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Thread: AS-RT-MirrorsEdge WIP

  1. #41
    UnShame
    Guest
    Changed skybox and replaced fog with gradients. Unsmoothed static meshes to better mesh (heh) with the geometry of the levels.
    [shot]http://imgice.ru/images/2016/04/30/y8kTG.jpg[/shot] [shot]http://imgice.ru/images/2016/04/30/d53lV.jpg[/shot] [shot]http://imgice.ru/images/2016/04/30/SZR89kila.jpg[/shot]

  2. #42
    BomBerWill
    Guest
    Is that fog on the last one ? look a bit weird. The rest could almost be use as is in Mirror Edge. Bonus and Secret level in assault ? How will they work ? Bonus = After the end & Secret level = Stand alone objective maybe.
    It looks better each time you post an update, I actually keep UT2k4 install because high quality stuffs like your maps are upload every now and then.
    Keep up the good work.

  3. #43
    UnShame
    Guest
    What I meant by no fog was that I removed fog from the skybox. The last level has fog in the level itself because of how big it is.
    This is a trial level not classic Assault. The point of this kind of a map is to get to the end by jumping over stuff. So it's like Mirror's Edge in that regard.
    The bonus and secret levels are unlocked by collecting runner bags along the way. There are two tires of them in the level. Yellow bags unlock the bonus level and there are signs that guide players towards them (again, like in Mirror's Edge). Red bags unlock the secret level and to find them you'll have to explore the level a lot. Secret level leads to an alternative ending.

  4. #44
    LordBret
    Guest
    Hi UnShame,

    Have you an idea, an estimation for the release of the final version?

    Thanks.

  5. #45
    UnShame
    Guest
    June 7th

  6. #46
    UnShame
    Guest
    Finished another level, just one more to go.

  7. #47
    UnShame
    Guest
    Was messing around in the editor, this was the result

  8. #48
    Demo
    Guest
    Hope this project is still alive...looking pretty sweet.

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