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  1. #121

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    I've just released a DVD with the Gnomon Workshop, covering the UDK. Check it out!

    http://www.thegnomonworkshop.com/sto...evelopment-Kit

    I realize there are a lot of free resources out there, but if you like my teaching style, this DVD will be a great way to learn the editor. It's 5 1/2 hours long, and I cover all of the core features in pretty good depth.



    Also, great tutorials Scruffy! Thanks for sharing. (Check your links though - it looks like you moved them after posting this.)
    Check out my new training DVD - Intro to the Unreal Development Kit

  2. #122

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    this is great!

    i have learned the basics in like 1 day

  3. #123

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    anyone know where i can get tutorials on character creaation? thanks

  4. #124

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    is the Unreal Development Kit the same as the Unreal Editor?

  5. #125

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    Quote Originally Posted by Silvanost View Post
    anyone know where i can get tutorials on character creaation? thanks
    I am level designer, so I don't keep track of these types of tutorials, but you might want to start looking around here at the UDN site and at IceCreamYou tutorial list.

    Quote Originally Posted by Silvanost View Post
    is the Unreal Development Kit the same as the Unreal Editor?
    The UDK is basically a means to create games from scratch. It does come with an editor that's similar to the UT 3 version, but it's been updated. The kit only has a bare minimum of assets to do anything with, so you need to create your own.

  6. #126

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    Thanks Odedge ...do i need the UKD or Unreal editor for these tutorials?

  7. #127

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    Quote Originally Posted by Silvanost View Post
    Thanks Odedge ...do i need the UKD or Unreal editor for these tutorials?
    The links I gave you are for the Unreal Editor. There is a small section, I believe for the UDK on the official UDN site. I also have a small section at the bottom of my UT 3 tutorial list that covers UDK specific tutorials.

    Keep in mind though, enough/a lot of the UDK is similar to the Unreal editor. The UDK does have new and improve features, like Lightmass, which is used for lighting a level.

    One thing to keep in mind though, that with the UDK, you don't have that many stock assets and you only have a small UT 3 type demo to test your stuff in. For a character, this might work, but you can't really share it with a "community".

  8. #128
    Skaarj
    Join Date
    Nov 2010
    Location
    JiLin province,China
    Posts
    3

    Default

    thanks for sharing!~~

  9. #129

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    Hi waylon.. how about blockingvolume? when im trying to fix that it wont work at all so i still can walk throug bushes and other objects and run out of the map :P

  10. #130

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    Thanks for sharing.
    Unreal4eva
    ______________________________________________

  11. #131

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    Quote Originally Posted by hulle View Post
    Hi waylon.. how about blockingvolume? when im trying to fix that it wont work at all so i still can walk throug bushes and other objects and run out of the map :P
    Double check the collision settings, but it should (by default) to block players, but not weapon fire.

    Also, try a geometry build, since volumes are more similar to brushes than static meshes.


 
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