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Thread: DM-1on1-Idrus

  1. #1
    MSgt. Shooter Person
    Join Date
    Mar 2003
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    110

    Post DM-1on1-Idrus

    Got the final version Here Or Here

    It's a small industrial themed map set in some kind of a mine. This is my first "real" released map, the theme is unoriginal and really bad executed, big error on this point. Otherwise I tried to provide good gameplay with lot of Z-axis fights and flow...blablabla.

    "The Idrus mine produced nothing but failure until it was taken over by the Tournament. Now, it's up to you to overcome its legacy and emerge as champion!"

    Some screens (click for higher resolution) :










    Enjoy!

  2. #2
    Prisoner 849
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    Oct 2003
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    Default

    Nice piece of work.

  3. #3
    MSgt. Shooter Person
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    Sep 2003
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    Default

    Screens look damn nice.

    Downloading now.

  4. #4
    MSgt. Shooter Person
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    Feb 2003
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    Default

    Great map!

  5. #5
    Redeemer
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    I'm glad that this map finally got released. :up:

  6. #6
    Boomshot
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    Gotta the 1st beta of this map, it was wicked to play then now its gonna be sweet. Downloading now, will have a play test and post some feedback.

    MsM:up:

  7. #7
    Boomshot
    Join Date
    Feb 2003
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    Hi there Thome,

    Downloaded your map and i gotta say its just brilliant. Cracking map to play, lighting is great though could have been a bit better in the skybox areas, texutring was fine how did you managed tog et that metal beam texture on a slant?i been trying that for ages and no joy. Nice touch having bits of caves through glass windows, throug i noticed each area was the same, did you duplicate them? still it was a nice touch and looked nice. Water looked ace in all areas. Could have been some mroe sounds in, i couldn't hear the fan sound stoo well, what was good was the emtal creaking when you went over the metal grates. As for players i think the map is better for 2on2 and not 1on1, i found it that i occasionly ran into the bot, so that would make a long match with the stand 30 max kills i have it set too, 2on2 played brilliantly in the beTas and should have been left in as the play count. Could have been a little more variation in textures i kept on seeing that metal beam trim everywhere, also some rust textures and a few missing tiles or bricks or something would have added detail but isn't really a necesity, but would make the detail better in that map. A little more different colour lighting would have looked good as well along with a few emitters.

    After playing this for a couple of rounds, 1on1 i found didn't work for me but played better with 2on2 which happens to be one of my fav player counts so i think i'ii be keeping this.

    BTW- Thanks for a mention in the readme, hope my feedback was helpful please don't take it as a flame.

    MsM:up:

  8. #8
    Redeemer
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    Oct 2002
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    Gamertag: Sharpfish

    Default

    Looks pretty solid and well detailed :up:
    >> MY MAPS << UT3: None! UT2k4: DM-MindGames2 UT2k3: FestiveWorlds, Mindgames, SharpfishPark, Starfall, Tropica][, FestiveRidge UT99: DM-Resistor, DM-Capacitor, CTF-Afinity, DM-EvilTavern, DM-8ballHero Unreal 98: A few...

    Download Games Spacehotel

  9. #9
    Redeemer
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    I get it and play it tonight. :up:

  10. #10
    Prisoner 849
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    Oct 2003
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    Map is a blast.

  11. #11
    Redeemer
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    Nov 2003
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    Grats for the score at Nalicity! (8.5 by Hourences)

  12. #12
    MSgt. Shooter Person
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    Default

    Looks alot like those maps that DavidM and crew used to make with UT.

    Still none the less Industrial maps kick ass no matter how much ppl say they are tired of that theme.

    Not bad not bad at all

    I plan to do another hardcore Industrial map some time soon

  13. #13
    Redeemer
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    Mar 2003
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    Default

    Sry for bumping this old thread...but GOOD GRIEF this map R0X!!!!!!!!! :up:

    Descy found him a new 1on1 map...even in the midst of UT2k4's new awesome list.

  14. #14
    MSgt. Shooter Person
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    Jun 2003
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    177

    Default

    this is ownage !

  15. #15
    Redeemer
    Join Date
    Apr 2011
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    Metro Manila, Philippines, Southeast Asia
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    Smile DM-1on1-Idrus-due

    Well-phased atmosphere and layout for 1on1 map. I like the trims better, also in fans, chirping sounds, skybox, pipes, steams, loud mechanic/rumbling sounds, and leaves. Excellent gameplay and the bots are good.

    Two mirrors:
    http://ut2k4.gamebanana.com/maps/15740
    http://www.unrealplayground.com/foru...o=file&id=2847

  16. #16
    Redeemer
    Join Date
    Jul 2006
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    Tampa, FL USA
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    Thumbs up

    first version in 1on1pack; this one as well as first version has a classic layout, good gameplay and AVA, bot could be better but still not bad (seem better than first version); I like the trim, water, vegetation, fans, skybox and sounds.

    http://download.cnet.com/Unreal-Tour...-10302667.html

    http://en.serverklan.net/index.php?f...1on1-idrus-due

    http://eng.warcmaps.com/Unreal_Tourn...1on1-idrus-due

  17. #17
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
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