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  1. #1
    MSgt. Shooter Person
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    Smile AS-TrialsOfMovement-V3

    Name: TrialsOfMovement-V3
    Version: 3
    Compatibility: UT2004
    Description: A trails map with 12 rooms, has a anti-gravity spawn area with mantas and shootable fun balls!!!
    Comments: Some of these rooms are hard and some easy!!!
    Credits: Super_Sonic
    Download:http://www.ut2003hq.com/pafiledb2/pa...n=file&id=4972
    Last edited by legacy-Super_Sonic; 10-17-2004 at 03:31 PM.

  2. #2
    Redeemer
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    Default Re: TrailsOfMovement-V3

    Originally posted by Super_Sonic
    Name: TrailsOfMovement-V3
    Version: 3
    Compatibility: UT2004
    Description: A trails map with 12 rooms, has a anti-gravity spawn area with mantas and shootable fun balls!!!
    Comments: Some of these rooms are hard and some easy!!!
    Credits: Super_Sonic
    Download: http://ut2004assaultmaps.com/modules...0&type=url#get
    Are there any rooms with "fun bags"?

  3. #3
    MSgt. Shooter Person
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    Default Re: Re: TrailsOfMovement-V3

    Originally posted by Teddie
    Are there any rooms with "fun bags"?
    Ive never heard of the word "fun bags"!!! What are they??
    Last edited by legacy-Super_Sonic; 10-14-2004 at 02:41 PM.

  4. #4
    MSgt. Shooter Person
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    Default Fun Bags??

    Whats a fun bag???

  5. #5
    Redeemer
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    Default Re: Fun Bags??

    Originally posted by Super_Sonic
    Whats a fun bag???
    I'm sorry man. It's a breast joke.

    I'm going to try your map out later tonight.

  6. #6
    MSgt. Shooter Person
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    Default VeC Site

    Added this nice map to the VeC Site so you can rate, search, and download some more maps, mutators, mods, utils, if you register You can also add your clan homepage or any other links that has to do with UT, UT2K3, UT2K4

  7. #7
    MSgt. Shooter Person
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    Default Re: Re: Fun Bags??

    Originally posted by Teddie
    I'm sorry man. It's a breast joke.

    I'm going to try your map out later tonight.
    hehehe lol my bad!!

  8. #8
    MSgt. Shooter Person
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    Default

    Looks very nice

  9. #9
    MSgt. Shooter Person
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    Default

    Originally posted by TMA|Flens
    Looks very nice
    TY

  10. #10
    MSgt. Shooter Person
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    Default Impovements

    Got any ideas after youve played it on how to improve it?

  11. #11
    Skaarj
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    Default

    im gonna dl it now sounds fun lol

  12. #12
    MSgt. Shooter Person
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    Default

    Originally posted by ssj5 broly
    im gonna dl it now sounds fun lol
    THX

  13. #13
    MSgt. Shooter Person
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    Default Comments

    C'mon ppl give me comments!!!

  14. #14
    MSgt. Shooter Person
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    Default Reply

    cmon i need commenets to make my new v4 mak so dont sit there like lemons, start writing!!!

  15. #15

    Default

    Nice triple post. (I'm a hippocrite lol).

    Have patience! There are many people here from different time zones, and most of 'em have a life to attend to and not sit here and reply to everything immediately. It usually takes 24 hours!

    I always thought that the best one was AS-TempleofTrialsV3 or 4 by Princess Frosty, because it was so dang original. Plus it didn't look as, lets say, bland, as some of the other ones.

    Anyway, I'll give this a shot and see. Feedback later.

    EDIT: I can't open the file. it's a .7z file or something like that. Tip?

  16. #16
    Skaarj
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    Default

    Use the link for ut2003hq, it has zipped version.

  17. #17
    MSgt. Shooter Person
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    Default

    Originally posted by Zipknob
    Use the link for ut2003hq, it has zipped version.
    Thx ive changed the address to the other one so its now zipped!!!

  18. #18
    MSgt. Shooter Person
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    Default

    Originally posted by T-Shinzon
    Nice triple post. (I'm a hippocrite lol).

    Have patience! There are many people here from different time zones, and most of 'em have a life to attend to and not sit here and reply to everything immediately. It usually takes 24 hours!

    I always thought that the best one was AS-TempleofTrialsV3 or 4 by Princess Frosty, because it was so dang original. Plus it didn't look as, lets say, bland, as some of the other ones.

    Anyway, I'll give this a shot and see. Feedback later.

    EDIT: I can't open the file. it's a .7z file or something like that. Tip?
    Ok try downloading it again its now a zipped version,so all you have to do is unzip it (dur)

  19. #19
    MSgt. Shooter Person
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    Default

    You're probably talking about "trials", not "trails".
    It seems to make a bit more sense that way.
    It's just a spelling mistake, but since it's in the title of your map...

  20. #20
    MSgt. Shooter Person
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    Default

    Originally posted by Retodon8
    You're probably talking about "trials", not "trails".
    It seems to make a bit more sense that way.
    It's just a spelling mistake, but since it's in the title of your map...
    lol thx for that i didnt realise lol hehehehe

  21. #21
    Skaarj
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    Default

    Quite nicely done. Puzzles are a bit obscure at places, which wouldn't be a problem except for......

    IT TAKES AN ETERNITY TO GET BACK WHEN YOU DIE!!! Getting down from spawn point wastes a lot of time.
    I had to give myself a trans just keep myself from going crazy. Maybe if players spawned on the lowest level with gravity in the center to push them up?

  22. #22
    MSgt. Shooter Person
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    Default

    Originally posted by Zipknob
    Quite nicely done. Puzzles are a bit obscure at places, which wouldn't be a problem except for......

    IT TAKES AN ETERNITY TO GET BACK WHEN YOU DIE!!! Getting down from spawn point wastes a lot of time.
    I had to give myself a trans just keep myself from going crazy. Maybe if players spawned on the lowest level with gravity in the center to push them up?
    Ive already fixed that in v4, when i noticed it and got rid of the gravity in the main area and added a neutral zone (cant get hurt).
    Also i added better teleporters to enable you to get back quicker.....

  23. #23
    MSgt. Shooter Person
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    Default

    http://hypersupersonic.tripod.com/index.html is the new official website for all of my maps. It has cool screenshots the download (zipped) all the info you'll need and if you wish to comment directly to me theres an automated e-mail system.

  24. #24

    Default

    room 8 needs lots of work, the elevator messes up your aim, and makes guns practically useless against the spawned monsters unless you just happen to get lucky shots

    the nade triggering with the holes in the ground doesn't work, opened the map in ut editor to make sure which hole has the trigger, fired 200 nades between me and 3 friends, nothing happened so we gave up

    map is fantastic up to that point, can't wait for version 4

  25. #25
    MSgt. Shooter Person
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    Default

    thanks but room 8, the lift i dont know how to fix it i think what ill do is change it somehow like going down insead and the nade triggered hole does work maybe you were shooting in the wrong one (theres only 1 nade hole hat has a triger in) and v4 is almost ready for release i just need to make m
    final adjustments. in v4 i added a new start room but the old one is still there that start room is triggerd and various other thing e.g get rid of the **** grav in the main rooms and added teleporters to each room instead of falling to the bottom every time!!

  26. #26

    Default

    Yah after closer inspection we got past room 8, took some time hehe

    We stopped at room 10, those rotaty balls are quite tough! Can you give any advice on getting past those easier?

  27. #27

    Default

    beaten! woo!

  28. #28
    MSgt. Shooter Person
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    Default

    ya... ive also changed the layout of the rooms by getting rid of some and added them to others to make rooms longer and shorter!!! + ive also added a second spawn start (ull see what I mean when its released) and ive added ambient sound (sound effects) in alot of places, also now all these adjustments done should imporve your fps if it was low, now it shud be higher now.
    and maybe even a secret......

  29. #29
    MSgt. Shooter Person
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    Default

    im almost ready to release the v4 version of TrialsOfMovement i thikn you will all like it... (I hope)


 

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