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  1. #1
    MSgt. Shooter Person
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    Arrow crazy bump alternative

    im sure that there are a lot of you who have used crazy bump
    and the time limit ran out and you found your self limping a bit.
    well even though the price is well worth it, there is a cheaper alternative

    free even if you dont mind a little work.

    http://www.shadermap.renderingsystems.com/

    the pro is 20 dollars us
    and they even provide a non commercial command line version that does the same as the graphical one.
    which is free.

    all you have to do is dload them both (not huge)
    and use the gui to preview and adjust until you get it just right.

    them transfer those settings to a batch file to call the command line version.
    and viola(?)
    you have the textures you see and crave from your diffuse original.

    they provide example batfiles to get you going and the online doc is good.

    anyway thought i would share
    later.
    only 3 fingers know how to type

  2. #2
    MSgt. Shooter Person
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    Default

    Theres also a free very advanced mapper called mapzone http://www.mapzoneeditor.com/ , and is quite easy. Might not be as easy to use as crazy bump , but you can do alot more with more features in this programe than crazy bump. I think this is the best programe for mappers. on the site theres also good tutorials to get you started. for a programe to be such versatile and advanced , I am surprize its free , so you can spend a couple hundred dollars on crazy bump or get this better programe for free. I am not trotting down crazy bump , it is a good mapper programe , I just dont agree with the price.

    Lost in my own never ending passion.

  3. #3
    Boomshot
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    Default

    How about xNormal? Not merely cheaper, but free.

  4. #4
    MSgt. Shooter Person
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    ZBrush has the best normal mapping app, xNormal & crazy bump suck after you master ZB

  5. #5

    Default

    Quote Originally Posted by Repent_ View Post
    ZBrush has the best normal mapping app, xNormal & crazy bump suck after you master ZB
    And how much does Zbrush cost? I think the point of the thread isn't to find the best (no matter the cost), just one that works well that's free.

    On that note, I started using GIMP, just wondering if there is a way to create normal maps with it?

  6. #6
    MSgt. Shooter Person
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    Smile

    Yes there is , and there is a normal mapper plugin for it. It is good , it is called free normal map http://developer.valvesoftware.com/w...on_in_The_GIMP . theres also a free normal map program called normal map compressor http://www.codeproject.com/KB/direct...ompressor.aspx , it doesnt have as much features as crazy bump but its the easiest program to make normals with , it also gives you different type of compressions. Theres also the nvidia photoshop plugins , that has a normal map plugin for photo shop
    Last edited by Lost Haven; 03-18-2009 at 03:50 AM.

    Lost in my own never ending passion.

  7. #7

    Default

    Quote Originally Posted by Lost Haven View Post
    Yes there is , and there is a normal mapper plugin for it. It is good , it is called free normal map http://developer.valvesoftware.com/w...on_in_The_GIMP .
    Thanks for the link. Once I get comfortable with the actual program, I will try to make a normal map for something.

  8. #8
    MSgt. Shooter Person
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    Quote Originally Posted by Repent_ View Post
    ZBrush has the best normal mapping app, xNormal & crazy bump suck after you master ZB
    It's good for generating normals from geometry - still, mostly ogranic - but it sucks if you need to generate normals from the color images. A big number of color images.

    AFAIK CB seems to be the best in terms of ergonomy and speed. The fact, that it's price is so high - comparing to the common price of 30-40 USD for single task application, means that is has no real competition. Keep in mind that CB also generates specular and ambient occlusion maps - even for the normals that were generated somewhere else.

    Rendering ambient occlusion/cavity map maps takes a lot of time, much more that normal maps. Using CB, you can make 2-3 version of these maps in just few seconds. Rendering the same stuff using MR would take much, much longer.
    ms.-

  9. #9
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by mslaf View Post
    It's good for generating normals from geometry - still, mostly ogranic - but it sucks if you need to generate normals from the color images. A big number of color images.

    AFAIK CB seems to be the best in terms of ergonomy and speed. The fact, that it's price is so high - comparing to the common price of 30-40 USD for single task application, means that is has no real competition. Keep in mind that CB also generates specular and ambient occlusion maps - even for the normals that were generated somewhere else.

    Rendering ambient occlusion/cavity map maps takes a lot of time, much more that normal maps. Using CB, you can make 2-3 version of these maps in just few seconds. Rendering the same stuff using MR would take much, much longer.
    make your photo into a grayscale image export it as a psd, inport it into ZB as a alpha brush, then make your normal map from that, easy

  10. #10
    MSgt. Shooter Person
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    True, it can be done but nobody uses zbrush for this purpose because it wasn't designed to do that and second the whole process would be horribly ineffective.

    If you think about alpha-skulpting the plane, there're two problems: you have to manually position that an alpha brush over the plane to not loose (or keep) the texture tiling and the fact that you will have to fix the output image because zbrush have problems with the the UV's set to 0-1. Not to mention that you will have to paint/skulpt the plane of 10-15 mln polys to generate 2048x2048 texture.

    The point it that using zbrush you'll generate a single texture while other people generate 10 using Photoshop, GIMP or CB.
    ms.-

  11. #11
    MSgt. Shooter Person
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    this is what normal map compressor looks like

    I think its easier than cb . This is especially good for use in games , it compresses normals for better performance in games . Those large textures are really harsh on memory , crippling the video card and cpu down to its knee's , resulting in more sluggish game play with longer loading times. So this program I suggest you making the normal that you want , even bringing in large, and very detailed ones that you have made , then compressing it down to dxt5 (agbr,<->a) resulting in a more suitable texture for games , and it will still have all your detail and good quality.
    Last edited by Lost Haven; 03-19-2009 at 11:23 PM.

    Lost in my own never ending passion.

  12. #12
    Prisoner 849
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    I bought myself a license for crazybump, and I don't regret it one bit: but I know that there are many other great pieces of software that may fit the requirements of those who want something a bit cheaper.

    by the way,


  13. #13
    Veteran
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    I used the formerly free version of CrazyBump. After it got a price tag, I moved to xNormal. Works very well for the basic stuff and its free.
    Also known as Rask Ś http://www.ottorask.com/

    UT3 Levels: CTF-Austere (MSU P3 5th place)

  14. #14
    MSgt. Shooter Person
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    Big Grin

    Quote Originally Posted by Lost Haven View Post
    Theres also a free very advanced mapper called mapzone http://www.mapzoneeditor.com/ , and is quite easy. Might not be as easy to use as crazy bump , but you can do alot more with more features in this programe than crazy bump. I think this is the best programe for mappers. on the site theres also good tutorials to get you started. for a programe to be such versatile and advanced , I am surprize its free , so you can spend a couple hundred dollars on crazy bump or get this better programe for free. I am not trotting down crazy bump , it is a good mapper programe , I just dont agree with the price.

    i dloaded and am trying the mapzone-
    it is very much like the material editor in ued
    I THINK I AM GOING TO LIKE IT!!!
    my issue at first was using my photo stock,
    but after a few trial and errors
    I am begining to enjoy the fruits of my labor.
    thanks.
    learning curve though very much like ued mat editor....
    only different.
    only 3 fingers know how to type

  15. #15
    MSgt. Shooter Person
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    The ice level, does anybody know the process to texture realistic ice , like the transparent illuminate crystal glow you get on real ice . Thank you for any feed back , I want to produce an ancient viking level , with ice cave's and old artifacts , showing evidence of what was once the place of a viking empire. Thank you

    Lost in my own never ending passion.

  16. #16
    MSgt. Shooter Person
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    Hi , again . I actually did not notice I posted the older version of a very useable texture compressor program , Normal Map Compressor v1.1 and I think the link is also dead . Here is v1.3 which added hieght map compression and other good features
    http://benjaminnitschke.com/2005/09/...formation.aspx

    and also don't forget Xnormal , Mapzone , normal map plugin for gimp that I already mentioned , and nvidia plugins and tools for normal map and compression and there is also some tools from ati . There is Shader Map Pro which is easy to use . These are all free except Shader Map Pro , but it is at a reasonable price range 20 dollars .
    I also would like to mention some H.D.R program's which have there own weakeneses and strength's .
    They are Picturenaut http://www.hdrlabs.com/picturenaut/index.html this is better than hdr shop and also uses hdr shop plugin's , Qtpfsgui http://qtpfsgui.sourceforge.net/ it has a brilliant tone mapper , fdr basic http://www.fdrtools.com/fdrtools_basic_e.php it is okay , and there is Essential HDR http://www.imagingluminary.com/Default.aspx it is really good but the free version only lets you do up to 1 mb on a image .
    There is also a good panorama stitcher called Hugin http://hugin.sourceforge.net/ , and another one which isn't as good , but it is still very good , Panorama Photo Stitching http://www.vr2020.com/panorama_stitcher.html , they are both free .
    Last edited by Lost Haven; 08-27-2009 at 07:22 PM.

    Lost in my own never ending passion.

  17. #17
    MSgt. Shooter Person
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    Hi I don't have a problem about texturing , but when it comes to animation I have a hard time with it , animation is tedious does anyone know of somthing for maya to make it alot progessive and easier , thank you .

    Lost in my own never ending passion.

  18. #18
    MSgt. Shooter Person
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    If there is anybody who know's other alternative to crazy's bump that is not already listed please post them here , thank you .

    Lost in my own never ending passion.

  19. #19
    MSgt. Shooter Person
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    Quote Originally Posted by Lost Haven View Post
    I also would like to mention some H.D.R program's which have there own weakeneses and strength's .
    They are Picturenaut http://www.hdrlabs.com/picturenaut/index.html this is better than hdr shop and also uses hdr shop plugin's , Qtpfsgui http://qtpfsgui.sourceforge.net/ it has a brilliant tone mapper , fdr basic http://www.fdrtools.com/fdrtools_basic_e.php it is okay , and there is Essential HDR http://www.imagingluminary.com/Default.aspx it is really good but the free version only lets you do up to 1 mb on a image .
    There is also a good panorama stitcher called Hugin http://hugin.sourceforge.net/ , and another one which isn't as good , but it is still very good , Panorama Photo Stitching http://www.vr2020.com/panorama_stitcher.html , they are both free .
    and how is it an alternative to normal map generation tool like cb, not to mention that it has nothing to do with the normal map compression.
    ms.-

  20. #20
    MSgt. Shooter Person
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    There is another normal map program , it is not free , but it is still an alternative to crazy bump . It is called pixplant http://www.pixplant.com/ It also creats seamless textures .

    Lost in my own never ending passion.


 

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