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  1. #81
    legacy-Icecool
    Guest

    Default

    Goo job Noctavius, keep up the good work man! :up:

  2. #82
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    110

    Default

    Corpsewalker. Go back to the first page. Noc, has changed the links for the tutorial, and the links are in noc's first posting.

  3. #83
    legacy-Corpsewalker
    Guest

    Default

    damn...im waiting n waiting n wating...
    how long is part V out allready???

    well...now cant wait for Part VI!!!

    can you make also an tutorial about jumpads, lifts and other movers??

  4. #84
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    I think we should just trust Noctivagus (he who flies by night).
    I asked prematurely for a terrain tutorial, and hes doing it next, I feel sure he is going to adress the issues everyone is interested in in time.
    Trust in him.

  5. #85
    Skaarj
    Join Date
    Sep 2002
    Posts
    4

    Default

    very very good tutorial, nice and clear, especially for us Editor n00bs thanks alot man, keep em coming...

  6. #86
    Skaarj
    Join Date
    Jul 2002
    Posts
    14

    Default

    Best tut i have seen done upto part 4 gonna have a look at part 5 now, Noctivagus way you discribe everything makes them a joy to use one little request, I have made an br level using the tut as a ref but now stuck on how to get the ball and goals to work if you could put this in your one of you next parts this would be of great help.

  7. #87
    legacy-Axel40
    Guest

    Default

    Part V all done an dusted, hurry up an make part VI Im just kidding.
    Very nice job Noc, i really enjoyed part V, its all coming back to me now.
    One question for you though.

    When you say in your tute (and this is a 'for instance') "when the player moves SHE will see" etc etc
    How come you use the she word and not HE, not sexist or anything, its just unusual terminolgy in this male dominated world in which we all live, ie gaming/mapping.
    Are you female perchance? Anyway, not important, its just a word but it did set me wondering.

    Thx again Noc, really greatfull.

    Axel

  8. #88
    Skaarj
    Join Date
    Aug 2002
    Posts
    21

    Default

    Hi. :up: :up: :up:
    Thanx again Noctivagus for the tutorials. I've only just got part V because i was updating the old page instead of looking here.

    At last i can finish my two levels. Please can you enlighten me on how to create Skybox's and Lava/water .

    I know you still have alot to cover mate and real life gets in the way. Keep up the good work, i can't wait for Part VI.

    :up: Oh.... I like the idea of Epic including this Tut in a Patch. That would be cool. So Epic if your listening. Headsup :up:

  9. #89

    Post

    Wow, Nice!

    I consider myself a reasonably experienced mapper with the old editor, but I learned a lot from this tutorial. I doint care for thea way this editor is laid out in places, but your tutorials have helped to ease the transition. I think I might come out of mappiing retirement after all!

  10. #90
    MSgt. Shooter Person
    Join Date
    Sep 2002
    Posts
    169

    Default DOC PDF

    Chapter 5 has been converted to Word2000 and PDF formats. The update has also been added to the complete tut documents, again in Word2000 and PDF formats.

  11. #91
    Skaarj
    Join Date
    Oct 2002
    Posts
    19

    Default

    bump goddamnit

  12. #92
    legacy-flabioh
    Guest

    Default Hosting of pdf and doc files?

    Hey Worf, have you managed to get those files hosted? If not I'd be willing to host them on my website. Email them to me at lmadsen@socwk.utah.edu and I'll put them in the downloads section. I have plenty of bandwidth to burn...

  13. #93
    Skaarj
    Join Date
    Aug 2002
    Posts
    21

    Default

    Hi.
    I've been following your Tutorial and have finished my first map.

    Please can you give me as much detail as possible as i want to learn as much as possible, so if there is something wrong no matter how minor tell me and i'll fix it.
    This includes:
    Weapon placement
    Textures (used or alinment)
    The placement of the Static Meshes (are they in the way?)
    BOTs paths
    Overall flow
    and anything i have not mentioned.

    Screenshots
    http://www.gameover.org.uk/ut2003/ve...tinction01.jpg

    http://www.gameover.org.uk/ut2003/ve...tinction02.jpg

    http://www.gameover.org.uk/ut2003/ve...tinction03.jpg

    http://www.gameover.org.uk/ut2003/ve...tinction04.jpg

    http://www.gameover.org.uk/ut2003/ve...tinction05.jpg

    Download
    http://www.unrealplayground.com/download.php?mapid=1166
    Thanx again for the tutorials

  14. #94
    legacy-Preeminence
    Guest

    Default

    Page 4? I think not! BUMP

  15. #95
    legacy-Corpsewalker
    Guest

    Default

    @ MalOSB:
    fine map...wich static meshes U took for the walkways??

    had you taken everything from the tutorial and just changed textures or also the walkways from the samllroom in the bigroom?

    PS:
    where i have to unzip the files if i downloaded a map??

  16. #96
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    I do not mean to be pushy, truly I dont but do we have an eta for the terrain tutorail as I would very much like to know when we can expect it so I can allocate some time to working with it (work etc).

    Sorry if I sound "whiney" but like I said the tutorails are so excellently done and I can work with them so well.

    Or is Noctivagus having problems with the tutorial too? Joke.

    Oh and BUMP

  17. #97
    MSgt. Shooter Person
    Join Date
    Jun 2002
    Posts
    192

    Post

    i learned whit ur tuto, but linked from beyond unreal

    its the best till now

  18. #98
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    Anybody know of any really good terrain tutorails for Unreal Ed 3.0?
    Seems to be a little thin on the ground, and UDN have mailed me telling me that the "Offical Guide" to using 3.0 will be with us by spring 2003. Cheers for that.

  19. #99
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    Anybody know of any really good terrain tutorails for Unreal Ed 3.0?
    Seems to be a little thin on the ground, and UDN have mailed me telling me that the "Offical Guide" to using 3.0 will be with us by spring 2003. Cheers for that.

  20. #100
    legacy-amarok80
    Guest

    Default hit a problem !

    Thanks for the tuts - they are very good.
    I have been following them carefully, but I hit a problem when starting part 5.
    I added the weapon base, set the weapon type to flak cannon as suggested and saved, then click on build all - fine until it comes to building the paths when unrealed 3 crashes with an invalid page fault.
    Anyone else getting the same problem?

    I am using win98 with the unrealed patch.

  21. #101
    legacy-Wamplet
    Guest

    Default

    Thank you for an awesome tutorial.

    I had made only one small box map in Unreal 1.

    Last week i made Some more stuff and when i finally found your tutorial, it helped explain a lot. I managed to figure out how to do all the cutting and stuff on my own, but finding textures and other simple stuff like that was the greatest value i got from the tutorial.

    I hope you keep making more.

  22. #102
    legacy-Choc
    Guest

    Default Re: hit a problem !

    Originally posted by amarok80
    Thanks for the tuts - they are very good.
    I have been following them carefully, but I hit a problem when starting part 5.
    I added the weapon base, set the weapon type to flak cannon as suggested and saved, then click on build all - fine until it comes to building the paths when unrealed 3 crashes with an invalid page fault.
    Anyone else getting the same problem?

    I am using win98 with the unrealed patch.

    I have the same problem, but I am using windows xp.

    Choc:cry:

  23. #103
    Skaarj
    Join Date
    Sep 2002
    Posts
    7

    Default

    I had the same problem.
    Just download the patch and no more crashes.
    I think it's somewhere @ epicgames.com

  24. #104
    MSgt. Shooter Person
    Join Date
    Apr 2002
    Posts
    216

    Post easy fix for now

    The error with the editor crashing out once a weapon base has been added is due to a bug and will be fixed with the first patch for ut2003 from epic.

    Easy fix for now......

    Every time you load the editor up, go to the build options (3rd button from the right at the top) and take the tick out from define paths at the bottom - then click the x in the top right of the build options window. Now you can just build the map as normal.

    Hope that helps!

    CurlyJ

  25. #105
    legacy-ORiGINAL
    Guest

    Default

    whoa this is wikid. This helped me so much to get started, i was a WorldCraft HL mapper b4 so this helped me get a grasp on the UT Mapping situation.

    One think I would really like though is a Liquids section, I am havinr REAL trouble getting this done. If not maybe someone can gimme a link to a UED 3.0 liquids tutorial.

  26. #106
    legacy-Preeminence
    Guest

    Default

    Yep, if you add a weapons base and try to do a build all, it screws up the game. If you're like me though and too lazy to d/l a patch, just save the level, close editor, reopen editor, and build all. That should work too

  27. #107
    legacy-Noctivagus
    Guest

    Default

    Originally posted by Taliesin-DS
    I had the same problem.
    Just download the patch and no more crashes.
    I think it's somewhere @ epicgames.com
    (Finally I'm able to read the forums...any word on the new servers so more than just 2000 people can read the forums at one time? )

    Actually, the patch is a very quick download...and I'm on dialup (only for another two weeks...Woo Hoo!!!!). There's a bug that causes the editor to crash when it's building paths between the player start and the weapon base. The patch fixes it.

    Noctivagus

  28. #108
    MSgt. Shooter Person
    Join Date
    Apr 2002
    Posts
    216

    Default

    i cant find a patch??
    Can u post the link for me please??

    Thanx!

  29. #109
    legacy-Noctivagus
    Guest

    Default

    Originally posted by CurlyJ
    i cant find a patch??
    Can u post the link for me please??

    Thanx!
    Oh...oops...I meant to do that in my last post. The link is http://unreal.epicgames.com. It's the "Unreal Tournament 2003 Tools Update."

    Enjoy!

    Noctivagus

  30. #110
    legacy-varIant
    Guest

    Default

    It's on the Unreal Technology page - just look that up in google (sorry I'm too lazy to find it myself - I'm about to go to bed).

  31. #111
    legacy-Choc
    Guest

    Default

    The patch can be found here.


    http://unreal.epicgames.com/files/editorupdate.zip

    Just unzip and replace your Engine.dll (UT2003/System/Engine.dll)


    Regards Choc

  32. #112
    legacy-Corpsewalker
    Guest

    Default

    plz Noctivagus
    can you make a part of tutorials also about lifts, jumppads and water or slime (liquids)???

    i think they cant miss in a map cause its boring to walk only about ramps n stair...
    thx!

  33. #113
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    I think its about time my Noctivagus posted to advise that all is well and the terrain tutorail is under way.
    Sure hope nothing bad has happened.Its been days now.

  34. #114
    MSgt. Shooter Person
    Join Date
    Apr 2002
    Posts
    216

    Default

    I feel like an addict going cold turkey!
    any news on part 6 might help the cold sweats!!!.
    LOL

  35. #115
    legacy-Noctivagus
    Guest

    Default

    Originally posted by Wolv34ine
    I think its about time my Noctivagus posted to advise that all is well and the terrain tutorail is under way.
    Sure hope nothing bad has happened.Its been days now.
    LOL!

    Okay...here's an update: The terrain tutorial is started, and I plan on continuing it tonight. I got a little sidetracked today when I started working on the website and fell into a PHP trap (that trap being I have no clue how to use it... ). So, after finally putting my brain to rest for a bit, I'm going to continue the tutorial with the hopes of having it ready by tomorrow.

    Stay tuned...

    Noctivagus

  36. #116
    legacy-Wamplet
    Guest

    Default

    Bless you Noctivagus,

    Your tutorials are the best!

    Keep 'em comin!

  37. #117
    Skaarj
    Join Date
    Aug 2002
    Posts
    21

    Default

    HI.

    I think what we should be asking is can we help in any way?
    Is there something you need that we could do to speed up your Tutorial and lighten the load as it is?

    I offer my services to you.... Not sure what i can help... but i will do what i can...


  38. #118
    Redeemer
    Join Date
    Oct 2002
    Posts
    1,100

    Default

    Thankyou for the update on your progress.

    Great work.

  39. #119
    legacy-Krak3n
    Guest

    Default

    Very nice tuts, can't wait for the terrain one. I'm finding conflicting tutorials out there, most of which either don't work or don' contain the right amount of information for a total n00b when it comes to terrain like me. :down:

  40. #120
    legacy-dumbass
    Guest

    Default

    I hate going with flow, so:

    This Tut sucked.....


    ... my nipples and made me happy :up:


 
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