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Thread: Tcc1.06

  1. #1
    MSgt. Shooter Person
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    Sep 2002
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    40

    Default Tcc1.06

    What exactly does this line do?

    Checks=(FName="OpenGL32.dll",MD5="file not allowed",MD5Type=2,Optional=True)

    This will disallow the file OpenGL32.dll in the \System directory. Of course you can also specify absolute or relative paths in FName. It is important that you use MD5Type=2 and Optional=True.

    I added it because of most Tweaks you need to use OpenGL and not many players use it anyways.
    But it seems not to do anything.
    I tested it and still be able to use opengl .

  2. #2
    Redeemer
    Join Date
    May 2000
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    between the monitor and chair
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    Default

    it prevents people from having that file in their system directory.

    optional true is required because else people will be kicked when the don't have the file.

    Also I strongly suggest to not add this line, there are a lot of people who use opengl without bots. Besides there 's also a D3D bot out there.
    Michiel 'El Muerte' Hendriks
    Magicball Network - Little Big Adventure community
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  3. #3

    Default

    There's absolutely no reason why people would have the file OpenGL32.dll in their UT2003\System directory. UT2k3's OpenGL renderer is in the file OpenGLDrv.dll with indeed should never be added to the checks list. OpenGL32.dll in the System directory can only mean "wallhack" or something similar.

    I don't know who created the rumor that Anti TCC disables OpenGL by default, it's simply not true and versions 1.05 and later don't even have that feature anymore. :weird:

    Oh and please, it's Anti TCC.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"
    Note that your questions via PMs will be ignored if they actually belong in the forum.

  4. #4
    MSgt. Shooter Person
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    Default

    Has the stuttering issue been resolved with ver 106?

  5. #5
    Iron Guard
    Join Date
    Jun 2003
    Posts
    526
    ya nut seems ok now im running antitcc 106 and utparanoid 152 and no probs stop by and check it out yourself bro

  6. #6
    MSgt. Shooter Person
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    Dec 2001
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    103

    Default

    I installed 1.06 last night, and it ran fine for a few hours. However some stuttering did appear, although much, much better than earlier versions. Will await the time with patience until the next version is released, and give that a whirl.

  7. #7
    Iron Guard
    Join Date
    Jun 2003
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    526

    Default

    ya afew hrs later antitcc was acting up false positives me included people connecting being dropped so ill wait till the bugs are gone tired of explaing to ppl why and what an insecure client is .

    im sorry i just looked and was going to post my log but all the antitcc stff is long gone sorry bout that Wormbo next time ill be sure to save it if need be bro . I really appreciate your efforts your doing the community a great service here thanks !
    Ill be waiting for v107 :up:

  8. #8
    Skaarj
    Join Date
    Nov 2002
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    23

    Default

    Is there an official website for AntiTCC?
    What is the likely hood that it flags if you have a mod from another UT2k3 game type?

  9. #9
    MSgt. Shooter Person
    Join Date
    Oct 2002
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    Default

    Official website:
    http://www.koehler-homepage.de/Wormbo/

    Basically AntiTCC looks for certain set commands, since no mod or game type should be calling any set commands it should not be a problem. As far as the way it detects the No-Invis/huge Gorge hack I’m not sure.

    We have it on our server and it has been working great as far as keeping out the players with the illegal set commands, the only problem to date is a few players getting kicked from false-positive Playerskins at the end of the map and, “timed out while securing files.”, in the middle of the map.

    But the player skins false-positive it the infamous “Modified Package detected” at the end of the game and is due to UTSecure and not AntiTCC.

    BTW, the "timed out while securing files." was with V1.05. Havent installed 1.07 yet to see if it helps.

    Vlad

  10. #10
    Skaarj
    Join Date
    Oct 2002
    Posts
    11

    Default

    I've found if you put: UTSecure211.u and UTSecure211.int in your /UT2003/System folder, you'll no longer get those bs msgs (and a kick) at the end of maps.

  11. #11
    MSgt. Shooter Person
    Join Date
    Oct 2002
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    Default

    Originally posted by Shop@Warmart
    I've found if you put: UTSecure211.u and UTSecure211.int in your /UT2003/System folder, you'll no longer get those bs msgs (and a kick) at the end of maps.
    I have tried that, along with every other suggestion, none of them have stopped the "Modified Package Detected" msg.

    Vlad

  12. #12

    Default

    Originally posted by VladTepz
    I have tried that, along with every other suggestion, none of them have stopped the "Modified Package Detected" msg.

    Vlad
    Epic can't reliably replicate this, so you should try to help them if you know how to cause this by telling them the exact configuration and steps to cause the message to be displayed.

    If you have problems with Anti TCC, please report them with your exact server configuration, a log of the problematic match (if possible server- and clientside logs) and a description of what you or the player did, which mods are installed on the client, etc. Everything can be important, especially custom skins and models or also what mods you played before connecting to the server.
    Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives

    <@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"
    Note that your questions via PMs will be ignored if they actually belong in the forum.


 

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