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  1. #1

    Environment (PC) Tech Market / Bazaar Environment

    *UPDATE - FINISHED

    Finished:




    -------------------------------------------------------------------------------------------------------
    Hello all. I'm a Senior in Visual Effects but I am set on working in the game industry after I graduate in the spring. My roommate and I recently used the Unreal 3 Engine for our first Senior project. We wanted to make an environment in Unreal focusing on visual aesthetics using the power of real-time rather than gameplay and level design. So far all of the modeling is complete and most of the texturing. Many of the props only have ambient occlusion at the moment but many things are close to being finished. We've created everything ourselves over the last 5 weeks using Maya, Zbrush, and Photoshop. We mainly just wanted to get some more comments and critiques before we finalize the level and finish some of the scripted kismet events.

    We have a simple blog cover the last 5 weeks of work if anyone is interested in some of the process. Mike and Steven's Blog





    Last edited by progg; 03-03-2009 at 09:19 PM.

  2. #2
    Boomshot
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    Default

    look really good
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  3. #3
    MSgt. Shooter Person
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    Default

    Excellent. I really like how this is coming along. Keep up the good work!

  4. #4

    Default

    Thank you . Ill try and post some more updates soon.

  5. #5
    MSgt. Shooter Person
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    Nice, I really like the generator type room

    The fountain is really cool too

  6. #6

    Default

    Thank you. Fountain will look really cool when textured

  7. #7

    Default

    Thanks guys! Any suggestions/critiques are definitely welcome. We've been doing everything between the two of us for this environment over the last 6 weeks, and I'm sure we're overlooking things that could be improved on just because of all the stuff we're trying to work on all at once :P That's why we started posting in the forums
    Last edited by madmike58; 02-15-2009 at 01:15 AM.

  8. #8

    Default

    *UPDATE*
    Here is another corner of the map so far. I feel like this is the weakest corner in the environment. We had the idea of including 3 major assets. (the fountain which is unfinished, this statue, and a furnace/incinerator which is unfinished) Both of us feel that the statue doesnt feel right in this corner but we are unsure what would make it pop and seem more aesthetically pleasing. I was wondering if anyone has any suggestions, minus the lighting which will be worked on soon. The idea is that this area is not commonly used anymore but this monument represents the founding engineers who built the market/buildings.


  9. #9
    MSgt. Shooter Person
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    Default

    in the first pic, in the top of the arch the mirror effect in the texture is too visible

    in the statue room...maybe its too confined, and the wall just go straight up

  10. #10

    Default

    The arch isn't a mirror, it is a hallway with stairs going up into another room. There is water dripping down from the top of the arch which is causing that distortion, it's hard to tell in a still screenshot. In the statue room we are thinking about opening it up some more, Thanks.

  11. #11
    MSgt. Shooter Person
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    i was refering to the texture, especially in the central stone of the arch mesh, where you can easily see the seam of a mirrored texture

  12. #12

    Default

    My bad. I thought you meant the water effect :|

  13. #13
    MSgt. Shooter Person
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    hehe, no problem
    i really cant wait to see how this progresses, its looking real good

  14. #14
    Veteran
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    Default

    Aye, it's looking good indeed. I'd certainly agree with opening up the statue room more; it's fairly unusual to find grander/larger statues in such enclosed spaces - otherwise he should perhaps be seated in an alcove, or amongst other details.

  15. #15

  16. #16
    Boomshot
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    look very good but
    why you make not 1 video is stat of 8 video,s
    UT3DOM 5.0 IS OUT http://ut3dom.xantaz.net/news.php
    PATCH 2.0 [/url] malcolm is back in ut3
    RANKIN is BACK in ut3
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    ps3 players all go too this site http://www.iamgaming.com/
    its the best ps3 comunaty for ut3 at ps3

  17. #17
    Palace Guard
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    I swear it has a creepy Bioshock atmosphere / rendered looked to it.
    "Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."

    Avid supporter of RuneStorms "Ballistic Weapons" mod.

    Project Leader of UT3Dom (Domination).

  18. #18

    Default

    coolcat22 - this isnt the finish video but people wanted to see updates on it so I just posted some of the clips we have taken so far. We still have to edit the video to music before next week.

    Mr. Uglypants - We've actually been told that by someone else. It's funny that we didn't even have Bioshock in any of our reference but I take that as a compliment either way

  19. #19

    Default Done

    Finished:



  20. #20
    MSgt. Shooter Person
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    Default

    holy sh** that was seriously awesome
    good job!
    but i think some of the round stuff like the inflamable thing barrel for example could have some more pollies to make it smoother
    whats that first music? i need it...
    Core 2 Duo E8400, Evercool Buffalo, GA-G31M-S2L, 2x2GB Corsair XMS2 800, GeForce 8800GTS 320/320 (g80 bleh) 200GB SATAII and 320SATAII

  21. #21

    Default

    Its from Warhammer Online - Track 11 I think

  22. #22
    MSgt. Shooter Person
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    Default

    looks great - nice work, keep it up
    .:Waht Do yuo maen I tlak fnun?y:.


 

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