Yes I understand that but if you understand kismet first then you will be able to figure out a way to do it in unreal script since kismet is just a product of it. Reverse engineer a little bit is what I am saying.
i have looked at all apex classes and i did not found any Health value for apex (it has helath var from actor class but it no affects on anything )
event TakeDamage() is called on apex, so i can calc in US my own health value, but looks like there is no way to call destruct apex object after my calculation. TakeDamage(1000000000000, ) gets no effect, and it looks like only destructible parameters affects on apex. But how to set different strength for objects then?