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  1. #1
    legacy-Noctivagus
    Guest

    Post New Beginner tutorial...UPDATED 12/05/02

    Hey Folks,

    I just put up a couple of beginner tutorials for UED 3.0. Feel free to check 'em out and let me know what you think. They're aimed at the complete beginner to offer a foundation on which to build, but I'd appreciate it if those of you already familiar with the editor gave them a once over. Are they helpful for beginners? Too much? Too little? Also, if you find something wrong in the methods mentioned, let me know so I can correct it. Any comments are appreciated.

    The links are

    Table of Contents: http://www.planetunreal.com/architec...rst_level.html

    Part I
    http://www.planetunreal.com/architec...vel_part1.html

    Part II
    http://www.planetunreal.com/architec...vel_part2.html

    Part III
    http://www.planetunreal.com/architec...vel_part3.html

    Part IV
    http://www.planetunreal.com/architec...vel_part4.html

    Part V
    http://www.planetunreal.com/architec...vel_part5.html

    Part VI
    http://www.planetunreal.com/architec...vel_part6.html

    Part VII
    http://www.planetunreal.com/architec...vel_part7.html

    Part VIII
    http://www.planetunreal.com/architec...vel_part8.html

    Part IX
    http://www.planetunreal.com/architec...vel_part9.html

    And, these tutorials were written by others:

    Level Preview Pics
    http://www.planetunreal.com/architec..._tutorial.html written by Kosh

    Lifts and Movers
    http://www.planetunreal.com/architectonic/lifts.html written by Rob Nelson

    Lifts and Movers Part II
    http://www.planetunreal.com/architectonic/lifts2.html written by Rob Nelson



    Enjoy!

    Noctivagus
    Last edited by legacy-Noctivagus; 12-05-2002 at 07:35 PM.

  2. #2
    legacy-me again
    Guest

    Default

    good job. When you have a complete tut done please let us know.

  3. #3
    legacy-MannyFresh027
    Guest

    Default

    looks good. thats about how far i already was in unrealed. i cant wait for the next part of the tutorial.

  4. #4
    legacy-Preeminence
    Guest

    Post

    Very nice thus far as a complete and total (obviously) newbie, it helped a lot, as the UED 2.0 tutorials that I keep finding help a bit, but anything past basic room creation and whatnot seems to be at least a little different in 3.0. Looking forward to the next one(s).

  5. #5
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    110

    Default

    Noc. Thanks muchly for this tutorial. For once I actually made my first box shaped room. Yay me!!! I've sent you an ICQ message with details of a minor annoyance I'm encountering. Basically I'm trying to select the light but when I try to use the CTRL+LMB method I'm just reselecting the original cube. What the hell am I doing wrong??

  6. #6
    legacy-Baller
    Guest

    Default OMG....

    THIS IS WHAT I'VE BEEN LOOKING FOR! THX FOR TAKING THE TIME TO MAKE THIS TUTORIAL, KEEP ADDING TO IT PLZ!!!

  7. #7
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    80

    Default

    awesome
    thanks man, keep them coming

  8. #8
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    37

    Default

    hey guys try http://www.birrabrothers.com/drac/dmain.asp?dbp=18

    its got EVERYTHING.......but im bored of map editing i want to edit some models.........how

  9. #9
    Skaarj
    Join Date
    Aug 2002
    Posts
    3

    Default

    I started mapping three days ago, this was better and more deatil than the ones I read. Nice on m8 wish i'd seen this before i started.

    Basically I've done the single room and I've added corridors and some other rooms and messed about with stair, boxes and anything else i could easily mess with.

  10. #10
    Skaarj
    Join Date
    Sep 2002
    Posts
    19

    Default

    Just wanted to add to all the other posts, how much appreciated your tutorials are. It's actually one of very very few ones that actually explain everything from scratch. Eagerly awaiting your next addition...

    keep it up

  11. #11
    legacy-Noctivagus
    Guest

    Cool

    Thanks for all the great compliments!

    I just finished Part III of the tutorial. I'd planned on adding more to this tutorial, but fell into a texture alignment trap that needed more explaining, so I kept the info with just that. I didn't want to fry anyone's brains with information overload .

    Again, if you have any questions, comments, or concerns about the new info, let me know. Your comments help me to improve the tutorials.

    Thanks!

    Noctivagus

  12. #12
    legacy-SlyboneS
    Guest

    Default

    Very good tutorial. The texture aligning is very good and I think not well covered in other tutorials.

    One thing you might want to change is that when you do the intersecting corridor it's usual to make it longer than you need and then use intersect to avoid BSP holes.

  13. #13
    Skaarj
    Join Date
    Aug 2002
    Posts
    21

    Default

    Thanx. Very Helpful... keep it up

  14. #14
    Skaarj
    Join Date
    Sep 2002
    Posts
    10

    Default

    Very nice tutorial, would be most interesting to see it continued

    Lily

  15. #15
    legacy-mthomas935
    Guest

    Default

    Nice:up:

  16. #16
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    264

    Default

    This is very nice and I'm grateful that you have taken your own time to do this for others. It really is a great thing... one question, and I know you're going to cover it in the next part, but how in the heck do you put in guns!!! It kills me... it was so easy in UT.

  17. #17
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    264

    Default

    Nevermind, search is a wonderful thing. Sorry. And GJ again on the tuts.

  18. #18
    Skaarj
    Join Date
    Aug 2001
    Posts
    8

    Default

    Very cool, I was unnaware you could rotate/pan textures. That's going to help me a lot!

  19. #19
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    110

    Default

    What the hells this doing on page 2?? Noc. As soon as possible please could you cover stairs. Mine keep disappearing when I try to create them. Thanks muchly.

  20. #20
    legacy-Calne
    Guest

    Default

    Really great tutorial, brilliantly written for nOObs like me who are wet behind the ears at mapping. I really enjoyed it, thanks so much for your effort in helping others

    I did get stuck when pressing the subtract button - nothing happened, no default textures, it remained with the wireframe room. It took me ages to realize that i needed the textures button depressed in the perspective window. Maybe you'd like to put a note on that in your tutorial.

    Stunning piece of work though, can't wait for part 4!! I am a good person to give feedback because I am a total mapping virgin, lol!!

    Thanks again.

  21. #21
    Skaarj
    Join Date
    May 2002
    Posts
    4

    Default

    Great tutorial indeed!

    Cant wait till the other ones go online...could really need some help

  22. #22
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    80

    Default

    i think this thread needs to always stay at the top

  23. #23
    legacy-Axel40
    Guest

    Default

    just wanna say thanks and bump this at the same time.

    I have already made maps but im looking forward to the more tecy stuff that comes later.

    I'll keep checking the page for updates, thx again


    Axel

  24. #24
    legacy-LazyOverLord
    Guest

    Default Thnx

    Hey thnx for the tutorial. It does help even those of us that are fairly computer illiterate can figure out what is going on and how to figure out how to figure out things on our own.

  25. #25
    legacy-Preeminence
    Guest

    Cool I wuv j00

    Still going nicely, hope to see them continued, and something of a bump too I guess.

    Sticky this thread! It's the ultimate UED 3 tutorial!

  26. #26
    MSgt. Shooter Person
    Join Date
    Oct 2002
    Posts
    264

    Default Re: I wuv j00

    Originally posted by Preeminence
    Sticky this thread! It's the ultimate UED 3 tutorial!
    :up:

  27. #27
    legacy-phadeaway
    Guest

    Default

    finally a tutorial i can actually use.

    good job!

  28. #28
    legacy-Preeminence
    Guest

    Default

    Nooo no 2nd page for this thread... back to the top! Before this, when a tutorial would say to move a builder cube, I wouldn't even know how to do that! Ctrl+click? Who thought of that? This guy explains everything! Make Part IV pleeease!

  29. #29
    legacy-MrPacketloss
    Guest

    Default

    Great job I love it

  30. #30
    Skaarj
    Join Date
    Apr 2002
    Posts
    5

    Default

    Thanks a ton for the tutorial, that really helped me to get started ande xtremely informative, much apreciated:up:

  31. #31
    legacy-Noctivagus
    Guest

    Default At last!

    Well, I just put the finishing touches on Part IV of the tutorial, and it's uploaded and ready to go. The link is http://www.screenwritersworkshop.com...vel_part4.html .

    I'm also about to begin work on Part V. (I made the mistake of drinking a cup of coffee at about 10 p.m., and sleep isn't happening for a little while yet. )

    Now, as you work through this next installment, don't pull out your clubs and start beating me...I still haven't gotten to adding weapons yet. I covered a lot of information on adding static meshes and stairs as well as touching briefly on optimization of BSP brushes. But, I promise that weapons will be included in Part V.

    As always, I'm open to any comments you have--good or bad. And, thanks for all the positive encouragement. They've served as a great motivator to get these tutorials written! :up:

    Enjoy!

    Noctivagus

  32. #32
    legacy-Baller
    Guest

    Default waiting patiently for part 5....

    Seriously, don't stop! It's really easy to follow the way you lay it out. Keep up the good work!

  33. #33

    Default

    Just to reiterate what everyone else has already said.. great work! :up:

    I used to be pretty handy with UED a couple of years ago, but have long since forgotten it's nook and crannies. Your tutorials are bringing it all back as well as teaching me the new aspects of the editor.

    Thanks for putting in all the effort, hugely appreciated.

  34. #34
    legacy-Krak3n
    Guest

    Default

    Good work, easy to floow setp by step titorials, nice one

    I did editing with the Q3 engine and honstely i'm find this esditor harder to move objects around, in radient all you did was hihlight a entity and drag it, here, holdingdown shift, control etc is a bit harder to get used to, but i'm slowly getting there.

    When do doors and sky box's come in?

  35. #35
    legacy-Calne
    Guest

    Default

    Stunning tutorial, keep up the good work.

    Just wondered if you were going to put it into pdf or Word format?

  36. #36
    Skaarj
    Join Date
    Sep 2002
    Posts
    15

    Thumbs up

    Noctivagus !!! This Tutorial totaly rocks!!!! Thanks for the effort!!!

    Is it be possible to get a downloadable version of it in .doc format or other??
    So I can save it and Print it.. some things don't always print properly from IE.

    Thanks Again!!!!

    -IJ

    :up: :up:

  37. #37
    legacy-Calne
    Guest

    Default

    Originally posted by IronJammer
    Noctivagus !!! This Tutorial totaly rocks!!!! Thanks for the effort!!!

    Is it be possible to get a downloadable version of it in .doc format or other??
    So I can save it and Print it.. some things don't always print properly from IE.

    Thanks Again!!!!

    -IJ

    :up: :up:
    Your right, I am having trouble printing it too, formatting and fonts get screwed occasionally. It would be great if it was in pdf or doc format.

  38. #38
    legacy-Mac3
    Guest

    Default

    Your tutorials are amazing...

    Thanks so much for putting in the effort. I thought you may forget about doing the rest of them, as they must take up a lot of your time... but I was so excited when i saw the updated thread.

    Feel free to put a small guest book or message board on your site so we can put our messages of thanks down for all to see.

    Keep up the good work! We all appreciate it.

    May be we can make this a sticky, as it is what many people are looking for!

  39. #39
    legacy-flabioh
    Guest

    Default Nice Job! However...

    First off, simply spectacular tut. I haven't seen a more thorough and step by step one yet. However, I seem to be having trouble with the lighting step. I don't know if it is something stupid I screwed up before using the tutorial or what, but I can't seem to get proper lighting. I am following your instructions exactly, and everything looks honky dory up to the point where I am looking at the dynamic lighting perspective and the lighting looks just fine with the single light lighting up all four walls, the ceiling and floor. However, as soon as I hit "build lighting" or "build all" the dynamic perspective window shows only a couple of walls lit and maybe the ceiling. I will then try and adjust the light a little, and as soon as I do the lighting looks fine again. However, when I build again, the same thing happens: only a couple of walls will be lit and the others completely black. Is there some type of build option I could have screwed up? Or is there something else that is going on? Any help would be appreciated. Oh, and I have tried redoing the map about 5 times with the same results. Thanks again for the tutorial though!

  40. #40
    legacy-kevlar69
    Guest

    Default

    As everyone else has said, thanks for the tutorial, it great, but I don't think my wife will thank you, I'm addicted!

    A quick question, is it possible to line up the little bridging sections with the hallway perfectly? I don't seem to be able to do it. If you line up the leading edge with the floor, you get holes on the sides where the little angle pieces end higher than the leading edge. If you line up the top edge with the hallway floor you get a shimmering where textures overlap. If you set the top edge one unit below the hallway floor, it works ok but you get a small step. Am I missing something here?

    keep up the good work

    Kevlar69


 
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