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  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    42

    MAP-CTF iCTF-Impasse[Pics & Working Download][UPDATED]

    Hey guys.
    I've nearly finished the map so I'll try and get a download link up.
    Things to do are blocking volumes, and bot paths.

    This is my first map and there's probably a lot wrong with it...so go easy on me.

    K, the map is supposed to be quite dark and dingy, kinda like warehouse location.
    So...the lighting looks really dark but not so much ingame

    here are some pics

    http://i122.photobucket.com/albums/o...nShot00005.jpg
    http://i122.photobucket.com/albums/o...nShot00004.jpg
    http://i122.photobucket.com/albums/o...nShot00003.jpg
    http://i122.photobucket.com/albums/o...nShot00002.jpg
    http://i122.photobucket.com/albums/o...nShot00001.jpg
    http://i122.photobucket.com/albums/o...nShot00000.jpg

    EDIT: MAP DOWNLOAD
    http://utforums.epicgames.com/showthread.php?t=590206

    constructive criticism very welcome none of the "It's crap, end of." posts I've seen in other peoples threads please.

    Cheers, I hope you like.

    EDIT: Also....If anyone could tell me how to change the jumpad colour and stuff, it'd be much appreciated, I copy/pasted from another map because I didn't know how to make them.
    oh also, I was hoping to put some erie smoke in the middle section (like covering the floor) anyone know how?
    Last edited by ls206; 12-04-2007 at 11:09 AM.

  2. #2
    Redeemer
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    Default

    first- it looks nice, cnt wait to play it and test the scalin =] good job so far. when can we play it cos the theme is great. ANDDD also add some more windows (in the bases) for decorational purposes and cracks in the walls.
    Last edited by woooo; 11-29-2007 at 11:30 AM.
    The Ultimate Unreal resource...Unreal Central!!
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  3. #3
    MSgt. Shooter Person
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    Oct 2007
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    Default

    thanks

    where did you mean to add windows? In the bases or the middle?
    I'll have a go at cracks if I can

    hmm..the size...It seems a little smaller than the 2k4 Impasse, and the corridors are a little thinner, but I'm hoping it will match the UT3 gameplay better
    The base entrance is a bit smaller which I think will allow a few more flag caps

  4. #4
    Redeemer
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    Yeah the windows in the bases- Yeah its better to be smaller than ut2004. good luck on the cracks gonna look awesome- and a few bricks missing wud really make it feel more realll
    Last edited by woooo; 11-29-2007 at 11:34 AM.
    The Ultimate Unreal resource...Unreal Central!!
    Video Card: HD ATI 5777 Pro | 6GB of RAM DDR3 1066mhz | 24" BenQ Monitor | Intel i7 930 2.8GHz

    ZOMG COOK FOR PS3?

  5. #5
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    42

    Default

    I'm gonna leave the windows and cracks for the moment, just so I can upload it now as I've got work to do!

    I put some really bad bot pathing in....really bad.. sorry...

    The map seems a little bigger with bots in, purely because they're so damn out of proportion...they're tiny!!

    anywho, Updated OP with a link so try it out and give me some feedback

    Oh, and just to add, the UT2k4 version of Impasse I own is made by "Toadstool" however I had no way to contact them to ask if it was OK to remake.

    enjoy
    Last edited by ls206; 11-29-2007 at 03:19 PM.

  6. #6
    MSgt. Shooter Person
    Join Date
    Dec 2006
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    Default

    It seems like you were going for a dark look to the map, but in some spots, its too dark. For example, like half of the screenshots were too dark to see. I did like the bases however. If you changed the lighting a little bit, I think you'd have a pretty good map on your hands.

  7. #7
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    Default

    If anyone has downloaded and played the map could you mention any problems you've had?
    I've noticed you can shoot through the glass, I've a blockAll volume to stop this, but it doesn't work. help?

    I'll put Beta_3 for download when I've fixed the glass and put some better bot pathing in.

  8. #8
    MSgt. Shooter Person
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    Oct 2007
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    Default

    Update:
    weapons can no longer fire through glass

    still to do:
    Bot paths.

    the map is ready for online play however.

  9. #9
    MSgt. Shooter Person
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    Mar 2007
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    59

    Default

    "file you are trying to access is temporarily unavailable";
    couldnt DL it, but from the screenshots, I would say a bit more lighting would be good. It looks like you also have blue/red lights on the wall? Maybe adding blue red lighting into the level would help brighten it up a bit (but be careful with saturation.)
    keep at it, looks good so far!

  10. #10
    MSgt. Shooter Person
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    Default

    hmm.....give it another try, the links work for me.

    The map is brighter in game than in the shots, if you manage to download it and it's still too dark I'll brighten it up some. thanks

  11. #11
    Skaarj
    Join Date
    Jul 2006
    Location
    Quebec,Canada
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    18

    Default

    same here cannot dl the file (megaupload)
    and files-upload.com send a file of 211k

    but i still want ur map ls206
    i will look forward for this today

  12. #12
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    Default

    OK...sorry about that.

    I'm just making the bot paths better and I'll sign up to upload it again

  13. #13
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    Default

    OK I've registered to filefront so it should be working now.

    I think it's possible that this is the final version but I've kept it Beta incase there are any issues you guys have.

    please download
    http://utforums.epicgames.com/showthread.php?t=590206
    link is also updated on the first post

    Cheers
    Last edited by ls206; 12-04-2007 at 11:09 AM.

  14. #14

    Default

    seems too much dark in those screens

  15. #15
    Redeemer
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    Sep 2006
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    Ohio
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    Gamertag: McBrightside

    Default

    Why is there an "i" in front of CTF? :?

  16. #16
    MSgt. Shooter Person
    Join Date
    Oct 2007
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    Default

    I've addressed the Darkness issues,
    The lighting is better at max detail but also a lot darker ("true-er")
    I've set the lighting so at max it's not too dark.
    I will upload the final version as soon as I find out how to set a preview picture...

    the "i" stands for instagib. the map has no weapon lockers or pickups.

    the final version has improved bot AI and lighting


 

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