Page 1 of 29 12311 ... LastLast
Results 1 to 40 of 1160
  1. #1
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    MUTATOR UT3 Style Mutators for UT2004 [b3 - Weapon models!]

    And here it is! I finally finished the beta 3 version of the UT3 style mutators. It now includes:

    1. UT3 Weapons:
    Version: Beta 2.0
    All of the weapons from UT3 converted for use in UT2004. That includes sounds, functionality, visuals and icons.

    2. UT3 Vehicles:
    Version: Beta 1.1
    All the vehicles converted from UT3 for use in UT2004. That includes sounds, functionality, tooltips and some visuals.

    3. UT3 Instagib:
    Version: Beta 1.0
    Instagib with UT3 Instagib Rifles.

    4. UT3 Like the Back of My Hand:
    Version: Beta 1.0
    A mutator that emulates the UT3 achievement "Like the Back of My Hand". It displays the amount of pickups on the map and gives you an announcement and logs it if you manage to find all the pickups in a map.

    ____________________

    Info on the mod on my website:
    http://greatemerald.xmpcommunity.com...owerwheel.html

    Download:
    Download UT3 Style Mutators for UT2004 Beta 3 (38 MB)
    Alternative mirror: Download from my website

    ____________________

    Known bugs (taken from readme):

    Weapons:
    1. Impact Hammer: It doesn't knock items off players.
    2. Enforcer, Stinger, Sniper: The tracer colour is not the same.
    3. Biorifle: It doesn't have the blob at the end of it once charged.
    4. Shock Rifle: The skin isn't entirely the same, however, it can't be due to UE2 limitations. Will use particles later.
    5. AVRiL: The lock on crosshair isn't right.
    6. Rocket Launcher: It charges faster than its animation shows.
    7. Translocator: The EM field skin might show some anomalies.

    Vehicles:
    1. Leviathan: Doesn't have destroyable turrets.
    2. Hellfire SPMA: Bot support isn't complete.
    3. Scorpion: Can steer too good when boosting.
    4. Overall: Steering and speed might feel incorrect.
    5. Vehicles still use UT2004 meshes.

    Instagib:
    1. No zoom Instagib yet.

    Overall:
    1. Please note that the feeling might be not identical to UT3 as the values were usually just copied over from UT3 to UT2004. Yet that way you still have some UT2004 feel which eliminates most issues people mention about original UT3 weapons.
    2. Not tested online thoroughly, but should work for the most part.
    3. The armour pickups won't appear in the HUD.

    ____________________

    Other TODO:
    1. Add animations for vehicles
    2. Convert other vehicles
    3. Add spawn effects (after I get meshes)
    4. Add projectiles

    ____________________

    Screenshots:

    The AVRiL in DM-Khronos. You can also see the "Like the Back of My Hand" counter at the lower right.


    The Translocator's Electromagnetic effect.


    The Rocket Launcher's new fire mode, rocket propelled grenades.


    The BioRifle mesh and it's projectile texture (Thanks to KillerSkaarj for the texture).

    Promotion movie:
    http://www.youtube.com/watch?v=daUYiVR6y3U

    ____________________

    The official Readme:
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    |**|Readme of Unreal Tournament 3 Weapons, Pickups and Vehicles mutators for Unreal Tournament 2004|**|
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    *NOTE: For best results, Word Wrap needs to be enabled.*

    -------------------
    GENERAL INFORMATION
    -------------------

    Authors: GreatEmerald, Wormbo
    Website: http://greatemerald.xmpcommunity.com/
    Release Date: 2008 11 15
    Last Update: 2010 06 07
    Archive Filename: UT3Style4UT2004-B3.7z
    Unpacked Size: 109 MB
    Version: Beta 3.0


    -------------------
    MUTATOR INFORMATION
    -------------------

    Mutator Names: UT3 Weapons, UT3 Vehicles, UT3 Instagib, UT3 Like the Back of My Hand
    New Textures: Yes
    New Sounds: Yes
    New Music: No
    New Weapons: Yes
    New Vehicles: Yes
    New UnrealScript: Yes
    New UnrealMatinee: No
    Custom Vertex Animated Meshes: No
    Custom Static Meshes: Yes
    Weapons: All UT3 weapons.
    Ammo: For all UT3 weapons.
    Vehicles: All Axon UT3 vehicles.
    Pickups: All UT3 ones except for some powerups.
    Sounds: For pickups, weapons and vehicles.
    Animations: None yet.


    ------------
    CONSTRUCTION
    ------------

    Base: Unreal Tournament 3
    Build Time: Several months.
    Editors Used: UDE, Notepad, PSPad, UnrealEd 3.0, Sound Recorder, UnrealEd for UT3, Audacity.
    Known Issues: See the Known Issues category below.


    ------------
    KNOWN ISSUES
    ------------
    Weapons:
    1. Impact Hammer: It doesn't knock items off players.
    2. Enforcer, Stinger, Sniper: The tracer colour is not the same.
    3. Biorifle: It doesn't have the blob at the end of it once charged.
    4. Shock Rifle: The skin isn't entirely the same, however, it can't be due to UE2 limitations. Will use particles later.
    5. AVRiL: The lock on crosshair isn't right.
    6. Rocket Launcher: It charges faster than its animation shows.
    7. Translocator: The EM field skin might show some anomalies.

    Vehicles:
    1. Leviathan: Doesn't have destroyable turrets.
    2. Hellfire SPMA: Bot support isn't complete.
    3. Scorpion: Can steer too good when boosting.
    4. Overall: Steering and speed might feel incorrect.
    5. Vehicles still use UT2004 meshes.

    Instagib:
    1. No zoom Instagib yet.

    Overall:
    1. Please note that the feeling might be not identical to UT3 as the values were usually just copied over from UT3 to UT2004. Yet that way you still have some UT2004 feel which eliminates most issues people mention about original UT3 weapons.
    2. Not tested online thoroughly, but should work for the most part.
    3. The armour pickups won't appear in the HUD.


    ------------
    REQUIREMENTS
    ------------

    Unreal Tournament 2004 with Editor's Choice or Megapack BPs.


    ------------
    INSTALLATION
    ------------

    RAR:

    Unrar UT3Style4UT2004-B3.rar into your UT2004 folder. If you want to do it manually, follow the guide below.

    Guide:
    *.unr, *.un2, and *.ut2 files go in Maps\
    *.utx files go in Textures\
    *.umx and *.ogg files go in Music\
    *.uax files go in Sounds\
    *.u, *.ucl, *.int, and *.ini files go in System\
    *.usx files go in StaticMeshes\
    *.ukx files go in Animations\
    *.ka files go in Karma\
    *.upx files go in Prefabs\


    -----------
    DESCRIPTION
    -----------

    Unreal Tournament 3 weapons, pickups and vehicles converted to Unreal Tournament 2004. This pack gives you four mutators:
    1. UT3 Weapons:
    Version: Beta 2.0
    All of the weapons from UT3 converted for use in UT2004. That includes sounds, functionality, visuals and icons.

    2. UT3 Vehicles:
    Version: Beta 1.1
    All the vehicles converted from UT3 for use in UT2004. That includes sounds, functionality, tooltips and some visuals.

    3. UT3 Instagib:
    Version: Beta 1.0
    Instagib with UT3 Instagib Rifles.

    4. UT3 Like the Back of My Hand:
    Version: Beta 1.0
    A mutator that emulates the UT3 achievement "Like the Back of My Hand". It displays the amount of pickups on the map and gives you an announcement and logs it if you manage to find all the pickups in a map.


    -----
    NOTES
    -----

    Works very well with some versions of the map VCTF-Suspense2K4 to bring the UT3 feeling to UT2004.


    --------------
    OTHER PROJECTS
    --------------

    Still working on this mutator pack; also on Unreal Tournament 2003 style mutators and Unreal II weapons. You can find information on all this and more on my website.


    -------
    TESTERS
    -------

    Wormbo, GreatEmerald, Epic Games and BeyondUnreal forums


    -------
    CREDITS
    -------

    Wormbo:
    For porting the health and armour pickups, Translocator, Leviathan and SPMA, and allowing to further develop and release the mod;
    GreatEmerald:
    For porting the rest of the weapons, vehicles, sounds and icons;
    KillerSkaarj:
    For providing models and textures of the weapons.
    Wail of Suicide:
    For providing the base for the UT3 Scorpion;
    ZeaLitY:
    For providing all the weapon, vehicle and pickup sounds;
    meowcat:
    For help in solving some UnrealScript related issues.
    RoninMastaFX:
    For providing the Readme template;
    Epic Games Forums:
    For providing support, answering questions and giving tips.


    ---------
    CHANGELOG
    ---------

    + b1.0 The initial beta.
    * b1.1 Fixed the Shock Rifle bug that prevented it from doing combos.
    * b1.1 The Sniper Rifle no longer creates a smoke screen.
    + b2.0 Added the vehicles: Hellbender, Manta, Goliath, Scorpion, Paladin, Hellfire SPMA.
    ! b2.0 The Raptor is now just like the one in UT3.
    ! b2.0 Leviathan now has correct sounds.
    ! b2.0 You can no longer make Impact Hammer jumps after jumping, but the height of a jump was increased by 20%.
    ! b2.0 Link Gun alt fire transfers less momentum.
    + b3.0 Added all of the meshes and textures for weapons.
    ! b3.0 Revised most of the weapon sounds, now they feel closer to their UT3 counterparts.
    * b3.0 Fixed most of the weapon bugs that were present in the previous beta. See the development blog for more details.
    + b3.0 A lot of mechanics additions for weapons so they would be nearly the same as in UT3.


    ----------------
    CHANGELOG LEGEND
    ----------------

    * Fixed
    + New
    - Deleted
    ! Changed
    @ Renamed
    # Restored
    & Statement


    -----------
    PERMISSIONS
    -----------

    You MAY use this mutator pack as a base for other packs.

    You MAY NOT commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without our explicit permission!

    You MAY distribute this level through any electronic network (Internet, FIDO, Magazine Covers, local BBS, etc.), provided you include this file and leave the archive intact.


    ----------------
    COPYRIGHT NOTICE
    ----------------

    Unreal Tournament 3 Weapons, Pickups and Vehicles mutators for Unreal Tournament 2004 is Copyright (c) 2008 by GreatEmerald and Wormbo.

    Unreal Tournament 2004 (c) 2004, 2005, 2006, 2008 Epic Games, Inc. and Digital Extremes. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.

    Unreal Tournament 3 (c) 2007, 2008 Epic Games, Inc. All Rights Reserved. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.
    Last edited by GreatEmerald; 06-11-2010 at 11:24 AM.

  2. #2

    Default

    Excellent work GreatEmerald! Downloading and testing straight away!

  3. #3
    Redeemer
    Join Date
    Jan 2007
    Location
    Pueblo, Colorado
    Posts
    1,028

    Default

    I can't seem to download it... Maybe Filefront's on the fritz.
    Official Idea Creator.

    Number of Ideas created: 5

  4. #4
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Yea, Filefront doesn't like me downloading it too, but I can upload just normally. Odd.

  5. #5
    Redeemer
    Join Date
    Jan 2007
    Location
    Pueblo, Colorado
    Posts
    1,028

    Default

    Maybe there's something wrong with your FF Account?
    Official Idea Creator.

    Number of Ideas created: 5

  6. #6
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Location
    in a dark corner of the earth...
    Posts
    165

    Default

    woww!!! downloading....

  7. #7

    Thumbs up

    I gave it a few runs, I am very interested with this and the sounds are very nice, and great work on the Leviathan and crosshairs! Keep up the good job
    What was different about the Raptor though? Was it the firing rate of the alt fire/missiles?(Sorry, I dont have UT3)

  8. #8
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Lorin, nope, that's a global FileFront problem. I guess I could host some more popular mods in an alternative location as well...

    Tawn, thank Wormbo for the Leviathan, and yea, it's very cool
    And yes, the difference of the Raptor is the alt fire speed. I guess there's also something else, but I haven't started working on the vehicles yet, so can't say too much.

    EDIT: I'll also add the files to UT200XFiles.com (it just pretends being the same filefront, it's actually another site ). They're pending now.
    Last edited by GreatEmerald; 11-15-2008 at 04:54 PM.

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Location
    Finland
    Posts
    218

    Default

    Something ur missing:

    A mouse controlled SPMA.
    Well this was a project I scrapped long time ago as I lost intrest in developing it.

  10. #10
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Cool. Care to share?

    And I'm not missing it, it's in the TODO list Yet you could save me some time... And heck, I wouldn't be able to do it by myself anyway

  11. #11
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    No it's not... What do you mean?
    By the way, it's very fun observing the weapons in Assault. The Link Gun makes a helluva defence weapon - the alt fire has quite a nice knockback effect on the target, and that makes it hard to get to the hold objectives. But on the other side is the Stinger Minigun which makes a helluva attack weapon - the alt fire is absolutely perfect for taking out damageable objectives.

    Also, the knockback effect in UT2004 is a lot bigger than in UT3, where I hardly ever notice any at all. And I'm not sure which is better, and which is a bug.

  12. #12

    Default

    Quote Originally Posted by W3RM View Post
    Shock Rifle

    Right Mouse
    Left Mouse

    Nothing happens.
    Ditto. Nothing.

  13. #13
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    395

    Default

    I noticed pawns were "heavier" in UT3, that's why UT3 knockback values will affect UT2k4 pawns more.

    Agreed on Stinger Alt, I looked at the code for that a while ago. Very high speed, lifetime of 10 seconds, double the range of the sniper rifle, and no reduced damage on vehicles, it's a beast.

    I look forward to giving this mutator a spin.

  14. #14
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Location
    Classified L9 to this date
    Posts
    122

    Default

    Recently downloaded and played it, too.
    All I can say is nice job!

    I did not expect the kickback from the link gun (either it felt different in the UT3 or is it just me.) I was hoping if the grenade launch function worked on the Rocket Launcher, but I guess it is not there.

    Quote Originally Posted by W3RM View Post
    Shock Rifle

    Right Mouse
    Left Mouse

    Nothing happens.
    I also used the UT3 shock rifle and the shock combo does not work.

    Meanwhile, as a response to the clouded sniper rifle. Since I think the UT3 sniper rifle is a subclass of the ClassicSniperRifle (from UT2004's UTClassic.u). I found this in the ClassicSniperAttachment, which also affected the UT3 Sniper Rifle's attachment.
    Code:
    simulated event ThirdPersonEffects()
    {
    	local vector SmokeLoc, SmokeOffset;
    	local coords	C;
    
        if ( (FlashCount != 0) && (Level.NetMode != NM_DedicatedServer) )
    	{
            if (FiringMode == 0)
     			WeaponLight();
    
     		if ( Instigator.IsFirstPerson() )
     		{
    	 		SmokeLoc = Instigator.Location + Instigator.Eyeheight * vect(0,0,1) + Instigator.CollisionRadius * vector(Instigator.Controller.Rotation);
    			SmokeLoc.Z += SmokeOffsetZ;
    			Spawn(class'ClassicSniperSmoke',,,SmokeLoc);
    		}
    		else if ( Level.TimeSeconds - Instigator.LastRenderTime < 0.2 )
    		{
    			if (mMuzFlash3rd == None)
    				mMuzFlash3rd = Spawn(class'XEffects.AssaultMuzFlash3rd');
    
    			C = Instigator.GetBoneCoords('righthand');
    			SmokeOffset =  -1 * C.ZAxis * (Instigator.CollisionRadius + 35);
    			mMuzFlash3rd.SetLocation( C.Origin + SmokeOffset + C.ZAxis * 23 + C.YAxis*4.5);
    			mMuzFlash3rd.SetDrawScale(1.0);
    			mMuzFlash3rd.SetRotation(rotator(-1 * C.ZAxis));
    			mMuzFlash3rd.mStartParticles++;
    	 		SmokeLoc = C.Origin + SmokeOffset;
    			Spawn(class'ClassicSniperSmoke',,,SmokeLoc);
    		}
         }
    
        Super.ThirdPersonEffects();
    }
    The ClassicSniperSmoke might the smoke that is obscuring the sniper rifle when in zoom.

    EDIT: What was bolded in red is what causes the smoke in screen. The other smoke is produced in third person.
    Last edited by DougC-Icarus; 11-15-2008 at 10:33 PM.
    Shorter alias: DCI (in case typing DougC-Icarus is too long )

    Not as active I once was, but still gaming (not multiplayer though) ~ 2012-05-12

  15. #15
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Oh, you're right about the Shock Rifle. It worked earlier, hmm...

    9ades, there is damage reduction for vehicles. 0.6:
    http://www.codekisk.com/unreal/ut3/s...ngershard.html

    Thanks DougC-Icarus, I never thought something could be in Attachment.

    EDIT: Oh bummer, I forgot to tell the Shock Ball to explode when hit from UT3ShockRifle instead of ShockRifle...
    EDIT2: No, it was actually the damage type issue all along. Bah, I don't like how Epic used hacks in their code :\ ) Uploading a new version now.
    Last edited by GreatEmerald; 11-16-2008 at 07:09 AM.

  16. #16
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Updated to Beta 1.1:
    http://files.filefront.com/UT3+Style.../fileinfo.html

    ---------
    CHANGELOG
    ---------

    * b1.1 Fixed the Shock Rifle bug that prevented it from doing combos.
    * b1.1 The Sniper Rifle no longer creates a smoke screen.

    EDIT: And here's another screenshot that shows you how rapid the Link Gun now fires:
    Last edited by GreatEmerald; 11-16-2008 at 09:23 AM.

  17. #17
    MSgt. Shooter Person
    Join Date
    Feb 2008
    Location
    in a dark corner of the earth...
    Posts
    165

    Default stinger minigun

    mmm.... i test the mutator and is good, but need some fixes. for example, the stinger minigun is mi favorite weapon but for some weird reason, the bots never employ the minigun...
    in other things, personaly, i hate the especial efect from the link gun, is very anoying when a bot push me to the abyss...
    another thing: the armor never apears in my hud...
    Last edited by Dark Kontroll; 11-16-2008 at 05:49 PM.

  18. #18
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Yeap, I don't know how to code AI yet...
    And yes, armor doesn't appear in the HUD, but it's there. Forgot to mention in the bugs.

  19. #19
    MSgt. Shooter Person
    Join Date
    Aug 2006
    Location
    Germany
    Posts
    109

    Default

    Good project. I'm looking forward to future versions.

    I don't have numbers to prove it but the flak's primary seems to travel too fast. Maybe that's the exit speed in UT3 but the chunks feel a lot slower in UT3. Maybe they are slowed down over time and you forgot that in the UT2004 version?!

    I didn't get to hit someone with the charged biorifle yet but does it have such a huge hitbox as in UT3 too and does it leave the opponent a second to be disintegrated?
    The Murph abides.

  20. #20
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    http://www.codekisk.com/unreal/ut3/s...flakshard.html
    It's the same speed here and there. And wearing out is in UT2004 too, though not sure about slowness.

    I didn't change any collisions as there is no collision info in the UT3 source (at least usually). And no, the opponent doesn't "wear green" yet.

  21. #21
    MSgt. Shooter Person
    Join Date
    Sep 2008
    Location
    The Netherlands
    Posts
    403
    Gamer IDs

    Gamertag: YoghurtEatsYou

    Default

    hmm, as far as i see on the screenshots, the weapons don't change in first-person view. or is it just that this mutator changes the way the weapons fire?

  22. #22
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Like I've said, it changes sounds and the way weapons work.

  23. #23
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    395

    Default

    As for bots and the minigun, have you messed with the AIRating setting? It's supposed to act like a selection weight for weapons, though I haven't tested it much. Most weapons have around 0.70, Assault rifle has 0.40.

    Momentum for the Link beam needs to come down, it just pushes people around the map. Did UT3's link even have lockdown?

    Nice job on the Levi. Good luck with the Hellbender and Scorp.

    I never expected to see (and hear) UT3 styled respawns for pickups. Good job on that too.

  24. #24
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    I know I should change AIRatings and such, but I don't know the syntax...

    No, in UT3 people are too heavy to be able to notice that effect.

  25. #25
    MSgt. Shooter Person
    Join Date
    Aug 2008
    Location
    Classified L9 to this date
    Posts
    122

    Post Stinger Minigun's firing sounds.

    One thing, when I am using the Stinger Minigun's alt-fire, the fire sound (sounds like the stinger minigun winding down) is not like the UT3 version. In speaking, the stinger's alt-projectile impact sounds like the firing sound (I meant alt-fire.).
    Shorter alias: DCI (in case typing DougC-Icarus is too long )

    Not as active I once was, but still gaming (not multiplayer though) ~ 2012-05-12

  26. #26
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Really? It sounds like I hear it in Beta Demo, maybe it was changed since then?

  27. #27

    Default

    Hey, is this project still being worked on, or is it on hold due to lack of resources? I really like how the weapons work, and the Stinger Minigun works very well (except the altfire bugs me with it being a blue linkgun projectile. But that's just me).

    I wish I could help with the meshes and animations, but the UT3 editor refuses to open. Maybe it's due to my crappy specs. I dunno.

  28. #28
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    It's active, but I have to set up UnrealScript again after reinstalling, and I'm also working on numerous other projects, one is really interesting and near beta, another one is a mapping project. So I will work on it once I'll have time, and all reports go to the "UT3 Ports?" thread in Mod Ideas.

  29. #29

    Default

    Ah, ok. Thanks for the info.

  30. #30
    MSgt. Shooter Person
    Join Date
    Nov 2006
    Location
    Cleveland, Ohio
    Posts
    381
    Gamer IDs

    Gamertag: HerrGeneral913

    Default

    I'm wondering...is it possible to implement the distortion effect as in UT3? It should be (I think they work by normal maps) but I don't know if UE2 supports it.

  31. #31
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Yeap, as far as I know, you can't. At the very least you need a new renderer, but I guess it's just not supported.

  32. #32
    MSgt. Shooter Person
    Join Date
    Nov 2006
    Location
    Cleveland, Ohio
    Posts
    381
    Gamer IDs

    Gamertag: HerrGeneral913

    Default

    Well, apparently the Farseer weapon mod included the distortion effect thingy, but I've never seen it. So perhaps you could ask him.

  33. #33

    Default Cool, but...

    Do you think weapon models are in the cards?

  34. #34
    MSgt. Shooter Person
    Join Date
    Jul 2006
    Posts
    395

    Default

    I think it's certainly possible. There is a utility called Game Extractor that can read UT3 files (and most other games on the planet as well). The hard part would be the animations. It's quite an ambitious project.

    ++EDIT++

    Yay, only 1000 more posts till 1337 posts! W00T!

  35. #35
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Yeap, we could get models, but not animations... I'm planning to use them for static meshes in some future release.

  36. #36

    Default

    So wait, in the aforementioned future release, only the weapons' pickup meshes will be the UT3 ones?

  37. #37
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    Not in the nearest release anyway.

  38. #38
    MSgt. Shooter Person
    Join Date
    Apr 2008
    Location
    Newtown, Powys, Cymru, Earth, Milky Way
    Posts
    42
    Gamer IDs

    Gamertag: Terminatural

    Default

    Yet another great mutator by GreatEmerald, Keep up the good work!
    1. Touch My FLaG, Feel my bullet!
    2. I'm Welsh and proud.
    3. I have already overloaded all my USB ports

  39. #39
    God King
    Join Date
    Nov 2007
    Location
    Lithuania
    Posts
    4,728

    Default

    A new version should be out shortly, I had to test Linux again this weekend and didn't work on it yet. Wine has really progressed, and I'm very impressed with this! The whole weekend I didn't need anything else than Linux, no Microsoft products at all

  40. #40
    MSgt. Shooter Person
    Join Date
    Sep 2007
    Location
    South Dakota
    Posts
    83

    Default

    GreatEmerald, any idea when you'll have an update?


 
Page 1 of 29 12311 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.