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  1. #41
    Skaarj
    Join Date
    Apr 2004
    Posts
    1

    Default

    great work :up:

  2. #42
    Skaarj
    Join Date
    Apr 2004
    Posts
    2

    Default

    Nice map Moonflyer~~ :up:
    Added this nice map to HKUT.NET

  3. #43
    Skaarj
    Join Date
    Jul 2002
    Posts
    29

    Default

    I like this map very much, one of my favourite Q3 maps ever, great to be able to play it again..:up:

  4. #44
    MSgt. Shooter Person
    Join Date
    Sep 2004
    Posts
    106

    Default

    very nice work the longest yard was my favourite map ever on Q3:A heres a new mirror for you all :up:
    http://unrealtournament2004.filefront.com/file/;31162

  5. #45
    MSgt. Shooter Person
    Join Date
    Jan 2002
    Posts
    151

    Default

    thanks to TMA|Flens, SlaSh, UToliax for your mirrors:P
    and TMA|Flens, very appreciated for your great kindness!!!

  6. #46
    MSgt. Shooter Person
    Join Date
    Aug 2004
    Posts
    148

    Default

    Very nice man, good job :up:
    Never was a big fan of Q3, but I like this one

  7. #47
    MSgt. Shooter Person
    Join Date
    Apr 2004
    Posts
    126

    Default

    Fantastic work my friend. Brings back memories of the good ol' days playing Q3 in my high school multimedia lab... during class... LOL.

    Heh, I complained to my friend yesterday that the skybox was kind of plain, then he reminded me that the one in Q3 was... SOLID BLACK. So, props are duly granted.

    That is all.

  8. #48
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    61

    Default

    Mmmm, bestest remake of the longestyard by miles!
    Much appreciated

  9. #49

    Default I love this DM map so much

    I have Jedi Knight version too
    I been waiting for this long time for UT2004 too
    thank you :heart: :up:
    = Buffy The Jedi Knight =

  10. #50
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
    Posts
    3,570

    Default

    Any chance for an UT99 version?
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  11. #51
    MSgt. Shooter Person
    Join Date
    Oct 2004
    Posts
    115

    Default

    Great Q3 map

  12. #52
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    226

    Default

    This map's action is incredibly fast paced and frantic. Whew. Good job.

  13. #53
    MSgt. Shooter Person
    Join Date
    Jan 2002
    Posts
    151

    Default

    Originally posted by Daspadger
    Any chance for an UT99 version?
    2 years ago i ever made a version for UT99, but that map is not good enough

  14. #54
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
    Posts
    3,570

    Default

    Originally posted by xblue_cn
    2 years ago i ever made a version for UT99, but that map is not good enough
    Link?
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  15. #55
    Iron Guard
    Join Date
    Nov 2004
    Posts
    584

    Default

    This is a pretty fast and fun map. The shieldgun comes in handy when you're bouncing on the jump pads. Good map for training with hitscan.

  16. #56
    Skaarj
    Join Date
    Nov 2004
    Posts
    5

    Default

    ***Really excellent conversion man ! :up: I love this map in QIII now I can play it in UT great thanx !!!

  17. #57
    MSgt. Shooter Person
    Join Date
    Jan 2002
    Posts
    151

    Default

    hi Daspadger, the dl link:
    http://moonflyer.fpscn.com/maps/dm_q3dm17.zip
    this is my first map for ut,lol

  18. #58
    Heh
    Join Date
    May 2000
    Posts
    144

    Default

    Would have been nice if you put in a replacement for the skull model on the rail platform.

  19. #59
    MSgt. Shooter Person
    Join Date
    May 2004
    Posts
    70

    Default

    not a really big fan of quake 3... actualy i pretty much hate it but.. this level plays great .... awsome work...



    but you could of made it less shiny... it's too bright

  20. #60
    Palace Guard
    Join Date
    Jul 2004
    Location
    In the middle of a minefield. Please send help.
    Posts
    3,570

    Default

    I wonder how a CTF version would work?
    If it wasn't for the character limit in signatures, you'd be reading a very fascinating story about the seven hundred and sixty one armless and legless corpses floating around in hangar ninety six. Marathon rules.

  21. #61

    Default I useing Map Converter in this map

    Originally posted by Daspadger
    I wonder how a CTF version would work?
    base looks little funny but kind of fun
    http://membres.lycos.fr/unrealmuscat...nverterCTF.php
    = Buffy The Jedi Knight =

  22. #62
    Redeemer
    Join Date
    Mar 2003
    Posts
    1,767

    Default

    sweet I'm glad to see your still kicking it in the community m8 : ) been too busy personally with college but as far as games go my loyalty still lies with 2k4 : ) cant wait to give this a spin this map had some awesome action in quake 3 looking forward to this ala 2k4

  23. #63
    Skaarj
    Join Date
    Aug 2004
    Posts
    22

    Default

    update: since we put this map on our server a couple months ago, it's been the most popular map, by a factor of 2.

    ummmmm ya. Thx again.

  24. #64
    Iron Guard
    Join Date
    May 2004
    Posts
    703

    Default

    Nice bump, I missed this map on the first bout.

  25. #65
    Avril Corps
    I helped the community

    Join Date
    Jan 2004
    Posts
    113

    Default

    Wasn't there another one of these a little while ago? I remember not liking a similar conversion of this map, but this one posted here absolutely rocks. It looks rather spiffy as well, despite simple shapes.

  26. #66
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,440

    Thumbs up best UT2004 version of this map

    Actually, this is the only version I have (except for the one by Likwid) but it's pretty good. Instead of blackness like Q3 original it has dark clouds and haze for a skybox and it works well. I like the black/yellow striped trim and the custom jumppads (more than one design). I also think the scaling is done well to fit the UT2004 movement which results in good gameplay and decent bots. I also like the custom music.

    http://www.unrealplayground.com/foru...o=file&id=3575

    http://www.mapraider.com/maps/?fileid=2697

    http://ut2004.ut-files.com/index.php...ongestyard.zip
    Last edited by SkaarjMaster; 05-02-2012 at 08:02 PM.

  27. #67
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,473

    Default DM-MF-TheLongestYard by chonglee (formerly xblue_cn).

    Impressive remake of the Q3 map. Great use of lighting, jump pads are hardcore and good use of skybox. Bots are good.

    Review by MisterHeadCrab:
    It looks and plays as good as the original Q3 map. There's also good bot support.
    It would have been great if the sky-box were a bit more detailed (planets, etc). Anyway, all in all it's an amazing map!

    - Downloaded from "UT2004 Mappack J" by RvA at L4Y.

    Two mirrors survived from the first post:
    http://files.filefront.com/3651493
    http://unrealtournament2004.filefront.com/file/;31162

    More mirrors posted by SM:
    http://ut2004.ut-files.com/index.php...ongestyard.zip
    http://www.mapraider.com/maps/?fileid=2697
    http://www.unrealplayground.com/foru...o=file&id=3575

    Direct downloads:
    ftp://ftp.i3d.net/Games/Unreal%20Tou...ongestyard.zip
    http://204.26.91.40:8000/UT2004Files...ongestyard.zip
    http://dl.dropbox.com/u/404348/MyMap...ongestyard.zip (uploaded by Chonglee)
    http://ptmc.no-ip.org/Unreal%20Tourn...ongestyard.zip

    Author's map info:
    https://sites.google.com/site/chongl...thelongestyard
    Last edited by Private Tux; 10-31-2012 at 12:01 PM.


 
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