Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: UDK In Unreal Engine 4?

  1. #11
    pixxie_payne
    Guest
    Quote Originally Posted by Eliot View Post
    Doesn't matter, Epic Games has clearly stated that UnrealScript has been removed and that everything is "100%" C++.
    doesnt matter to me if it has unreal script or c++, to be honest the video is displaying very minimal stuff when it comes to programming so unless there is a article that states from epic them selves that unrealscript will not be in the game engine im sticking to its possible it wont rather then it will defiantly wont

  2. #12
    Spoof
    Guest
    We had this discussion already in another, very long and hotly debated thread.

    UnrealScript is gone from UE4.

    In its place is Kismet 2.0, and what appears to be a C++ layer of gameplay code sitting between the native C++ and Kismet (right where Unreal Script used to be).

  3. #13
    ambershee
    Guest
    I wouldn't get too excited, it's pretty unlikely we'll see a UE4 UDK for quite some time yet (give it a couple of years). One will come though, and I'd expect it to have very similar licensing terms to the current UDK.

    Quote Originally Posted by pixxie_payne View Post
    so unless there is a article that states from epic them selves that unrealscript will not be in the game engine im sticking to its possible it wont rather then it will defiantly wont
    It's been made very clear that there is no UnrealScript in UE4 - and yes this has come from Epic.

  4. #14
    reinrag
    Guest
    As Ambershee has said unrealscript will be removed now whether you like it or not it will be removed and replaced by c++ which means the gameplay programming language will now be c++ and anyway no need to explain it all here there are tons of threads concerning UE4 and unrealscript's removal,

  5. #15
    gbolanho
    Guest
    UnrealScript will be dead, but Kismet will handle a LOT of new stuff, like controller, pawns, etc. We will be able to make whole new gameplays inside Kismet and the new "Blueprints" features. So, C++ will be used really when a fully new feature is needed. Otherwise, visual scripting will do the job.

  6. #16
    cube2222
    Guest
    people who prefer visula scripting will script visually, and people that liek programming will programm.... with this compile time, everyone will do how he/she likes it more...

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •