so have this GFx Movie with some dynamic texts

Code:
class GFxGladiatorInventory extends GFxMoviePlayer;



var GFxObject Root;
var GFxObject   Text1;
var GFxObject   Text2;
var string myString;
var GladiatorPawn MyPawn;



function bool start (optional bool StartPaused = false)
{

local PlayerController PC;
local GladiatorPawn GP;
local GladiatorPlayerController GPC;

super.start();
Advance(0);
tickHud(0.75);

Root = GetVariableObject("_root");
myString = Root.GetString("MyString");

Text2= GetVariableObject("_root.textb");
Text1= GetVariableObject("_root.texta");
Text1.SetText("hello");
Text2.SetText(MyString);
GetPC().WorldInfo.Game.Broadcast(GetPC(), "YourHudWorks");

PC=GetPC();
GP=GladiatorPawn(PC.pawn);
GP.gladiustaken=true;
GPC=GladiatorPlayerController(PC);

GetPC().WorldInfo.Game.Broadcast(GetPC(), "YourHudWorks");




if (GPC.gladiustaken==TRUE)
{ text2.SetText("you've Taken A gladius");}

return true;

}

function TickHud(Float DeltaTime)
{
local PlayerController PC;
local GladiatorPawn GP;
local GladiatorPlayerController GPC;

GetPC().WorldInfo.Game.Broadcast(GetPC(), "YourHudIsBeingTicked");
PC=GetPC();
GPC=GladiatorPlayerController(PC);



if (GPC.gladiustaken==false)
{
 text2.SetText("you've Taken A gladius");}

}

Function CheckVariable()
{
local PlayerController PC;
local GladiatorPlayerController GPC;

PC=GetPC();
GPC=GladiatorPlayerController(PC);

 if(GPC.gladiustaken==true)
 {
 GetPC().WorldInfo.Game.Broadcast(GetPC(), "YourHudIsBeingTicked");
 }
}

function CallMyActionScriptFunc()
{
     ActionScriptVoid("_root.addnow");
}

defaultproperties
{

}

There's a TickHud function wich just broadcasts amessage , but it just only broadcast it once , and i supose it should broadcast it like every 0.75 seconds , how to tick a HUD properly?
so if for example a variable of somewhere changes , something happends .

If i could set a timer this would be work done , but you can't with GFx movie.. any similar function so i can tick it¿


Nevermind Resolved. Just created my own HUD class and inserted there the tick hud function in it