I just want to use Kismit, no code, also i want it to hurt me when it touches me because its a zombie.
You can't. Using a trigger volume to trigger the damage to the player is the only way to do it with Kismet, and you already said you don't want to do that. The only other possible way is to code this behavior yourself.
I'm fairly new to this, but from what I researched about it, the best way to go, is to code a SequenceEvent Bump, and change your pawn code, or even the Actor code, to fire TriggerEventClass for this SeqEvent when Bump is called. Sorry for not being able to help you further.
Yes ill take the files thank you now I can do it with a dynamic trigger but the only problem with that is that the dynamic trigger will not attach itself to tbe pawn no matter what, I have used the attach to actor in conjunction with level loaded but it just wont move with the pawn. The pawn is being spawned via a path node, not sure if that affects anything. So if you can help me to get the trigger volume to move with the character then ill do that.