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  1. #1
    Redeemer
    Join Date
    Sep 2001
    Posts
    1,187

    Default Static mesh does not accept lightning

    I've got a static mesh that refuses to be lit. It has the same lightning all over. It's the actual mesh, no matter where I place it, after rebuild, it just looks unlit. Not totally black, just unlit.

  2. #2
    Redeemer
    Join Date
    Sep 2002
    Posts
    1,517

    Default

    properties > lighting > special lit > false

    if thats not it, delete the mesh and re-add it.

    or it could be properties > display > unlit > false

  3. #3
    Redeemer
    Join Date
    Sep 2001
    Posts
    1,187

    Default

    It happens every time I use the static mesh, and I haven't set it to unlit

  4. #4
    Redeemer
    Join Date
    Sep 2002
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    1,517

    Default

    is the texture on the mesh self illuminating? as in, a shader with a texture in the "self illumination" slot.

  5. #5
    Redeemer
    Join Date
    Sep 2001
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    1,187

    Default

    Nope, just a normal every day texture.

  6. #6
    Iron Guard
    Join Date
    Sep 2002
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    512

    Default

    Not using ambient lighting for the level are you ?

  7. #7
    Redeemer
    Join Date
    Sep 2001
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    1,187

    Default

    A little, but there is a sunlight actor and loads of other lights aswell so it's never ONLY lit by the ambient light. If it is (I've got it placed twice) - they somehow both times managed to evade the light. They're bins, so they are placed in corners. One quite remote, but the other is in a small room that is lit by 4 lights.

  8. #8
    Redeemer
    Join Date
    Sep 2002
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    1,517

    Default

    meshes dont like ambient lighting. dont use ambient lighting, it sucks. learn how to do good lighting, and avoid ambient like the plague.

  9. #9
    Redeemer
    Join Date
    Apr 2003
    Posts
    1,117

    Default

    Originally posted by Bonehed316
    meshes dont like ambient lighting. dont use ambient lighting, it sucks. learn how to do good lighting, and avoid ambient like the plague.
    Agreed

  10. #10
    Redeemer
    Join Date
    Sep 2001
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    1,187

    Default

    Ambient lightning is vital IMO, it's very little, but enough to prevent totally black spots. O

  11. #11
    Redeemer
    Join Date
    Sep 2002
    Posts
    1,517

    Default

    ambient lighting is weak. if you dont want dark spots, use dim lights with high radii. no map that ships with the game has ambient lighting. and your static meshes are screwing up because of it.

    if your sunlights are giving you black spots, try using two of them. one facing one way with a brightness of, say, 96, and the other facing the other way with a brightness of, say 22. this will brighten up the dark spots, but not cast any shadows. by adjusting the angle and color of each light, you can get some nice looking light in the area.

    there is simply no excuse for ambient lighting except laziness.


 

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