Per-pixel Shading on UT2K3 Engine?
Does Unreal Tournament 2003 has support for per-pixel lighting? or do i've to use the Splinter Cell like lighting? (Projected Lighting), 'couse i'm on the middle of something and Per-Pixel Lighting is exactly what i need.
If UT2K3 engine supports it, can please someone tells me how to use it?
Thanks in advance
So... this means that absolutely nobody knows it?
C'mon guys, i REALLY need a hand with this, it's very important.
IF you mean real-time lighting like DOOM III has then the answer is no. I don't know if Epic has an advanced engine in the making that does support it, but i don't think so. As far as i know only DOOM III has it and that is because it doesn't have big outdoor maps like UT2003 has.