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  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    117

    Default speed tree alternative

    I am posting this for the simple fact that the speed tree that comes in unreal is more like a slim down basic speed tree version , with limited customization. So I will unveil other programs that will give you more freedom in tree generation . All free and cheap one's , hope this help you guy's to further your level creativity .

    1. Arbaro: a free tree generator that gives you a lot of customization in parameters , for the whole tree . http://arbaro.sourceforge.net/

    2. tree gen: free , not as good , but faster to use. http://www.treegenerator.com/

    3. tree[d]: free , I think this is actually the best tree generator out of the free one's , I love this thing . The only problem is , it is in b3d format and direct x mesh only , but there is an importer for 3d max . tree[d] http://www.frecle.net/index.php?show=treed.about , b3d importer for max http://www.frecle.net/download/3dsmax-b3d-import.zip

    4. ngplant : free , this is my second favorite free one . It has alot of customizations , plus texture option's , and it is fairly easy to use . http://ngplant.sourceforge.net/

    5. ivy generator: this is a free ivy generator , it is good . http://graphics.uni-konstanz.de/~luft/ivy_generator/

    6. tree gen 2: this is not free but it has a good price , this is the second version of the free one that I posted above , and they also share the same link .

    7. trees designer: this is not free but a lot cheaper than other tree generators , it is very versatile , and has a unique different way of creating trees than other tree generators , by formation branches around shaped polygon's (orientation polygon reference) , simply draw the shape and plugin will fit a tree into it. As simple as that. grow secondary branches (twigs) that do not have to conform to the shape giving denser and more natural looking trees. the trees look realistic . http://www.polas.net/trees/index.php
    Last edited by Lost Haven; 09-19-2009 at 08:58 PM.

    Lost in my own never ending passion.

  2. #2
    Veteran
    Join Date
    Dec 2003
    Location
    Finland
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    5,999

    Default

    Will need to check these out. Thanks for posting.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)

  3. #3

  4. #4
    Iron Guard
    Join Date
    Feb 2008
    Posts
    775

    Default

    I assume these all result in a static mesh that you import into Unreal Editor?
    Does anyone know if there are any optimisation benefits to using a speedtree versus a mesh?

  5. #5
    Veteran
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    Dec 2003
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    Finland
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    5,999

    Default

    SpeedTrees are slower to render. Great for small detailed forests and such, but static meshes are always faster to render. Unless I'm wrong.

    For a few trees here and there I'd use SpeedTrees. For large forests and such I'd use static meshes.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)

  6. #6
    Iron Guard
    Join Date
    Feb 2008
    Posts
    775

    Default

    Ah. I wondered if there was any benefit to them other than the customisation, which we don't get anyway.

    Thanks Lost Haven, gonna look into these.

  7. #7
    MSgt. Shooter Person
    Join Date
    Mar 2009
    Posts
    117

    Default

    I would also like to mention a tree generator for plugin softimage and modtool . it's called tgen
    it is free softimage http://simartom.com/index.php?option...d=19&Itemid=41 modtool http://www.crymod.com/filebase.php?fileid=984
    I found this the other day , I have not use this because I don't use modtool but it seems cool .

    Lost in my own never ending passion.

  8. #8
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    Dear Ole' Blighty.
    Posts
    281

    Default

    thanks very much for the list . . . And the xsi plugin link . . . Fantastic stuff will play with the xsi one when i get home on friday
    System Specs: Sinclair ZX80.
    --------------------------------
    Custom UT3 Ladder Volume HERE.

  9. #9

    Default

    Quote Originally Posted by DazJW View Post
    Does anyone know if there are any optimisation benefits to using a speedtree versus a mesh?
    Speed trees move by themselves. They're not static, they're supposed to look like they're blowing in the wind.

  10. #10

  11. #11
    MSgt. Shooter Person
    Join Date
    Jun 2008
    Posts
    417

    Default

    Quote Originally Posted by DazJW View Post
    Does anyone know if there are any optimisation benefits to using a speedtree versus a mesh?
    Speedtrees utilize billboards... at far distances they are rendered as 2D sprites rather than meshes. As a player approaches them, the sprite is gradually dithered out and the mesh takes its place. It's a terrific optimization for dense forests.


 

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