #58
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    Is there an easy way somewhere to get rid of the entire UTGame folder? It doesn't look like it'll be easy, since the UDK exe automatically points to UTGame\Config\DefaultEngineUDK.ini as it's default.

    Also, has anyone located an exact description of the INI files, what's where, who's what? This is not as messy as UT3, but it's still pretty messy.

  19. #59
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    Look at my bare project video tutorial i explain how to do it.
    Programming is a way of life.

  20. #60
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    So maybe I'm overlooking something or i can't type correctly, but i keep getting this error...







    And this is what I changed...Hopefully you can point me to my mistake.


    Class main extends GameInfo;
    DefaultProperties
    {
    }


    ModEditPackages=Cogs

    DefaultGame=Cogs.main
    DefaultServerGame=Cogs.main

  21. #61
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    That error is just telling you that you didn't put your .uc files in the correct place. Itís a simple mistake just make sure your src files are in development/src/cogs/Classes/
    Programming is a way of life.

  22. #62
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    Quote Originally Posted by wildicv View Post
    That error is just telling you that you didn't put your .uc files in the correct place. Itís a simple mistake just make sure your src files are in development/src/cogs/Classes/
    yes my doc 'main.uc' is in the classes folder. I was thinking, does it matter what i use to open it? I know you used visual studio, I tried open office and notepad...but i didn't think it would matter. I just reinstalled todays update so i'll try again tomorrow and give you an update. i didnt have any luck with the clean install package either, so i guess it's something I'm missing. Thanks for the help.

  23. #63
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    make sure it's "main.uc" not "main.u"..

  24. #64
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    Quote Originally Posted by Blade[UG] View Post
    make sure it's "main.uc" not "main.u"..
    yes it is thanks.

  25. #65

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    Would be good to summarize and categorize all those tutorials within a thread, and make it sticky

  26. #66
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    For some reason my game builds the project and places it here MyGame -> C:\Users\Chris\Documents\Visual Studio 2008\Projects\MyGame\MyGame\Unpublished\CookedPC\S cript\MyGame.u

    How do I change it so it builds it in the right place?
    Cheers
    Level Designer on UE4 Title - Fable: Legends.
    http://www.lionhead.com/

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  27. #67
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    Quote Originally Posted by wektis View Post
    Hi all,

    wildicv I followed your initial tutorial with success until it came time to Package the Game, I am receiving the following errors after 15mins or so

    Warning, [FinishCompiling] took [94.7094] s
    Warning, [FinishCompiling] took [160.3538] s
    Warning, [FinishCompiling] took [80.3527] s
    Warning, [FinishCompiling] took [145.8821] s
    Warning, [FinishCompiling] took [92.6309] s
    Warning, [FinishCompiling] took [168.6726] s
    Warning, [FinishCompiling] took [104.7781] s
    Warning, [FinishCompiling] took [240.3308] s
    Warning, [FinishCompiling] took [152.2182] s
    Warning, [FinishCompiling] took [167.1789] s
    etc etc

    I was wondering if anyone had any ideas?
    *EDIT* after a loooong wait came back with this

    [COMMANDLET 'UnSetup.exe /GameSetup' FAILED] November 12, 9:53 PM

    System.ComponentModel.Win32Exception: The directory name is invalid
    at System.Diagnostics.Process.StartWithCreateProcess( ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at UnrealFrontend.Commandlet.Start(CommandletCategory Category, CommandletAction Action, String CmdLine, String CWD, Boolean bCreateNoWindow)
    at UnrealFrontend.UnrealFrontendWindow.StartCommandle t(CommandletCategory Category, CommandletAction Action, String ExecutablePath, Object UserData)


    Can't wait for your second tutorial to be done your doing awsome work!

    Thanks.
    Wek
    I'm having this same exact issue, did anyone find out how to fix it?

  28. #68
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    I'm using the bare UTGame and Development folders that are referred to in Wildicv's video tut, and I've gotten this to work with the EmptyRoom together with my own map.

    But the packaged (and installed) exe starts up in the EmptyRoom instead of my own map. I am able to change to my own map my typing "switchlevel MapName" into the console. Of course, I don't want people to have to do this.

    So when I try to remove the EmptyRoom.udk and change the references to it in UTEngine.ini to point to my own map, (and recook, etc.) the final packaged and installed exe always crashes. (The files cook, compile and package into the installer with no errors - I can also launch the cooked map just fine from FrontEnd).

    I'm guessing there's something else that's looking for the EmptyRoom. Is there something else I need to change to get it to see my map? Any clue why the crashing?
    Last edited by AreDub3D; 11-30-2009 at 09:16 PM. Reason: clarification

  29. #69

    Default

    Quote Originally Posted by wektis View Post
    Hi all,

    wildicv I followed your initial tutorial with success until it came time to Package the Game, I am receiving the following errors after 15mins or so

    Warning, [FinishCompiling] took [94.7094] s
    Warning, [FinishCompiling] took [160.3538] s
    Warning, [FinishCompiling] took [80.3527] s
    Warning, [FinishCompiling] took [145.8821] s
    Warning, [FinishCompiling] took [92.6309] s
    Warning, [FinishCompiling] took [168.6726] s
    Warning, [FinishCompiling] took [104.7781] s
    Warning, [FinishCompiling] took [240.3308] s
    Warning, [FinishCompiling] took [152.2182] s
    Warning, [FinishCompiling] took [167.1789] s
    etc etc

    I was wondering if anyone had any ideas?
    *EDIT* after a loooong wait came back with this

    [COMMANDLET 'UnSetup.exe /GameSetup' FAILED] November 12, 9:53 PM

    System.ComponentModel.Win32Exception: The directory name is invalid
    at System.Diagnostics.Process.StartWithCreateProcess( ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at UnrealFrontend.Commandlet.Start(CommandletCategory Category, CommandletAction Action, String CmdLine, String CWD, Boolean bCreateNoWindow)
    at UnrealFrontend.UnrealFrontendWindow.StartCommandle t(CommandletCategory Category, CommandletAction Action, String ExecutablePath, Object UserData)


    Can't wait for your second tutorial to be done your doing awsome work!

    Thanks.
    Wek
    Ok, so according to my short experience, I got these

    Warning, [FinishCompiling] took [94.7094] s
    Warning, [FinishCompiling] took [160.3538] s
    Warning, [FinishCompiling] took [80.3527] s

    during cooking process (full recook) and that's fine, it takes a looot but it's working.
    then I had the error

    System.ComponentModel.Win32Exception: The directory name is invalid

    just because I forgot the editor opened trying to package the game. Maybe if your editor is closed, you have some UDK process elsewhere.

    E
    Last edited by LupoNero; 12-01-2009 at 07:16 PM.

  30. #70
    Skaarj
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    I went through this a million times and it just keeps saying

    Warning, Can't find files matching C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Development\Src\DeathTouch \Classes\*.uc

    Warning/Error Summary
    ---------------------
    Warning, Can't find files matching C:\UDK\UDK-2009-11\Binaries\Win32\..\..\Development\Src\DeathTouch \Classes\*.uc
    I went through it all all the folders are in the same place as the video tutorial and the "main.uc" file is in the classes folder its all down to the last word and it still says

  31. #71
    Skaarj
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    Ok i figured it out..... when i saw another main.uc file it actually said the file type was "UC File" under file type then when i looked at mine it was still saying it was a text file for some reason so i just opened up the main.uc file and "saved as" main.uc and that decided to actually save it as a .uc file type..... anyway i hope that helps the people that had the same problem as me ^^

  32. #72
    Iron Guard
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    Quote Originally Posted by wildicv View Post
    How to get a bare install of UDK *no UT assets*:
    i try it in UDK-2009-12 and have a problem((
    when i start editor from fronted:
    Code:
    Log: Log file open, 12/18/09 20:15:08
    Init: Version: 6094
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 10 2009 13:30:04
    Init: Changelist: 422614
    Init: Command line: editor  -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
    Init: Character set: Unicode
    Init: Computer: NEW
    Init: User: 
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am new (192.168.1.100:0)
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: Last hardware survey: Ver=-1, Date=0. Uploading again.
    Log: Successfully upload UDK hardware survey to http://udkprofiler.epicgames.com/PostUDKSurveyHandler.ashx in 3.36 seconds.
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version : 1.7.3.1
    Log:     licensee: Unreal Engine 3 Licensee
    Log:     project : Unreal Engine 3 Project
    Init: Version: 6094
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 10 2009 13:28:13
    Init: Command line:   -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
    Init: Character set: Unicode
    Log: Executing Class UnrealEd.MakeCommandlet
    Init: UEngine initialized
    Heading: --------------------Core - Release--------------------
    Log: New File, Existing Package (Package Package_0, Package Core)
    Log: Loading global macros for Core
    Heading: --------------------Engine - Release--------------------
    Log: New File, Existing Package (Package Package_1, Package Engine)
    Log: === Critical error: ===
    Fatal error!
    
    System.AccessViolationException error in UDK:
    
    >?KB:0 GB5=8O 8;8 70?8A8 2 70I8I5==CN ?0<OBL. -B> G0AB> A2845B5;LAB2C5B > B><, GB> 4@C30O ?0<OBL ?>2@5645=0.
    
       2 GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
       2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x14e82c6  (filename not found)
    then i start compile:
    Code:
    Log: Log file open, 12/18/09 20:20:45
    Init: Version: 6094
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 10 2009 13:30:04
    Init: Changelist: 422614
    Init: Command line: make -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
    Init: Character set: Unicode
    Init: Computer: NEW
    Init: User: 
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =3.579545 MHz
    Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am new (192.168.1.100:0)
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Log: Initializing FaceFX...
    Log: FaceFX initialized:
    Log:     version : 1.7.3.1
    Log:     licensee: Unreal Engine 3 Licensee
    Log:     project : Unreal Engine 3 Project
    Init: Version: 6094
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Dec 10 2009 13:28:13
    Init: Command line:  -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK.ini
    Init: Base directory: C:\UDK\UDK-2009-12\Binaries\Win32\
    Init: Character set: Unicode
    Log: Executing Class UnrealEd.MakeCommandlet
    Init: UEngine initialized
    Heading: --------------------Core - Release--------------------
    Log: Analyzing...
    Log: Loading global macros for Core
    Log: Success: Compiled 2861 line(s), 455 statement(s).
    
    Log: Scripts successfully compiled - saving package 'C:\UDK\UDK-2009-12\Binaries\Win32\..\..\UTGame\Script\Core.u'
    Log: Save=25.789311
    Log: Moving '..\..\UTGame\Script\Save.tmp' to '..\..\UTGame\Script\Core.u'
    Heading: --------------------Engine - Release--------------------
    Log: Analyzing...
    Log: Loading global macros for Engine
    Log: Undefining macro 'INCLUDE_GAME_STATS' at line 13
    Log: === Critical error: ===
    Fatal error!
    
    System.AccessViolationException error in UDK:
    
    >?KB:0 GB5=8O 8;8 70?8A8 2 70I8I5==CN ?0<OBL. -B> G0AB> A2845B5;LAB2C5B > B><, GB> 4@C30O ?0<OBL ?>2@5645=0.
    
       2 GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
       2 ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x14e82c6  (filename not found)
    what to do to solve the problem?
    Last edited by _h2o_; 12-18-2009 at 12:22 PM.

  33. #73
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    hmm.. yeah, i did notice when i first ran the new ver of udk, it did recompile the Engine and other included packages, for no obvious reason

  34. #74
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    it works on UDK-2009-11-2. but, how to get a bare install of UDK on UDK-2009-12? who can fix problem?

  35. #75
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    Quote Originally Posted by _h2o_ View Post
    it works on UDK-2009-11-2. but, how to get a bare install of UDK on UDK-2009-12? who can fix problem?
    Wow on that! You wanna tell that it is difference in those to versions regarded setting up environment?
    I dnlded UDK-2009-12 last night and preparing to install it.
    Enlight me please!

  36. #76
    Skaarj
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    Does anyone know how to not get the UT3 maps not to show in the map section when complied,

    and also how can i show my maps there?
    Thank you ^^

  37. #77
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    Alright guys im back from a long break.. Had things going on that were preventing me from helping out. Ive noticed alot of the issues with my tutorials are because they are using a old version of the udk. So i will address things.
    Programming is a way of life.

  38. #78

    Angry

    Im having trouble with the actual Isometric test map. I have it in the right folder (\UTGame\Content\maps) but im getting this error when I run the map after I build:



    I also tried to open up the map in the editor but it crashed.
    My best guess is that failing to have the .NET framework caused this but im pretty sure that the problem im having here is unrelated to .NET. Here is my
    build output


    Code:
    ------ Build started: Project: MyIsometricGame, Configuration: Debug Win32 ------
    		Could not locate the .NET Framework SDK.  The task is looking for the path to the .NET Framework SDK at the location specified in the SDKInstallRootv2.0 value of the registry key HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\.NETFramework.  You may be able to solve the problem by doing one of the following:  1.) Install the .NET Framework SDK.  2.) Manually set the above registry key to the correct location.
    		MyIsometricGame -> G:\Games\UDK\Development\Src\Unpublished\CookedPC\Script\MyIsometricGame.u
    ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========
    Steam ID: Ann O'Nymous

  39. #79
    Skaarj
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    Its really really very nice tutorials for starters. Thx a lot

  40. #80
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    the striped version of UDk seems to not be working with the updated versions of UDK. I'd assume its due to them adding and changing the source, which looks like it could be realy problematic for modders and game makers if the engine source they're using is constantly modified and goes unnoticed or breaks a vital part of their projects.
    This is most likely not the case, but it should not be the communities job to get a UTGame'less version of UDK that is capable of a stand alone game. It feels adventurous trolling through configs and UT extend hierarchies to find what can be left out, but please Epic, stop relasing UDK updates with 900 mb of half assed game content that is only really useful for testing editor features.
    Is it at all possible for future UDK releases without UTGame as the required settings? Just a base Engine that can be expanded off. I'd love to see 2 versions of UDK. One with UTGame content, and one very generic, Engine only build that would save a lot of headaches for people learning UDK that dont want to be dependent on UTGame content and scripts.


 
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