Ok, the thread title is "The Truth About the Lancer" but, in all honesty "The Truth About Gears of War Gameplay" would probably fit this better.
**** WARNING ****
This thread is fairly long and will take a bit of time to read. If you don't want to put the time in to read it and post an intelligent reply, then I suggest you stop now!
Starting off; when GoW first released (back on Xbox 360) the first couple weeks of online multiplayer were full of Lancer fire. The Lancer was designed to be the primary weapon in Gears of War gameplay, but, upon the discovery of "wall-bouncing" the Lancer was, for the most part, put in the back of everyones minds as a last resort weapon. However, it was (in my opinion) suppose to be the other way around. The way I see it, Epic designed for the Lancer to be the primary weapon and the "Gnasher" (shotgun) to be only used when enemies closed in on your posistion and close quaters combat started. However, now that wall-bouncing has been popularized the Lancer is very hard to use before an enemy can get close enough to entirely dodge your bullets and finish you off with a barrage of shotgun shells.
Why was the Lancer given EVEN more power?
I believe Epic did this in a last ditch attempt to get people to use the Lancer more (which worked for awhile) so that the game (in my opinion) would be played the way it was designed to be played. But eventually, the wall-bouncing shotgun tactics were superior again.
**** THE FINAL WORLD ****
I made this thread to show people who constantly whine about other players being "Lancer noobs" and never using a "hard-to-use" weapon like the shotgun. FYI, the Lancer was designed to be the primary weapon so that players would actually USE the cover system instead of abusing it to jump around like idiots.
Thanks for letting me vent, now, what are your guys opinions on it?