How to bind udk human skeleton with my mesh in 3ds max.
Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.
If it's a mesh and you want to only select one leg you'll have to go into the sub-object level (like the Polygon level) and select the polygons of the leg, if you want them actually separated then select those polygons and use Detach.
If it's the bones then I don't know why selecting one would select both.