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Thread: crashes

  1. #1
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Location
    CZE - Prague
    Posts
    113

    Default crashes

    if i will try loading maps:
    WAR-Torlan - NECRIS
    and
    WAR-OnyxCoast
    my game crashed with bull****:




    what is wrong?

    too many maps without problem (normal torlan..) :/

    Windows Xp home SP2 (32bit)
    GeForce 7600GT 256MB
    1024MB of ram
    AMD athlon 64 , 3000+ (1900MHz)






    and in unreal avensome log is nothing wrong (any erros )



    Code:
    Log: GConfig::Find has loaded file:  ..\UTGame\Localization\int\WAR-OnyxCoast.int
    Log: Game class is 'UTOnslaughtGame_Content'
    Log: Primary PhysX scene will be in software.
    Log: Creating Primary PhysX Scene.
    Log: Novodex Terrain Creation (Terrain_13): 19.642722 ms
    PerfWarning: InstanceGeom: 65.761767 ms - 2435 Convex, Terrain 19.554719 ms, PerTriSM 13.912939 ms, InitArticulated 20.896789 ms, BodyInst Alloc 19.957628 ms, InitBody 222.582974 ms
    PerfWarning: NxActor Creation: 168.536767 ms
    Log: Bringing World WAR-OnyxCoast.TheWorld up for play (0) at 2007.11.14-17.38.04
    ScriptLog: Mutators UTGame.UTMutator_SuperBerserk
    ScriptLog: MinNetPlayers:  0
    ScriptLog: Activating link setup Default
    ScriptWarning: UTDefensePoint WAR-OnyxCoast.TheWorld:PersistentLevel.UTDefensePoint_3 (Function UTGame.UTDefensePoint:PreBeginPlay:0033) UTDefensePoint_3 has no DefendedObjective!
    Log: Bringing up level for play took: 4.593301
    ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0
    Log: UTPlayerController_2 got player LocalPlayer_0
    ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0
    Log: ########### Finished loading level: 24.610962 seconds
    ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0
    ScriptLog: UTPlayerController::LoadCharacterFromProfile() - Loaded character data from profile.
    Log: AUTPlayerController::GetPlayerCustomCharData() - Loaded custom character data from profile (ControllerId: 0).
    Log: Changing subtitle setting, new value: 1
    ScriptLog: UTPlayerController - Setting netspeed to 15000
    ScriptLog: CustomChar - Load Assets: TWIM
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - CH_RTeam_Male
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_RTeam_Male_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 1.37 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_13 *FF$*Necris VRed
    Log: StartCustomCharMerge: 62.926993 ms initializing, 0.461511 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 201.87ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_13   (Tex stream: 0.4638 Secs)
    ScriptLog: PRI Other Merge Start: UTOnslaughtPRI_13 *FF$*Necris VBlue
    Log: StartCustomCharMerge: 0.132419 ms initializing, 0.465982 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.59ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_13   (Tex stream: 1.0432 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_18 Reaper VRed
    Log: StartCustomCharMerge: 0.104763 ms initializing, 0.448104 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.67ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_18   (Tex stream: 0.0569 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_19 Othello VBlue
    Log: StartCustomCharMerge: 0.128508 ms initializing, 0.716850 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.19ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_19   (Tex stream: 0.4506 Secs)
    ScriptLog: CustomChar - Load Assets: NECF
    Log: Begin Async loading packages for Family 'NECF':
    Log: - CH_Necris_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECF) Took: 1.42 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_14 Akasha VBlue
    Log: StartCustomCharMerge: 0.113424 ms initializing, 0.809040 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 12.89ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_14   (Tex stream: 0.8508 Secs)
    ScriptLog: CustomChar - Load Assets: NECM
    Log: Begin Async loading packages for Family 'NECM':
    Log: - CH_Necris_Male1
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_Necris_Male1_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (NECM) Took: 2.16 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_15 Grail VBlue
    Log: StartCustomCharMerge: 0.122081 ms initializing, 1.040358 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 6.00ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_15   (Tex stream: 1.5241 Secs)
    ScriptLog: CustomChar - Load Assets: IRNF
    Log: Begin Async loading packages for Family 'IRNF':
    Log: - CH_IronGuard_Female
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_IronGuard_Female_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (IRNF) Took: 1.02 secs
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_16 Lauren VRed
    Log: StartCustomCharMerge: 0.117332 ms initializing, 0.955150 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 4.60ms  Composite Tex: 0.03ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_16   (Tex stream: 0.5228 Secs)
    ScriptLog: CUSTOMCHAR Start: UTOnslaughtPRI_17 Ariel VBlue
    Log: StartCustomCharMerge: 0.118449 ms initializing, 0.581920 ms texture streaming
    Log: CUSTOMCHAR: Merge Mesh: 10.44ms  Composite Tex: 0.02ms
    ScriptLog: CUSTOMCHAR Complete: UTOnslaughtPRI_17   (Tex stream: 0.5977 Secs)
    ScriptLog: CustomChar - Load Arms: TWIM
    Log: Begin Async loading packages for Family 'TWIM':
    Log: - CH_TwinSouls_Arms
    Log: Flushing async loaders.
    Log: Family Asset Package Loaded: CH_TwinSouls_Arms_SF
    Log: CONSTRUCTIONING: LoadFamilyAsset (TWIM) Took: 0.47 secs
    S
    and last line is only "S" wtf?
    Last edited by *FF$*Necris; 11-14-2007 at 11:49 AM.
    Rommie's ONS-RPG server
    ut2004://rommie.co.uk:7777

  2. #2
    MSgt. Shooter Person
    Join Date
    Oct 2007
    Location
    CZE - Prague
    Posts
    113

    Default

    this crash problem fixed by my modified exe file.
    UT3 Rommie's anticrash fix for Windows XP SP2 32bit.
    Rommie's ONS-RPG server
    ut2004://rommie.co.uk:7777

  3. #3

    Default

    Got a question though:

    A lot of people name their EXE files Bioshock and Oblivion...

    While that makes it look better with hacked Antialiasing, it does reduce your stability.
    Core i7 920, Foxconn Renaissance, 6GB OCZ DDR3, GeForce GTX460 + GTX 260
    X-Fi Platinum, Bose QC15 Headphones, Windows 7 x86-64
    Rosewill RK-9000 (PS/2 Adapt. NKRO), Adesso Cybertablet 12000, LG Wide 20" LCD + Samsung 23" 1080p LED + LG Wide 22" Glossy LCD


 

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