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  1. #1
    Skaarj
    Join Date
    Mar 2004
    Posts
    15

    Cool UnrealEd not working...

    Yep, some trouble's got me now. UnrealEd stopped working after I installed Patch 3326 (the latest one). Two error boxes open up, here's what they have to say -

    1: Windows cannot run this program because it is in an invalid format.
    2: The D:\UT2004\SYSTEM\UNREALED.EXE file appears to be corrupt. Reinstall the file, and then try again.

    So... where can I find the UnrealEd.Exe on the web? :weird:

    And does that mean I have to go through all those 6 CDs for installation again? :cry:

    BTW, i use win98SE, P3 1 GHz, nVidia Riva TNT2 and 512 mg ram, if necessary.
    Last edited by legacy-sabretou; 09-17-2004 at 10:48 AM.

  2. #2
    Boomshot
    Join Date
    Apr 2001
    Posts
    2,184

    Default

    Just a stab in the dark, you're running Windows98/ME

    Just DL 3236 pacth and zip out only Unreal Ed, then place that inyour system folder and you're good to go again.
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  3. #3
    Skaarj
    Join Date
    Mar 2004
    Posts
    15

    Default

    k, thx.

  4. #4
    Boomshot
    Join Date
    Apr 2001
    Posts
    2,184

    Default

    It worked for you with 3270? Cuase it never did for me...

    I jsut noticed you posted 98 as your OS, stupid me...
    "Mother, mother may I cry. Father will you
    teach me how to die the right way someday. I don't want a
    second chance to turn my stuttering reluctance into romance..."

  5. #5
    Skaarj
    Join Date
    Mar 2004
    Posts
    15

    Default

    nah, i edited it while u posted. Thx anyways, it works now. (I just realised I don't have 3270:weird: )

  6. #6
    Skaarj
    Join Date
    Mar 2004
    Posts
    15

    Default

    Ok... so I load up the Ed today, and I'm greeted by like, ten-twelve viewport windows popping up and assaulting the taskbar. Finally, those windows disappear and the famous UT Critical Error box comes:

    Build UT2004_Build_[2004-09-07_17.17]

    OS: Windows 98 4.10 (Build: 67766446)
    CPU: GenuineIntel PentiumPro-class processor @ 1002 MHz with 511MB RAM
    Video: NVIDIA RIVA TNT2 Model 64/Model 64 Pro (5304)

    General protection fault!

    History: FString::ParseIntoArray <- WBrowserGroup::GetFromVisibleGroups <- WBrowserGroup::RefreshGroupList <- WBrowserGroup::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WBrowser::OpenWindow <- WBrowserGroup::OpenWindow <- WM_BROWSER_DOCK <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc

    and another ----->

    Build UT2004_Build_[2004-09-07_17.17]

    OS: Windows 98 4.10 (Build: 67766446)
    CPU: GenuineIntel PentiumPro-class processor @ 1002 MHz with 511MB RAM
    Video: NVIDIA RIVA TNT2 Model 64/Model 64 Pro (5304)

    General protection fault!

    History: FString::ParseIntoArray <- WBrowserGroup::GetFromVisibleGroups <- WBrowserGroup::RefreshGroupList <- WBrowserGroup::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <- PerformCreateWindowEx <- WBrowser::OpenWindow <- WBrowserGroup::OpenWindow <- WM_BROWSER_DOCK <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- FALVoiceModule::NoteDestroy <- UALAudioSubsystem::NoteDetroy <- ULevel::DestroyActor <- (Camera myLevel.Camera0) <- UPlayer::Destroy <- UViewport::Destroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsViewport::Destroy <- UObject::ConditionalDestroy <- (WindowsViewport Package.WindowsClient0.TerrainHeightmap) <- UWindowsClient::Tick <- UEditorEngine::Tick <- UpdateWorld <- MainLoop


 

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