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Thread: [VIDEO] How To Import Multiple Animations in One Timeline, Choose Frame Range 3ds Max

  1. #1
    evernewjoy
    Guest

    Lightbulb [VIDEO] How To Import Multiple Animations in One Timeline, Choose Frame Range 3ds Max

    Dear Community,

    In this tutorial I am providing you with a video of how to import multiple animations from a single timeline in 3ds Max.

    Features and Advantages:

    1. Using the tool presented in this video (created originally by Epic and updated for 2013 max by awesome person named Gildor), you can specify multiple exact frame ranges from your animation timeline to export as separate sequences!

    2. Using the tool, you do not have to select your skeleton, you just have to open the max/maya file containing your animations.



    ~~~

    Why Not Use FBX?

    Review a thread such as this to see the issue with multiple animations + FBX + 3ds max

    how to import multiple animations from 3ds max


    If you are trying to export multiple animations in one timeline as an FBX using 3ds max you will probably find it very hard!


    When I imported the .FBX file for the model you see in the video, which I obtained from 3dfoin, I ended up with a single animation sequences that was 90 seconds long and contained 2700+ frames.



    ~~~

    Obtaining the ActorX plugin

    You can download the Actorx.dlu plugin here if you use 3ds max or Maya 2012/2013:

    Gildor's Download Page
    http://www.gildor.org/downloads

    If you have an older version of 3dsmax/Maya, just look in your install/binaries/actorX directory.



    ~~~

    But Rama, ActorX Is Deprecated

    1. If ActorX was so utterly deprecated that no one was quietly using it for issues such as multiple animation importing,

    then Epic would not be happily providing the ActorX.dlu plugins with every single UDK version in the binaries/actorX directory, for every single version of Maya/Max up to 2011

    2. And ActorX workflow is actually quite fast for a large number of anims, I imported 48 different animation sequences in about 20 min!

    3. And I can actually get my character in-game with all the 48 animations created by the wonderful artists at 3dfoin!




    ~~~

    Special thanks to Gildor

    Gildor took it upon himself to re-write the Epic ActorX plugin code to work with the new underlying code structure of 3ds Max 2013

    Thank you Gildor!

    ~~~

    Summary

    Now you can easily export specific frame ranges from your animation sequences and import them into UDK!

    Enjoy!

    Rama



    PS:

    UDN Tutorial For 3ds Max ActorX Plugin

    UDN ActorX Tutorial

    PSS: Again the model you see in this video is not my own, I licensed it from 3dfoin

  2. #2
    Soverance
    Guest
    This tutorial was insanely helpful after I purchased assets from the same studio, 3dfoin, and encountered the exact same issue. Can't thank you enough!

  3. #3
    gaz661
    Guest
    thanks evernewjoy( and Gildor).I didn't know about this plugin.i love actorx and am not so keen on fbx.

  4. #4
    evernewjoy
    Guest
    Quote Originally Posted by gaz661 View Post
    thanks evernewjoy( and Gildor).I didn't know about this plugin.i love actorx and am not so keen on fbx.

    Quote Originally Posted by Soverance View Post
    This tutorial was insanely helpful after I purchased assets from the same studio, 3dfoin, and encountered the exact same issue. Can't thank you enough!


    Hee hee!

    Glad this helped both of you out!



    Rama

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