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Thread: How to bind udk human skeleton with my mesh in 3ds max.

  1. #1
    radiobox
    Guest

    How to bind udk human skeleton with my mesh in 3ds max.

    Hi I'm new in this forum. My name is Łukasz and I from Poland. I have a question about How to bind existing UDK skeleton with some meshes in 3ds max? Maybe someone has a tutorial? I'm new in 3ds max, yesterday I installed. Sorry for my english.

  2. #2
    darthviper107
    Guest
    Look into the use of the Skin modifier. It allows you to add influence of bones to vertices in your mesh. There's many tutorials on this, including the default 3ds Max documentation.

  3. #3
    radiobox
    Guest
    Ok thanks. One more thing, in UT3_Male.max if I want to choose one leg to indicate the two, how separate them?

  4. #4
    Graylord
    Guest
    Could you rephrase that?

  5. #5
    radiobox
    Guest
    example: When I select left leg, then select left and right, how to select only left leg?

  6. #6
    darthviper107
    Guest
    If it's a mesh and you want to only select one leg you'll have to go into the sub-object level (like the Polygon level) and select the polygons of the leg, if you want them actually separated then select those polygons and use Detach.

    If it's the bones then I don't know why selecting one would select both.

  7. #7
    radiobox
    Guest
    OK thanks for help. It now only to work xD

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