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  1. #1
    Redeemer
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    Map - Capture the Flag (PC/PS3) CTF-Stratus Released [PC][V1.2]

    Hello Everyone

    Welcome to my thread where I have released my 3rd UT3 level called CTF-Stratus.


    Download (PC) (V1.2 FINAL)
    Mirror Download
    BU FIREWORKS

    The level is a combination of many things which I find fun in a CTF Level. I feel that I have met that Goal.
    See this Thread for an overview of what I set out to create and also follow the making of this map from the beginning.

    http://forums.epicgames.com/showthread.php?t=626674

    I know many of you have been waiting some time for this, I was initially working casually on this one unlike my other two levels, this plus allot of layout testing I did added to the time. I hope the wait was worth it.

    Thanks Everyone. Details Below:

    Name:
    Stratus = The lowest clouds, generally found below 3000 metres altitude and often appearing as an overcast deck. Can also be found as scattered patches. Individual cloud elements have very ill-defined edges.

    Stratus is comes from the Latin word for "layer."
    Stratus was also derived from the word stratosphere as the level takes place high above the planet (not as high as you may think though )

    Description:
    Welcome to planet Stratus a once uninhabitable hot rock. This facility and many other have been reducing the hostile atmosphere of the planet, generating seas and breathable air. However not all stations are functional causing a dramatic increase in the planets temperatures. This processing station is now used in the tournament as it has not been fully operating for years, with flooding on the lower levels of this stratus facility, once you reach the top, there is only one way down.

    Features/Design:
    The map was designed with the hope of creating a visually “new” theme with the existing epic made meshes from the LT and HU Package this was a very difficult combination to work with.
    The level has almost 3 vertical levels which add some unique Z axis fun in comparison to current CTF levels.
    This map has powerups that are on a timer which spawns when the team’s flag has been in the base stand 60 seconds. This adds a new dynamic to the way the map is played and opens up new ways the player would normally play the map.
    The player can now time the capture, choosing weather or not to risk taking these powerups at the cost of possibly making the flag run harder for the flag carrier.

    Elevators also indicate the floor level.

    Credits:
    Me for the original design, There are some new Monitor textures(alpha's) and edited Materials.
    Epic for their meshes and Materials.
    Thanks to Firefly and Sjosz for pickup placement advice, Firefly again for finding a collision bug. Stevelois for helping me stay positive and for his suggestions and lengthy feedback, and everyone else who gave me some support thought the levels development, I hope you enjoyed your beta.
    I still have to say a big thanks to DG Unreal for what you taught me while working on Dreary.

    Code:
    A Level for UT3
     
    -----------------------------------------------------
    General Info
    -----------------------------------------------------
     
    Title: CTF-Stratus
     
    Filename: CTF-Stratus_1_2.zip
     
    Author: Bryan Sparksman
     
    Email Address: sparky_1309 at Hotmail
     
    Release Date: 11/5/2009
     
    Version: 1.2
     
    -----------------------------------------------------
    Credits:
    -----------------------------------------------------
     
    Me for the original design, There are some new Monitor textures (alpha's) and edited Materials, Epic for their meshes and Materials.
     
    Thanks to Firefly and Sjosz for pickup placement advice, Firefly again for finding a collision bug. Stevelois for helping me stay positive and for his suggestions and lengthy feedback, and everyone else who gave me some support thought the levels development, I hope you enjoyed your beta.
    I still have to say a big thanks to DG Unreal for what you taught me while working on Dreary.
     
    -----------------------------------------------------
    Other Levels from Author:
    -----------------------------------------------------
    CTF-Safeguard3
    CTF-Dreary3
     
     
    -----------------------------------------------------
    Author's Notes
    -----------------------------------------------------
     
    I designed this level with the aim of producing a unique look consistent with the look and feel of retail UT3 levels using retail meshes. 
    I also wanted to create a CTF level with a Unique Z axis feel. I wanted to bring the level alive with allot of moving parts and sounds.
     
    This map, as with my previous levels had each room created in a separate UT3 file and was all pieced together once final. The map has over 18300 assets.
     
    Map Features:
    This map has powerups that are on a timer which spawns when the teams flag has been in the base for a fixed length of time, rewording the team who defends well, each base is equal. 
    This adds a new dynamic to the way the player would normally play the map. The player can now time the capture, choosing weather or not to risk taking these powerups at the cost of possibly making the flag run harder for the flag carrier.
    UTUnlimited Explains this Feature Further at this link: http://utunlimited.beyondunreal.com/?page_id=4501#awp::?page_id=4501
    Elevators in the map indicate the floor level.
    Custom Sun Flare with Refractions.
     
     
    Changes In version 1.1:
    -Reduced Underwater PPU DOF
    -Increased Fog Distance
     
    Changes In version 1.2:
    -Fixed Missaligned Light Cones
    -Fixed Team Monitor being Inverted
    -Fixed collision in several areas
    -Fixed visible Lightmap seams on some meshes
    -Reduced Lightmap resolution on some meshes
    -Adjusted BSP outside & besides the sniper room to improve lightmaps.
     
     
    -----------------------------------------------------
    Installation
    -----------------------------------------------------
     
    Unzip CTF-Stratus_1_2.zip
     
    Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
     
    If the directory does not exist, create it manually.
     
    -----------------------------------------------------
    Copyright / Permissions
    -----------------------------------------------------
     
    This level is copyright 2008, by Bryan Sparksman.
     
    Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
     
    ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
     
    You MAY NOT charge any money for this map or any of its embedded content.
     
    You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
     
    All other trademarks and trade names are properties of their respective owners.
     
    -----------------------------------------------------
    *Pictures are all taken from Beta with UT3 Post processing setting set to Intense.














    Please leave a comment

    Thanks Everyone
    Last edited by bazzwano; 05-11-2009 at 06:08 PM.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  2. #2
    MSgt. Shooter Person
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    ooohh nice!!!!! But i still want to know if it's coming for PS3...

    Because if that's not happening i can't play it
    Die hard or die trying

  3. #3
    Skaarj
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    Default

    can the ps3 handle all these effects????????????

  4. #4
    Redeemer
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    Default

    Quote Originally Posted by Terror_Force View Post
    your map looks very impressiv

    Mirror + HD-Videostream
    http://www.ut-x.net/View-document-de...F-Stratus.html
    or
    Videostream only
    http://www.youtube.com/watch?v=wq5hWjXI2IU&fmt=22
    Hey thanks allot for doing this for all my maps really handy

    Quote Originally Posted by eromack View Post
    can the ps3 handle all these effects????????????
    Honestly, Ill see what I can produce for the Ps3 Community. but I cannot offer anything anytime soon I'm sorry, Ill try to when I get time. I may have to reduce details for the PS3 version
    Last edited by bazzwano; 05-10-2009 at 09:38 PM.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  5. #5
    MSgt. Shooter Person
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    Quote Originally Posted by bazzwano View Post
    Honestly, No Ill see what I can produce for the Ps3 Community though. but I cannot offer anything anytime soon I'm sorry, Ill try to when I get time.

    I guess that would make you fully awesome if you did
    Die hard or die trying

  6. #6
    Boomshot
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    woooooahhhh.......what a lesson of mapping!
    lighting is uncredible!
    thx for that superb map.....keep up the top work
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  7. #7
    MSgt. Shooter Person
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    Yes awesome visuels works ^^
    ...And the gameplay is nice too. Really good map.
    Thanks for this release and good luck for msuc
    http://www.unreal.fr


    Community Unreal.fr :
    Steam
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  8. #8
    MSgt. Shooter Person
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    Default

    You posted this today and the file was already deleted by MediaFire?

    'Cause I can't download it.
    Quote Originally Posted by bombachu View Post
    I uninstalled ut3 and deleted steam.

    The ut3 community is wonderful. I sincerely love you all. Even Endo and JD.

    Just need to refocus some ideas.

  9. #9
    Redeemer
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    Default

    Thanks allot for your comments everyone Im really happy that you like it

    Quote Originally Posted by yarbone View Post
    ooohh nice!!!!! But i still want to know if it's coming for PS3...

    Because if that's not happening i can't play it
    I will see what I can do for you

    Quote Originally Posted by HugoMarques View Post
    You posted this today and the file was already deleted by MediaFire?

    'Cause I can't download it.
    I still dont have a problem? have you tried again.

    Thanks again everyone, I really want you all to like it
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  10. #10

  11. #11
    Iron Guard
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    GJ on the map.

    Visuals look very solid and the layout fits. GL with the MSUC.

  12. #12
    Iron Guard
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    Great to see this finaly released. The meshwork looks absolutely amazing. Beautifuly crafted, nice work.

  13. #13
    Prisoner 849
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    Definately a stunning looking map.
    Love the purple highlighting against the goldish white light!
    Expect another notch in the download counter from me!
    "The probability of someone watching you is proportional to the stupidity of your actions!"
    Unreal Old Friends
    Legacy


  14. #14
    God King
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    Fantastic work Bazz

    The best of your work yet, a true masterpiece

    I'm happy I could give you a hand in private testing & I'm damn proud of you. You already know what i think so no need to repeat myself

    Hope you the best of luck for MSUC P3 !!!

  15. #15
    Boomshot
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    i m not a fan of ctf....but this kind of map is really fun to play; not too long runs... not too many ways...and kick ass visuals....all that with a nice old ut athmosphere

    just had two games on it :with and without titan mutator.... it rocks!....thx for ur work and gl for contest
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/FX-8350@8x5.0ghz/CustomLoop/MSI-N660TI-PE-OC/KingstonHyperX-8GbDDR3-1600Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W
    XFire&Steam:bfgblitz MyMaps

  16. #16
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    Finally. I could give you some stars only for the pictures!

    But I'll wait until the download finishes. Can't wait to try this out.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)

  17. #17
    Skaarj
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    Default looks nice

    i would love to play it on ps3 pleasssse

  18. #18
    Iron Guard
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    Just tried it, very nice map. Probably your best so far

    Only thing I can really complain about is that it's a bit too bright.

    5 of 5 though, keep up the good work!

  19. #19
    MSgt. Shooter Person
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    Nice work enjoy your win. I like the outside flag indicator, and it is fun to mess with the PP settings if the map is to intense...

  20. #20
    MSgt. Shooter Person
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    Holy **** I love your maps. CTF isn't getting the old attention it used to in UT99.

  21. #21
    MSgt. Shooter Person
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    bazz ur one of the only mpper who can take epics meshes and use them to make maps that are even better then epics standards. they should officially hire u 4 real. ove the map. Good work. bro
    DM-Pressure3

    CTF-Facing Worlds ][

    DDOM/DOM -Conduit


    My Specs: CPU: AMD Athlon X2 2.6Ghz, Memory:
    4GBRAM Corsair, Graphics Card: GeForce 9800 GTX+ 512MB, Motherboard: Gigabyte GA-M56S-S3.[/B]

  22. #22
    MSgt. Shooter Person
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    Looks great, dl'ing

    Edit: Just played the map. Holy crap. That map has a hell lot of small details, you see i spent like 5 minutes just running around taking a look at everything... Loved that moving arrow signs. I was still looking one of them then they suddently started moving around lol My only complain is for level as a whole, imo it's too bright but it's awesome regardless
    Last edited by Staward; 05-05-2009 at 04:16 PM.
    Be quick or Be dead

  23. #23
    MSgt. Shooter Person
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    Absolutely fantastic work Bazzwano, but I expected nothing less from you.

    I love all the little details, and you sure know how to make a decent CTF layout, Epic's current mappers could learn a thing or two.

  24. #24
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    Very nice (again) Bazz. Feels a bit like Hydrosis and Face got mixed up. :P

    Visually this map is stunning. So much to look at but it still doesn't get my eyes messed up while playing. How do you do that!?

    Had half an hour fun session with bots, they played well too.

    My only gripe with this one is that I recognized some meshings and areas from Safeguard. But let's put that under "not-enough-different-assets".

    If this one needs a score, I'd give it a 8,5-9. Great work.
    Also known as Rask — http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)

  25. #25
    Redeemer
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    Yay keep the comments coming I'm so glad you like

    Quote Originally Posted by musilowski View Post
    My only gripe with this one is that I recognized some meshings and areas from Safeguard. But let's put that under "not-enough-different-assets".
    haha you could say that, mappers also have a "style too" and I liked the curved window idea that I had in the sniper room of safeguard and I wanted to do a better job of that, so I tried it again, improving upon it.

    How do I do my meshing? hehe good attention to detail my friend that's it. Time and effort mixed with love.

    Iv been thinking about recording a video about meshing for the community, talking about how I do it and showing the way I do it. I thought it would also be fun to put a name to my face haha.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  26. #26
    God King
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    Hey Bazz

    Reading the Sjosz comments on BU, he point out some stuff I mention in private. I'm not the only one lol I post only to suggest you to update your title thread. I didn't know there was a new version until I open up the thread to reads the comments.

  27. #27
    MSgt. Shooter Person
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    Quote Originally Posted by stevelois View Post
    Hey Bazz

    Reading the Sjosz comments on BU, he point out some stuff I mention in private. I'm not the only one lol I post only to suggest you to update your title thread. I didn't know there was a new version until I open up the thread to reads the comments.
    So you read my comments hmmm?


  28. #28
    Redeemer
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    Yes its a small update to 1.1. I do take comments quite seriously if everyone feels the same I have PM flak so im sure the thread will be updated soon
    Last edited by bazzwano; 05-10-2009 at 09:39 PM.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  29. #29
    MSgt. Shooter Person
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    Best user released map ever!! The details are incredible, better than some Epic maps. I hope you release more CTF maps.

  30. #30

    Default

    While I am not a CTF player, I have seen this map mentioned in other threads. So I played it in Greed mode, which works well.

    Over all, the map is very nice. While not "Epic" quality is pretty darn close. The meshing and and all that was very solid and like the dynamic nature of the map (still don't know where to find the power-ups).

    The only 2 things that could have possibly been better is the lighting (as other stated, it seems a bit too bright), although it doesn't hurt my eyes. And possibly another route across the middle of the map?

    Take these suggestions with a grain of salt as the map is of top quality from the community and much better than what I can do.

    About that tutorial on meshing, that would be great. I keep a list of tutorials and having that would appreciated, both for myself and the community.

  31. #31
    Skaarj
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    You make godly maps man. like the best ive seen. super badass. u should enter the Make Something Unreal Contest. srsly.

  32. #32
    MSgt. Shooter Person
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    5 stars. Excellent!!!
    ____Cosmix________________________________________

  33. #33
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    I'm seeing a not so nice boxy yellow effect around the sun in v1.1 that I swear wasn't there in 1.0, i wish I hadn't so hastily deleted 1.0 so I could check.
    Last edited by Alopex; 05-07-2009 at 10:05 AM.

  34. #34
    Redeemer
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    Quote Originally Posted by Alopex View Post
    I'm seeing a not so nice boxy yellow effect around the sun in v1.1 that I swear wasn't there in 1.0, i wish I hadn't so hastily deleted 1.0 so I could check.
    I will look into this - I only changed the numbers in my Post Process and Height fog, so I did not need to do a map build. It shouldnt have changed anything else. Im thinking its your graphics drivers, Im not getting this problem at all, and I suspect no one else is eather. SO it does seem a bit odd.
    Last edited by bazzwano; 05-07-2009 at 05:55 PM.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  35. #35
    Redeemer
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    Added Some Download Mirrors in post one.

    @ Alopex no one else seems to be having this problem, Version 1.1 did not require a rebuild as I only changed some actor numbers, please reply to my pm and Ill see what it might be.
    EDIT: problem = (driver Issues)
    Last edited by bazzwano; 05-10-2009 at 09:41 PM.
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  36. #36
    Redeemer
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    I'm really sorry everyone, I found some bugs and I don't want to submit into the MSU with these bugs so, there's going to be one last version. Im really sorry about the 3 versions in one week. Its been a bit of a rush with the MSU so close

    Changes In version 1.2:
    -Fixed Missaligned Light Cones
    -Fixed Team Monitor being Inverted
    -Fixed collision allowing player to look through meshes by MegaHealth and Lower room Suports.

    Ill be uploading tomorow you will know when the download link says V1.2
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  37. #37

    Default

    Quote Originally Posted by bazzwano View Post
    Ill be uploading tomorow you will know when the download link says V1.2
    [/B]
    A map is never done, you either get sick of working on it or have to make a deadline.

    That being said, why don't you wait a little bit. You still have a week for MSUC, maybe use that time to see if more bugs pop up.

  38. #38
    Boomshot
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    This is why people do BETAs.

    Then Final would be a final, or close enough.

  39. #39
    Redeemer
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    I did a private beta for this map (like the CBP team do) previous maps were a public beta. I didn't release without having testers test it. These Issues are very small but I want to upload my best into the MSU
    Keep up the good work Epic!! You guys are the Best!
    My Build: CPU: C2D-E6850, GPU:2xOC-8800ultras, MB: Asus Striker Extreme, 2x 150gb WD Raptor 2GB 8500C5 Ram
    Thank to the Judges and EPIC for the MSUC
    Please EPIC: Patch 2.1, Fix the UI settings not saving
    CTF-Safeguard3 - CTF-Dreary3 - CTF-Stratus V1.2

  40. #40
    MSgt. Shooter Person
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    Retail quality man. Top notch. Fairly traditional layout but she plays and looks like it was bundled with the game. Superb!


 
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