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  1. #1
    MSgt. Shooter Person
    Join Date
    May 2000
    Posts
    131

    Default is there a netcode fps cap in ut2003, also?

    after hearing about it being used n 2k4, i'm wondering if there was a similar fps cap in last year's version?

  2. #2
    Prisoner 849
    Join Date
    Feb 2004
    Posts
    883

    Default

    Yes I think its 90fps.

  3. #3
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    346

    Default

    no its 85, I know this as fact

  4. #4
    Prisoner 849
    Join Date
    Feb 2004
    Posts
    883

    Default

    In ut2003 its 90 FACT go check.

  5. #5
    MSgt. Shooter Person
    Join Date
    Jun 2004
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    346

    Default

    well in 2004 it is 85, I can print screen if you want. But I get 85 every single day I play DM, when I get an easy 150 in single player.

  6. #6
    Prisoner 849
    Join Date
    Feb 2004
    Posts
    883

    Default

    So do I. Read then post he asked about UT2003.

  7. #7
    Banned
    Join Date
    Oct 2002
    Posts
    3,568

    Default

    You're all crazy. FPS cap is based on the netspeed setting.

  8. #8
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    346

    Default

    I'm getting a print screen. This is retarded.

  9. #9
    Banned
    Join Date
    Oct 2002
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    3,568

    Default

    Originally posted by Virax
    You're all crazy. FPS cap is based on the netspeed setting.
    Okay, my mistake, I was only half right.

    "Your FPS is limited by your Netspeed, and that the Unreal Engine has a capped FPS of 90 when playing online. Netspeeds below 5000 will noticeably cap framerates for those with faster machines. For example, I get 60FPS maximum with a Netspeed of 5000, but I reach the 90FPS maximum with a Netspeed of 8000."

    There you go. And if you say you can notice the difference between 90 and 200 fps, you're either lying, or crazy. It's just not possible.

    Originally posted by Vindication
    no its 85, I know this as fact
    Yes, it would be, if your netspeed was about 7556.

  10. #10
    Boomshot
    Join Date
    Mar 2002
    Posts
    2,475

    Default

    Originally posted by Virax
    You're all crazy. FPS cap is based on the netspeed setting.
    Exactly. It renders all this bickering pointless.

  11. #11
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    346

    Default

    Capped [Multiplayer]:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    Uncapped [Instant Action]:

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  12. #12
    Boomshot
    Join Date
    Mar 2002
    Posts
    2,475

    Default

    Originally posted by Vindication
    Capped [Multiplayer]:

    http://img64.photobucket.com/albums/...d87/capped.jpg


    Uncapped [Instant Action]:

    http://img64.photobucket.com/albums/...7/uncapped.jpg
    I hope you read Virax's posts.

  13. #13
    Banned
    Join Date
    Oct 2002
    Posts
    3,568

    Default

    Vindication. Online, type "netspeed 8000" into your console, without the double quotes of course. That should set your cap to 90. However, no matter what the netspeed, the MAX cap is 90. When you begin netspeed below 8000, the FPS cap begins to change, and it's variation is directly proportional to the netspeed.

    My assumption is for every ~89 lower your netspeed goes, your FPS cap is decreased by one. I got that by dividing a netspeed of 8000 with the fps of 90.

  14. #14
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    346

    Default

    So your saying I can get more by changing something client side?

    EDIT: I just tried typing in "netspeed 8000" and I got no more than 85. again.

  15. #15
    Banned
    Join Date
    Oct 2002
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    Default

    Originally posted by Vindication
    So your saying I can get more by changing something client side?
    You should be able to get about 5 more max, by doing what I said in my previous post. Set your netspeed to 8000, and your cap should be about 90. Not that it matters, though. ;P

    Originally posted by Vindication
    EDIT: I just tried typing in "netspeed 8000" and I got no more than 85. again.
    Err. I denno' man. I mean, I could easily be wrong, though I believe this has been looked into further, by those with much more knowledge than I, and the cap resulted as being 90. Not sure.

    This could probably be resolved by looking at the code. I'm not sure how this looks codewise, or even if that code is available to the public. MrEvil could probably enlighten us, there; I'm not a coder (not of UScript anyhow, though I do intend to learn soon. Hopefully.), and he is.

    Like you said, anything over 60 is ideal, so I'm gonna leave this topic alone now, as I no longer have anything to offer to this conversation. ^_^

  16. #16
    MSgt. Shooter Person
    Join Date
    Jun 2004
    Posts
    346

    Default

    It doesn't matter, I'd be happy with 60, but I just don't think you are all the way correct.

  17. #17
    Iron Guard
    Join Date
    Feb 2004
    Posts
    784

    Default

    60 is all everyone needs... no more, no less....

  18. #18
    Iron Guard
    Join Date
    Apr 2004
    Posts
    537

    Default

    i wish i could get upto 85 with out limiting the image quality, hell ill settle for a solid 45 if i could keep my AA and AF. but alas no hardcore gamer can do that yet.

    Now back on topic:
    After a couple seconds on google, I found this:
    By default, your frame rate is capped in net play to keep local physics updates in sync with the server. The maximum frame rate is 90 frames per second, or lower if you have a slower connection. You can turn off the frame rate cap, making UT2003 run as fast as your machine will handle. If you do this, you will experience more occasional small hitches, as your position is corrected to match the server's view of the world. To turn off the frame rate cap, set bCapFramerate=false in the [Engine.LevelInfo] section.


 

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