I've read up on how to create realtime reflections using a simple material and I think I understand how to do that using a render texture. Now, I'm wondering how to attach a ReflectionActor to a player's visor. How would I go about doing that?
Not really, no. What I meant was - if my player model had a visor (like Halo or Crysis) how would I attach a SceneCaptureReflectActor to my player's helmet so his visor reflect the world in front of him. I realize that this is impractical if I were to use it in an actual game, as it causes a decent performance hit, but I'm using this as part of a tech demo so to speak.