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Thread: Skeletal meshes

  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2007
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    90

    Default Skeletal meshes

    Ok using the methods I used for Roboblitz on skeletal meshes CRASH this fine stable editor EVERY FREEKEN time.

    Ok I know epic is all about locking down every stupid texture and model so nobody decorates their myspace page with their fancy grass texture. But come on.

    If anyone ever played with radient editor aka doom3 their level of security was not this "Cooked up" And you didnt see modders stealing textures and models then either. And we learned twice as fast because we were able to have some sort of samples at least.

    Sample skeleton? Maybe Or maybe sombody can confirm to me that a simple little worm that wiggles back and forth as my first test is too much for gears of war to handle.

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    90

    Default

    ok at least say what collada version is recomended for maya

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2007
    Posts
    90

    Default

    Ok so its collada version 3.04e and maya 8.5 that work good for animated meshes.


    http://www.houseoftutorials.com/art/...?g2_itemId=864

    the rest will crash unreal editor

    more to come as I learn
    Last edited by cannedmushrooms; 11-13-2007 at 06:28 AM.


 

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