Yet another problem with UnrealEd...
When I make a static mesh it isnt showing up in any View, all I do is spawn a Axis for moving meshes, when i FIRST made a static mesh it actualy worked but now when i make one they arent showing up, no matter wich one i create doesnt actualy create...
thats not a ued problem
its either 1 to 3 things,
1 ether the static needs to be scaled up, or the normals are backwards
or the last option you have static mesh show checked off
Last edited by karmatized; 12-02-2007 at 11:20 PM.
i have had this problem also
where can we flip normals or turn it on if they are flipped or turned off
found it :
go to the view port there is a drop down menu on the title bar of the viewport make sure static mesh is selected or checked