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  1. #1
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    144

    Default map should have killZ set?

    I see this error/warning when compiling a map.. any thoughts on this?
    ----
    Gateway
    Game Designer -- Web Designer

  2. #2
    Super Moderator
    Join Date
    Dec 2007
    Posts
    322

    Default

    The KillZ is an invisible plane that when the player hits it they die. This is to help keep anyone who falls out of enviroment from falling forever.

    To set the killz:
    1. Open the Editor
    2. Go to View > World Properties
    3. Expand ZoneInfo
    4. Set the KillZ to a higher number (it is already set to -262143).

    I suggest setting it just below the lowest point in your playable level.
    What Clucks At Midnight!

  3. #3
    MSgt. Shooter Person
    Join Date
    Dec 2007
    Posts
    144

    Default

    thanks for the reply...
    ----
    Gateway
    Game Designer -- Web Designer

  4. #4
    Boomshot
    Join Date
    Dec 2007
    Location
    UK
    Posts
    2,062

    Default

    And just so you know the KillZ line as such shows up in the 2D Side/Front viewports as a red line.

  5. #5
    MSgt. Shooter Person
    Join Date
    Nov 2009
    Location
    Wellington , New Zealand
    Posts
    105

    Default

    easy fix is jsut go into world properties....enter a value like -10000 (depending on your world..but if ground level = 0 that should be fine). Set kill to Suicide or something. That should remove the warning. (at least thats how I shut it up)

    -LW


 

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