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  1. #441

  2. #442


    Hello Guys.. I have several questions regarding the general setup in UDK. I just started to work with the UDK. The last days i modeled around, imported a house with textures, created a char with animation, and it also works inside the UDK.

    Now comes the big Task. I`m not well suited with programming in C++ or something like this. Now i tried to put the model i made in blender, which allready is in UDK, as the player model. But this didnt work. I watched several youtube videos on creating your own GameType but none of this worked. Im working with the current Release. The folder structure changed etc. pp .

    Is there someone who can train me ?

    These things do i want to do:

    - 3rd Person view
    - own Player Model
    - play my own animations
    - shooting and stuff.. etc.

    Thanks in Advance guys.. (tried your tuts geodav, unfortunately i dont have UTGame and Deathmatch and Stuff...)

  3. #443


    It finally worked. I reinstalled it and now i got the 3rd Person view with my custom Char . Thaaaanks !!

  4. #444


    Thanks a lot.

  5. #445
    The Sacrifice
    Join Date
    Jul 2013


    Geodav great guy. Still greatful to him for everything he helped me with in the past. Great share.

  6. #446


    Hey Geodav I know it's been a long time since your videos and I followed them all but I'm still having some issues with packaging up my game. I keep getting the error "Failed to support game type(s) for ......." I double checked my DefaultGame.ini and DefaultEngine.ini and have my class set up the same way. My game runs in the editor perfectly and with the UDK game option. I have one large map that I split up into smaller chunks to do a level stream that's always loaded for a small building all of the pieces say the same thing when I try to package it up.

    If you can help me in anyway this would be greatly appreciated, I'm trying to do this as my graduating project.

    Thank you in advance.

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