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Thread: Problem Using UDN skeleton

  1. #1
    U F O
    Guest

    Problem Using UDN skeleton

    Ok i downloaded the max files for the skeleton . but i have some problems :

    1- It gives me a Biped skeleton that is pointing in Y+ axis. shouldn't it be pointing at X+ axis ?
    2- What do i do with a biped ? i'm sorta new to animation with bipeds. Do i Rig the mesh to the bipeds or the bones ? what did the UDN page mean about "Baking " the animations into the bones ? how to do that ?

    3- i cannot rotate or make major translations as in scale , move the biped skeleton. is there something wrong or is this normal ?

    thanks in advance.

  2. #2
    U F O
    Guest
    Also i wanted to point out that all i want to do is to properly rig my mesh. I DO NOT WANT TO CREATE ANY CUSTOM ANIMATIONS. i just want this rig to use the UDK original anims.

  3. #3
    reinrag
    Guest
    Check out LexLuthorNumber1's channel http://www.youtube.com/user/lexluthornumber1 that's where i learnt how to rig, check out his video where he uses UDN's biped rig, it's a 3 or 6 part video i forgot i watched it like 2 years or 1 year ago,

  4. #4
    U F O
    Guest
    i cant watch vids right now . not that i dont want to , but because my pc has some problem with videos or something its frustrating
    i was hoping for some quick advice

  5. #5
    geodav
    Guest
    right click then unhide all, delete all meshes, now skin your mesh to the b_bones, just like in UT3 but as a single/whole mesh, export via actorx, if your using max 2012 try http://www.gildor.org/smf/index.php?topic=1221.0

  6. #6
    U F O
    Guest
    Worked like a charm . thanks GeoDav

  7. #7
    geodav
    Guest
    you know the rules, pic's please

  8. #8
    U F O
    Guest
    Oh i just saw this. Will Try to put pics.

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