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  1. #1
    MSgt. Shooter Person
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    Default Linux Server - Download Links

    Here's a quick heads up for some download links for the UT3 server:

    The following are normal links that you can download from:
    Torrent: http://tracker.ut-x.net/details.php?...3597c67a7cd12f
    Unreal.ie: ut3_dedicated_server_linux_1_1.bin
    Globe Network: http://www.globe-network.net/downloa...r-12172007.bin
    BeyondUnreal: http://download.beyondunreal.com/fil...r-12172007.bin
    IO Clan: http://www.io-clan.de/io/v2/download...tails&dlid=445
    Fileplanet: http://www.fileplanet.com/183214/180...icated-Server-
    Italy: http://gaming.ngi.it/download-4982-u...ed-server.html
    Via @Skillz: http://ut3.ut-files.com/index.php?di...r-12172007.bin

    I'll add more links if people PM me them ( I haven't included the official links because they're so slow at the moment - I'll add them when they improve)
    Last edited by zoro; 12-07-2009 at 06:01 AM.

  2. #2
    MSgt. Shooter Person
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    Default

    Getting incorrect anonymous login.

    Trying to set up a temporary torrent too.
    Last edited by frvge; 12-18-2007 at 12:39 PM.

  3. #3

  4. #4
    MSgt. Shooter Person
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    Default

    http://download.beyondunreal.com/fil...r-12172007.bin

    The FAQ at the top of this forum has links in it as well. The Torrent is still the recommended method as it seems to be working nicely.

  5. #5

  6. #6
    MSgt. Shooter Person
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  7. #7

  8. #8
    MSgt. Shooter Person
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    Default

    Does anyone already know if this release by Icculus will support compressed redirects? Or is it REALLY based off the Epic code?

  9. #9
    MSgt. Shooter Person
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    Default

    Supporting compression is an engine thing I guess, so there's nothing he can do about it. Besides, I don't think that you can compress files yet, anyway... ?

  10. #10
    Iron Guard
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    Default

    That's a silly question. Of course it is really based off Epic code. Do you think Icculus is just making up the patch code?
    Slaughter's Place Forums | Game Server: Quad-Core Xeon co-located in St. Louis, MO USA
    BattleFreeztagArena/BattleTeamArena: 64.37.73.205

  11. #11
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Slaughter View Post
    That's a silly question. Of course it is really based off Epic code. Do you think Icculus is just making up the patch code?
    Do you think about things before you "open up your mouth" and mock people or is just plain cluelessness? Do you actually have an answer in your post? No, not really.

    If Icculus is developing the server code for Epic *based* off their code, there could be server specific functionality he's incorporated -- such as compression for the redirect. If that is the case, then you could use the server binary to compress the files that are needed for the redirect. Or -- is his purpose only to port code to Linux. That role was never really made clear.

  12. #12
    Iron Guard
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    Default

    Answer: Of course it is really based off of Epic code. And yes, he ports the code. But, perhaps for you I should have said, he's not going to make up compression code before Epic does.
    Slaughter's Place Forums | Game Server: Quad-Core Xeon co-located in St. Louis, MO USA
    BattleFreeztagArena/BattleTeamArena: 64.37.73.205

  13. #13
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by Slaughter View Post
    Answer: Of course it is really based off of Epic code. And yes, he ports the code. But, perhaps for you I should have said, he's not going to make up compression code before Epic does.
    Social skills go a long way. Thanks for the lackluster clarification.

  14. #14
    MSgt. Shooter Person
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    Default

    Good job Epic for the Linux release !Now please release patch 1.2 so i can add custom thing to my gameserver without people getting connection errors (URL,...).
    UT3 PlayerName: Solarsys

  15. #15
    MSgt. Shooter Person
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    Default

    Just as a warning, this is being called a Beta still, because it's not been tested to a large extent yet. There are reports of people not being able to connect and players complaining of lag etc. when their pings are fine.

  16. #16
    MSgt. Shooter Person
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    Default

    Hello Forum,

    this is a really great news. Is the performance better then in the Beta Demo?
    Greetings from Germany. General.Jung
    eSport-Community and [eSC] Clan
    http://esportcommunity.com

    Bring BACK BombingRun and DoubleDomination

  17. #17

    Default

    Code:
    [root@localhost UT3Server]# ./UT3-linux-server-12172007.bin
    Segmentation fault
    Whats the problem?

  18. #18
    [000] ~ Jean
    gaming.ngi.it UT Admin
    Z3R0 - UT3 & DoW Italian Clan

  19. #19

    Default

    Quote Originally Posted by General.Jung View Post
    Hello Forum,

    this is a really great news. Is the performance better then in the Beta Demo?
    Performance is better.

    But the server crashes after half an hour playing like in Beta Demo server.

  20. #20
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by -=GoW=-Dragon View Post
    Performance is better.

    But the server crashes after half an hour playing like in Beta Demo server.
    i was hoping its solved, i pulled down my ut3 demo server after it just crashes unmanageably

  21. #21
    MSgt. Shooter Person
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    Default

    Start a new thread guys - don't clutter up this one

  22. #22

    Default

    We should^^.

    Ryan has postet a temporary fix for the crashing bug. Look in Maillinglist.

  23. #23

    Default

    can you tell me what they put on the mailing list for the crashes ... plzz,

    so i can fix it ?

  24. #24
    MSgt. Shooter Person
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    Default

    Any chance of these links getting updated? They're all dead. I found some files on google but have no idea if I even downloaded the right thing. There's at least 3 different versions floating around the internet.

  25. #25
    Skaarj
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    Gamertag: ToNiO55

    Default

    Do you have try with this: http://treefort.icculus.org/ut3/


 

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