My company all works in Maya, and they hired me on as an intern to work with UDK. However, I've never imported models before, but I don't seem to be able to import .ma or .mb files. What filetype is needed for this?
(Also, is it just me, or is the search function here extremely difficult to use/find anything useful?)
You can rig and animate your meshes in Maya and export as FBX and it'll keep your animation. Currently, UDK supports importing meshes that have Bones, Morphs, and Rigid animation (just animating object positions/rotations/scale without being rigged with bones or morphs). If you have some weird rigs and constraints you may have to set the FBX exporter to bake the animations in.