i have 2 animated texture maps. one is a deffuse and the other is an alpha.
i have created a material out of these textures and applyed it to my mesh, which is a 2d plane.
what i want is for the animated texture to not play untill it is triggered and then stop on the last frame.
how would i go about making this happen? i have searched google but couldnt find anything relevent. :S