View Poll Results: Has this been happening to you lately?

Voters
22. You may not vote on this poll
  • Yes

    19 86.36%
  • No

    3 13.64%
Results 1 to 13 of 13
  1. #1
    Skaarj
    Join Date
    Mar 2004
    Posts
    1

    Default OpenGL Driver for UT2k4

    Atari needs to post an OpenGL driver for UT2k4
    asap
    kthx
    -Andy

  2. #2
    Iron Guard
    Join Date
    Jan 2004
    Posts
    720

    Default

    its in the demo
    isnt it?
    OpenGLDrv.dll

    in the ut2004.ini
    change it to this and save

    [Engine.Engine]
    ;RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=D3D9Drv.D3D9RenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    RenderDevice=OpenGLDrv.OpenGLRenderDevice
    ;RenderDevice=PixoDrv.PixoRenderDevice

  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    448

    Default

    Yes - it's there. Do what .:i:. said above.

  4. #4
    MSgt. Shooter Person
    Join Date
    Mar 2003
    Posts
    90

    Default

    WHY would you want to use it.

    its slower then the d3d..looks twice as bad.

  5. #5
    Skaarj
    Join Date
    Mar 2004
    Posts
    3

    Default Open GL

    I tried the code and so did my firend and it didn't work.
    Can you copy your entire portion for the ini file and post it
    Thanks alot

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    448

    Default

    I prefer the opengl look to directx/d3d. It looks deeper, more textured. Slower? Not on my boxes.

    Regarding the ut2004.ini file change. You need to comment out the current rendering engine and uncomment the opengl engine.

    Before:

    [Engine.Engine]
    RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=D3D9Drv.D3D9RenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    ;RenderDevice=OpenGLDrv.OpenGLRenderDevice
    ;RenderDevice=PixoDrv.PixoRenderDevice


    After:

    [Engine.Engine]
    ;RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=D3D9Drv.D3D9RenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    RenderDevice=OpenGLDrv.OpenGLRenderDevice
    ;RenderDevice=PixoDrv.PixoRenderDevice

  7. #7
    Skaarj
    Join Date
    Oct 2002
    Posts
    11

    Default

    Ogl would probably run faster in UT2004 as it does in UT2003, but you would most likely lose some of the kewl effects just like in UT2003, so I'll stick with D3D.

  8. #8
    Skaarj
    Join Date
    Mar 2004
    Posts
    3

    Default open GL prob

    I copied and pasted the section and this is what it displays
    UT2004 Build UT2004_Build_[2004-02-10_03.01]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 2396 MHz with 511MB RAM
    Video: No Video

    Can't find file for package 'OpenGLDrv'

    History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine

  9. #9
    Iron Guard
    Join Date
    Jan 2004
    Posts
    720

    Default

    no need to copy and paste
    delete the ut2004.ini(it will rebuild a new one once you run the game
    exit the game and go into the ini and un ; what you want to use

  10. #10
    Skaarj
    Join Date
    Mar 2004
    Posts
    3

    Default ....

    Sorry guys I must seem like an idiot...but I deleted the file and then made the changes and still it didn't work. Open GL works really smooth on my FX driver and the old UT works wicked with it. It gives me that gay ass error everytime.

  11. #11
    MSgt. Shooter Person
    Join Date
    Feb 2004
    Posts
    46

    Default

    One thing you need to remember is that when running any OpenGL application under Windows...it now runs as a layer on-top of DirectX using DirectX to load textures etc. so in essence you aren't gaining much from using it.

    Permafried-

  12. #12
    Skaarj
    Join Date
    Mar 2004
    Posts
    2

    Default Could This Help Us All...with opengl

    I'm at work now, away from my real "pc", so I havn't had a chance to implement what I have read, yet I have had the same problem with the open gl.... I found this site a few minutes ago dealing with all the problems we are having....
    http://cwdohnal.home.mindspring.com/utglr/:up:

  13. #13
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    448

    Default

    That's good to know - thanks perma. Fsckin windows....


    Originally posted by Permafried-
    One thing you need to remember is that when running any OpenGL application under Windows...it now runs as a layer on-top of DirectX using DirectX to load textures etc. so in essence you aren't gaining much from using it.

    Permafried-


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.